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Hi all,

This is a list of my current priorities, progress is extremely slow due to my current commitments ... But please let me know if you feel I am missing something.

ALSO, if you are using murgaLua on a project or at a company I'd like to know about it. At some point I'd like to do a murgaLua "showcase" :-)

Features already available (in preview or forum):
Tasks in progress :
  • More improvements to XML API
  • Build improvements and integration of cinvoke (http://www.nongnu.org/cinvoke/)
  • Drag-and-drop improvements (not started)
  • Bring back and fix Fl_Text_Buffer, Fl_Text_Display, Fl_Text_Editor
  • Extensive changes to the documentation.
  • Re-structured examples and created showcase (also looking forward to mikshaw's app).
  • Fixed many FLTK issues and reduced number of unimplemented methods.
  • New murgaLua build test tool.

Other :
  • VOLUNTEER - Make sure MacOs build works well (popen).
  • PENDING - Forum changes :

    General chat
    Cookbook and examples
    Bugs and feature requests

    (Any suggestions?)
    .
  • PENDING - Put Wiki or CMS online (have to do some testing).
  • PENDING - New web page with "links" section and other content.
Contencious issues :
  • Porting (no new ports until 1.0 release)
  • Using murgaLua as a library (no)
  • No GL support (I did some bindings but it isn't portable enough).
  • Build issues on 64Bit (need to wait for my AMD64 machine to be shippied over).

Quote:
Bring back and fix Fl_Text_Buffer, Fl_Text_Display, Fl_Text_Editor

That's great news

Quote:
(also looking forward to mikshaw's app)

I hope you're not looking forward to it before the stable 0.5 release, because 0.5 final is going to be my final pre-release test environment =o)

I've been hacking at an OS X bundle application running murgaLua and of course iGame3D has been released for OS X with murgaLua under the hood.

Progress is slow on these, I am totally not in a coding mood.
I am hoping that the little bundle will attract some more Mac users and it should be a much
simpler starter for people than the complexity of building 3D worlds
or asking them to build and install a command line.

I didn't see sound on the to-do list. I'm curious if you've looked at OpenAL,
thats what we went for after finding out an FMOD license was prohibitively expensive.

Sound is probably the only thing missing to make games in murgaLua and ideally
I'd love to release the OS X bundle as a potential game making platform like pyGame.

I wonder what fancy tricks we'll be able to pull off with C/Invoke, sounds very interesting.

Beware of wiki's they get spam botted terribley, you don't even see the spam until you
go to edit and there is like 1,000 links to garbage.
OK, I am targeting this weekend for another "preview" release ...

The XML API is complete (and I am happy with it), and the Fl_Text* stuff is FINALLY working like a charm.

Other than that there are a couple of completely new features I felt like adding :-)

If OpenAL is working for you guys under MacOS I might give it a go under Windows and Linux at some point.

Cheers
JohnM
Is there any plan to extend murgaLua with serial IO support ?
There are fantasic sources available which are already used by LuaX(luaforge) Big Grin
Serial IO would be nice for writing professional GPS, BlueTooth and robotics applications.

Waiting for murgaLua 0.6 Big Grin
Christian
Just a little thing: can we have line editing in the murgaLua shell on linux, like in the standard Luashell?
To be clear: I mean being able to use the arrows to move on a line, to go back and forth through history, use home/end/... For now only the backspace key works as expected.

It does work in Windows however.
Thanks and keep up the good work! MurgaLua is GREAT!

Greets,
Jan-Pieter

jpjacobs Wrote:
Just a little thing: can we have line editing in the murgaLua shell on linux, like in the standard Luashell?
To be clear: I mean being able to use the arrows to move on a line, to go back and forth through history, use home/end/... For now only the backspace key works as expected.

Fixed in dev now ... Thanks !!

Cheers
JohnM

jpjacobs Wrote:
Just a little thing: can we have line editing in the murgaLua shell on linux, like in the standard Luashell?


In the mean time, i found out rlwrap can be used to have readline support in not-yet-readline-enabled programs Wink
more info at http://utopia.knoware.nl/~hlub/rlwrap/
greetz,
JP

JohnMurga Wrote:
Contencious issues :
  • Build issues on 64Bit (need to wait for my AMD64 machine to be shippied over).


Did you have any chance to look at the AMD64 issue?

dcharno Wrote:
Did you have any chance to look at the AMD64 issue?


Not yet, however I get all my hardware back next week so I suspect this will be working in the next release (as I have a couple of 64bit machines in there).

I have no idea when 0.6 will come out as currently my new job and house are taking up a lot of my time ... SORRY !

Cheers
JohnM

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