Murga-Projects Forums

Full Version: xdesktopwaves interface
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Since I'm posting interfaces for the Linux community, here's another one.
This was also originally developed for Damn Small Linux, but works for other distros as well. I thougt I was going to need to modify it for 0.5.5, but it seems to work so here it is in the same shape it was 6 months ago.

-- A MurgaLua frontend for xdesktopwaves.
-- This does not cover all options, but should provide a decent
-- amount of control for most features.
-- Note: The 'z' variables are placeholders..dunno if there's a better way
-- This program is free software released under the
-- Creative Commons "by-nc-sa" license, version 3.0
-- Changelog
-- 2007-02-07: Custom colors persist for fl_color_chooser
--             Colors are set accurately with set_color instead of fl_color_cube
--             Tooltips added in case of too-dark color
--             More code cleanup
-- 2007-02-05: Fixed fl_color_chooser not ignoring change when cancelled
--             Code cleanup
-- 2007-02-04: Dumped Lua-FLTK
--             Added custom color controls
-- 2006-10-28: Can use either Lua-FLTK or MurgaLua
--             Removed unnecessary stuff (decoration, about, version, rc file)
-- 2005-01-28: First version (Lua-FLTK)


function start_waves()
if colors:value() > 0 then colscheme=" -c "..colors:value()
elseif usemycolor:value() == 1 then colscheme=" -wc "..watercolor.." -sc "..skycolor.." -lc "..lightcolor
else colscheme="" end
if tog1:value() == 1 then stip=" -t"   else stip=""   end
if tog2:value() == 1 then opaque=" -o" else opaque="" end
if tog3:value() == 1 then win=" -w"    else win=""    end
if tog4:value() == 1 then nwm=" -nwm"  else nwm=""    end
if tog5:value() == 1 then nww=" -nww"  else nww=""    end
" -q   "..quals:value()..
" -rn  "..rains:value()..
" -st  "..winds:value()..
" -vs  "..viscs:value()..
" -si  "..skys:value()..
" -li  "..lights:value()..
" -lal "..alts:value()..
" -laz "..azs:value()..
" &")

wh = 240
ww = 480
w = fltk:Fl_Window(ww,wh, "xdesktopwaves")
sl = 120    -- slider left edge
sw = 190    -- slider width
sh = 18     -- slider height
st = 10     -- first slider y_position
ss = 20     -- spacing
bw=140      -- button width
bx=ww-bw-ss -- button x position

colors = fltk:Fl_Value_Slider(sl,st,sw,sh,"color scheme ");
colors:type(fltk.FL_HORIZONTAL); colors:align(fltk.FL_ALIGN_LEFT);
colors:step(1); colors:minimum(0); colors:maximum(9); colors:value(0);
colors:tooltip("Preset color schemes ");
quals = fltk:Fl_Value_Slider(sl,st+ss,sw,sh,"wave quality ");
quals:type(fltk.FL_HORIZONTAL); quals:align(fltk.FL_ALIGN_LEFT);
quals:step(1); quals:minimum(0); quals:maximum(9); quals:value(5);
quals:tooltip("Overall quality of the waves. \nThe higher the quality, the \nhigher the CPU load. ");
rains = fltk:Fl_Value_Slider(sl,st+ss*2,sw,sh,"rain amount ");
rains:type(fltk.FL_HORIZONTAL); rains:align(fltk.FL_ALIGN_LEFT);
rains:step(1); rains:minimum(0); rains:maximum(10); rains:value(0);
rains:tooltip("Simulate raindrops falling on the water ");
winds = fltk:Fl_Value_Slider(sl,st+ss*3,sw,sh,"wind amount ");
winds:type(fltk.FL_HORIZONTAL); winds:align(fltk.FL_ALIGN_LEFT);
winds:step(1); winds:minimum(0); winds:maximum(10); winds:value(0);
winds:tooltip("Simulate a storm blowing on the water ");
viscs = fltk:Fl_Value_Slider(sl,st+ss*4,sw,sh,"viscosity ");
viscs:type(fltk.FL_HORIZONTAL); viscs:align(fltk.FL_ALIGN_LEFT);
viscs:step(1); viscs:minimum(1); viscs:maximum(5); viscs:value(3);
viscs:tooltip("The higher the viscosity, the \nshorter the lifetime of waves ");
skys = fltk:Fl_Value_Slider(sl,st+ss*5,sw,sh,"sky ");
skys:type(fltk.FL_HORIZONTAL); skys:align(fltk.FL_ALIGN_LEFT);
skys:step(1); skys:minimum(1); skys:maximum(10); skys:value(5);
skys:tooltip("Intensity of sky reflections ");
lights = fltk:Fl_Value_Slider(sl,st+ss*6,sw,sh,"light ");
lights:type(fltk.FL_HORIZONTAL); lights:align(fltk.FL_ALIGN_LEFT);
lights:step(1); lights:minimum(1); lights:maximum(10); lights:value(5);
lights:tooltip("Intensity of light reflections ");
alts = fltk:Fl_Value_Slider(sl,st+ss*7,sw,sh,"altitude ");
alts:type(fltk.FL_HORIZONTAL); alts:align(fltk.FL_ALIGN_LEFT);
alts:step(1); alts:minimum(0); alts:maximum(90); alts:value(30);
alts:tooltip("Altitude of light source \(degrees\) ");
azs = fltk:Fl_Value_Slider(sl,st+ss*8,sw,sh,"azimuth ");
azs:type(fltk.FL_HORIZONTAL); azs:align(fltk.FL_ALIGN_LEFT);
azs:step(1); azs:minimum(-360); azs:maximum(360); azs:value(-35);
azs:tooltip("Azimuth of light source \(degrees\) ");

