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iGame3D's uDeadGame - Printable Version

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iGame3D's uDeadGame - iGame3D - 03-04-2009 05:07 PM

Couldn't have done this without MurgaLua.
In fact pretty much the whole iGame3D project got copied to the download!

Well We've just finished a two month marathon making a game for zombie fans.
Its for a Mac game contest held at
Voting runs March 5th through 12th.
A vote for us is a vote for John, we can count you right?

Downloads here:
uDeadGame For Mac
System Requirements: Intel Core Duo, Mac OS X 10.4.11 or 10.5.x

uDeadGame for Windows
System Requirements: Win XP or Vista, openGL drivers for video, openAL support on sound card.

Linux users can try Wine, four reports say thats a go!

Hardware Requirements: 1GHZ CPU 1GB RAM 128MB VRAM 200MB HD

Here's the zombie call to action!

When there's no more room in hell, the dead will go to the arcade!

uDeadGame is a 3D action horror first person real time strategy adventure.

You play as the uncanny intelligence for hordes of hungry living dead.
Your goal in the game is to devour all the living on each of the 32 levels.

Battle a cast of characters including thugs, prostitutes, office workers, police,
military, strangely suited guys, and mad scientists.

Revisit good times with surprise guests from previous iGame3D uDevGames entries.

Modulate play between aggresive romps of flesh rending horror and strategic
stalking to minimise casualities from the unbeatable human karate style,
the never ending rain of bullets and those spectacularly lethal grenades.

Slip into zombie time slow motion to better target your dinner and
enjoy your crushing assaults with a cinematic style.

This is a game every zombie in your family will love.

What are you waiting for zombies?
Get out there and shred some flesh!

Feedback is always welcome!

RE: iGame3D's uDeadGame - iGame3D - 03-05-2009 05:38 PM

Voting has begun
Come on folks this is a chance shine a spotlight on murgaLua.

RE: iGame3D's uDeadGame - mikshaw - 03-06-2009 01:11 PM

I would like to vote, but I couldn't do it in good conscience. It's nothing to do with the worth of your project or the worth of murgaLua, but simply because my machine doesn't come anywhere near the needed specs to run it, and the internet speeds out here in the woods aren't anywhere near enough to bother downloading it in the hopes that it might give me a few fps. If I don't know anything about the game I can't vote, knowing that I'm just stuffing a ballot box.

I do have faith in your abilities, so I would suggest that anyone with the capability to check it out and VOTE! =o)

RE: iGame3D's uDeadGame - iGame3D - 03-06-2009 01:47 PM

That really is a shame.
"One of the best programmers Murga-Projects ever saw, and he can't play space cowboy in the back woods." --pseudo quote from Tron.

Really need to get you some hardware somehow!

RE: iGame3D's uDeadGame - asafp - 03-07-2009 08:31 AM

mikshaw, it's a good feeling knowing I'm not the only one stuck in the previous century.

I expect more people will be trying to resurrect their junk PCs with puppylinux now that the global economy is circling the drain.

RE: iGame3D's uDeadGame - iGame3D - 03-07-2009 09:47 AM

What? no not another one!
Thats it I'm setting up a tent city in the back yard with wireless internet and Macs!
Hitch your mule to your wagon and come to Colorado.

We gonna have ourselves a software religious revival.
"..and the lord Steve saw the high speed internets and said 'its insanely great!'.
Then the angel of iGame3D came over the land and the dead walked the earth.
Can I get a Hallelujah, Amen"

RE: iGame3D's uDeadGame - mikshaw - 03-08-2009 02:18 PM

I think I might be okay for 3D in a little while. My nephew is apparently getting a laptop sometime this spring or summer, and rather than throw his current desktop away (which the little monster would probably do if his dad didn't prevent it) I believe it will end up in my hands. I don't know what the processor is, but I know it recently had ram and video upgrades.

RE: iGame3D's uDeadGame - MrBill - 03-08-2009 06:03 PM

Praise the motherboard!
Let me know when you get upgraded, and maybe keep a list of stuff
thats too insanely large to download and I'll burn you a fat DVD or three.

Had a few of those for you this time last year, then the SHTF.

RE: iGame3D's uDeadGame - MrBill - 03-09-2009 08:07 AM

Here's something interesting.
Checking the hit statistics for my website, murga-projects is the top referrer!
At least 150 more hits from this forum than any other place on the net.

I wonder how many hits murga-projects alone gets in a month.
Who are the people looking into murgaLua and what are they up
to once they've gotten ahold of it?

Wish I had a magic persuasion skill and could get more users
to do amazing things with it, we've barely touched on its potential.

RE: iGame3D's uDeadGame - mikshaw - 03-09-2009 02:07 PM

How comes it that you have two users...did you set up a separate account for two different access points?

Or maybe you are actually two people...or just two personalities...

RE: iGame3D's uDeadGame - MrBill - 03-09-2009 03:52 PM

Oh while I was on the road I totally forgot my password and didn't have
access to my email archives, so I grabbed a new account, then yesterday I was
testing the uDevgames site and had to clear out all my cookies,etc.

When I came back today and tried my usual login and pass it
didn't take so I went with the first one I found.

Not sure if the password retrieval is working on this forum yet.
Sometime last summer I tried five passwords a day for about two weeks
before I gave up and asked John to fix it for me.

RE: iGame3D's uDeadGame - MrBill - 03-17-2009 05:49 PM

Winners of the uDevGames competition were announced today at

uDeadGame pulled a third place win for Best Overall Game thanks to your support.

Now that UDG 2008 is over and its back to the drawing board I can reveal some cheats and hacks.

First to reveal the cheat keys of the game.

Caps Lock = permanent rush, zombies win about 98% of the time

"+" on the keypad throws grenades
Just stretch a thumb from your mouse and nuke the level as much as you want.
You can make more zombies by blasting people or just blow things up.

Cheat Keys are probably disabled on Windows.
can be modified to create new key bindings or activate these cheats.

Replacing the text inside the file: uDeadGame/Data/Levels/default/load script.lua with this:

-- Begin of auto-script
LockScript = true
-- End of auto-script
if UIMainTools then UIMainTools:hide() end

Will give you the full fledged undocumented buggy no undo iGame3D editor. That will look something like this

Clicking on the little zombie face will give you the "UDG_Options" window.
You'll be able to choose any level in the game from there.
The rest of the options don't do anything at all.
They were planned and never actually implemented.

The rest of the editor? I don't even know where to start.
As usual a ton of stuff works, a ton of stuff doesn't.
The game contains maybe 1% of the content I'm hoarding at sourceforge.

For now cheats and level skips might give you a new perspective of the game.
If you haven't made it to the Arcades this is the way to go.
If you want to see hordes of humans that rush the zombies its the level names ending with 'hard'.

I had plans for revealing this after everyone had a chance
for an initial test run before deadline, but never got another build out until the deadline!

Didn't want to let people cheat on the outset and not be able to tell me what levels were actually
too difficult or get bored because they only saw the "zombie movie" side of the game.

Thanks to everyone who did their part.
More uDeadGame come!