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Rotate Fl_Box - Printable Version +- Murga-Projects Forums (http://www.murga-projects.com/forum) +-- Forum: Project Forums (/forumdisplay.php?fid=1) +--- Forum: MurgaLua - General (/forumdisplay.php?fid=2) +--- Thread: Rotate Fl_Box (/showthread.php?tid=31) |
Rotate Fl_Box - chrimo - 05-30-2007 07:06 AM Hi GUI-Gurus, just another rookie question: I try to rotate a simple Fl_Box, I'd like to use it as a sprite animation NXTSprite = fltk:Fl_Box(currX, currY,AreaSize,AreaSize); image_nxt2 = "./nxt2.jpg"; nxtdata=Fl_Shared_Image.get(image_nxt2); NXTSprite:align(fltk.FL_ALIGN_BOTTOM+fltk.FL_ALIGN_INSIDE); NXTSprite:image(nxtdata); NXTSprite:redraw(); What is the method to rotate NXTSprite +-90 degrees ? Is this possible with a FL-Box or do I need to use four different jpg's, one picture for each direction ? I'm not familar with the FLTK docs and searching (google) for answers ;-( Thanks in advance Bye Christian RE: Rotate Fl_Box - iGame3D - 06-05-2007 01:51 PM ok I have no idea how to do this. But i found some information with FLTK commands sort of explained. see fl_rotate FLTK docs on this I think we need to start writing our own manual from the ground up. RE: Rotate Fl_Box - mikshaw - 06-06-2007 01:50 AM Unfortunately that set of documents is for the 2.0 version of FLTK, which is currently under development separately from 1.1.x. MurgaLua uses FLTK 1.1.7, which is the latest stable release. |