function get_rgbh(i)
return r,g,b,h

function mycolor(self)
c_ok,r,g,b=fltk.fl_color_chooser("pick color",r,g,b);
if c_ok == 1 then
if self:label() == "water color" then watercolor=hex
elseif self:label() == "sky color" then skycolor=hex
else lightcolor=hex end
-- colors 15, 6, and 255 are changed dynamically
usemycolor = fltk:Fl_Round_Button(bx,st,bw,ss,"Use My Colors: ");
usemycolor:tooltip("This option is overridden by \na nonzero color scheme");
wcolor = fltk:Fl_Button(bx,st+ss,bw,ss,"water color");
wcolor:color(15); wcolor:callback(mycolor); wcolor:tooltip("water color");
scolor = fltk:Fl_Button(bx,st+ss*2,bw,ss,"sky color");
scolor:color(6); scolor:callback(mycolor); scolor:tooltip("sky color");
hcolor = fltk:Fl_Button(bx,st+ss*3,bw,ss,"light color");
hcolor:color(255); hcolor:callback(mycolor); hcolor:tooltip("light color");
-- set initial "my colors"

-- CONTROLS: start, stop
bstart = fltk:Fl_Return_Button(bx,st+ss*5,bw,ss*2, "start");
bstop = fltk:Fl_Button(bx,st+ss*7,bw,ss*2, "stop");
function stop_waves() os.execute(program.." -end") end
tog1 = fltk:Fl_Round_Button(20,wh-40,80,25, "stipple");
tog1:tooltip("Fake transparency. \nThis option is not as \"transparent\" \nas the default transparency, but \nit is easier on your cpu.");
tog2 = fltk:Fl_Round_Button(110,wh-40,80,25, "opaque");
tog2:tooltip("No transparency ");
tog3 = fltk:Fl_Round_Button(200,wh-40,80,25, "window");
tog3:tooltip("Open in its own normal window \nrather than the root window.\nSome window managers\nmay require \"opaque\" as well.");
tog4 = fltk:Fl_Round_Button(290,wh-40,80,25, "ignore\n mouse");
tog4:tooltip("Mouse cursor does not create waves ");
tog5 = fltk:Fl_Round_Button(380,wh-40,80,25, " ignore\nwindows");
tog5:tooltip("Windows do not create waves ");


I didn't know about xdesktopwaves until this post. But I compiled it and got it going on my system. (A mere 46k!) ... And your murgaLua utility above, it works great for me. Thanks for posting your scripts here, I learn things from all of them.
Reference URL's