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Hey Mr. Murga,

Wanted you to have a look at this, see if it was applicable and not too much overhead.

Chipmunk physics

I've seen the results and they are pretty sweet.
I'd rather get ahold of that image output and tile hack first...where'yat?
Hi,

I composed a reply yesterday, but I guess I must have forgotten to send it ...

Anyway, yes, Chipmunk physics does look pretty cool ... Although I am not sure how applicable it is.

Regarding where I'm at ... I'm back home (I've been in London), and all the 0.6.4 code is ready, I just have to prepare the release.

Unfortunately I am no good at personal deadlines and one of my machines died yesterday :-(

But I hope ? This week.

Cheers
JohnM

JohnMurga Wrote:
Anyway, yes, Chipmunk physics does look pretty cool ... Although I am not sure how applicable it is.


"Attract the science crowd"...yeah thats the ticket.

Games man Games!
:bloodshot eyed smiley:

Anyway, good that you had a safe trip.

Hope you had your stuff backed up.

iGame3D Wrote:
"Attract the science crowd"...yeah thats the ticket.

Games man Games!
:bloodshot eyed smiley:

Anyway, good that you had a safe trip.

Hope you had your stuff backed up.


MurgaLua is backed up, and I did some work while I was away.

I see games more as what iGame3D does, I do have have plans around sound and maybe even something like Chipmunk ... But for now I want stability and basic features :-)

Cheers
JohnM

JohnMurga Wrote:
I see games more as what iGame3D does,

Yep, and we've got Newton Dynamics for physics.
The whole 2D game thing hasn't even tempted me at all until murgaLua.

JohnMurga Wrote:
I do have have plans around sound and maybe even something like Chipmunk ...
But for now I want stability and basic features :-)
Cheers
JohnM


Yeah basics are cool by me to, no pressure to stick everything under
the sun into murgaLua, just lots of temptation.

The seduction of free source code.

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