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Post Author Forum [] Replies Views Posted
  Thread: murgaLua 0.7.0 coming soon
Post: RE: murgaLua 0.7.0 coming soon

Nice nice nice ! Thumbs up!
jpjacobs MurgaLua - General 26 49,863 10-11-2010, 08:34 PM
  Thread: Idle scripting language
Post: RE: Idle scripting language

Seems there is a new release of Idle with some bugfixes, but most importantly : the source: release announcement: http://forum.luahub.com/index.php?topic=2360.msg5308#msg5308 Sources : http://idle.t...
jpjacobs MurgaLua - General 3 7,267 10-11-2010, 08:39 PM
  Thread: Squish sourcecode squisher
Post: Squish sourcecode squisher

In the spirit of the possibility of using murgalua_core etc, I thought this could be of interest. It's a source code squisher combiner, which reduces the size of a pure Lua project and combines them i...
jpjacobs MurgaLua - General 1 7,112 10-11-2010, 09:02 PM
  Thread: MurgaLua 0.7.0 RC1
Post: RE: MurgaLua 0.7.0 RC1

Well, congrats on the RC1, looks fine to me! Some minor things i've noticed: * Has OSS support in proAudio been dropped, or has something gone wrong? here (using OSSv4 on Ubuntu 64bit) all sound...
jpjacobs MurgaLua - General 25 797,084 10-13-2010, 12:19 AM
  Thread: Weaknesses in exportXml
Post: RE: Weaknesses in exportXml

Thanks a lot!
jpjacobs MurgaLua - General 4 8,157 10-13-2010, 06:14 PM
  Thread: New SQLite version in 0.7?
Post: RE: New SQLite version in 0.7?

thanks again!
jpjacobs MurgaLua - General 7 12,352 10-13-2010, 06:23 PM
  Thread: MurgaLua 0.7.0 RC1
Post: RE: MurgaLua 0.7.0 RC1

[quote=JohnMurga] The linux static builds should work with OSS. The dynamic ones are ALSA. So bin/Linux/otherBuilds/murgaLua-static should work. [/quote] Well, that was indeed the case I wa...
jpjacobs MurgaLua - General 25 797,084 10-13-2010, 07:02 PM
  Thread: LUA Quick REF
Post: RE: LUA Quick REF

One more Short reference for LuaSocket: http://www.capgo.com/Resources/SoftwareDev/LuaSocketShortRef20.pdf Appart from this, and a lot less quick are of course the lua reference manual: http://ww...
jpjacobs MurgaLua - General 1 4,861 10-14-2010, 08:08 PM
  Thread: MurgaLua 0.7.0 RC1
Post: RE: MurgaLua 0.7.0 RC1

If I can help with anything (like proof-reading or whatever) let me know. For the moment, I've got enough time ... greets Jan-Pieter
jpjacobs MurgaLua - General 25 797,084 10-15-2010, 09:24 PM
  Thread: Library management system
Post: Library management system

Hi all. Last year I worked in Bolivia in a development cooperation project, and I wrote an integrated library management system, using Orbit and LuaRocks. This system takes care of cataloging all c...
jpjacobs MurgaLua - General 0 3,539 11-28-2010, 11:17 PM
  Thread: feedback please
Post: RE: feedback please

Well, I've been investigating a bit on the red colorchannel thing, and it seems that fltk itself (tested in C++) has no problems with 255,0,0 , but murgaLua does... so it seems something has gone wron...
jpjacobs MurgaLua - General 12 22,362 11-29-2010, 10:08 PM
  Thread: table reset
Post: RE: table reset

really doing something like t={} where t previously contained the table loaded by the function, effectively disconnects the table (value) from the reference (t), and if there aren't any other strong r...
jpjacobs MurgaLua - General 2 5,876 12-04-2010, 11:16 AM
  Thread: ascii art viewer
Post: RE: ascii art viewer

Really nice! After F'ing to fullscreen the files disappear and <> stops working however. JP
jpjacobs MurgaLua - General 8 40,346 12-05-2010, 06:42 AM
  Thread: feedback please
Post: RE: feedback please

The FLTK documentation says: [quote] void set_color(Fl_Color, uchar, uchar, uchar); void set_color(Fl_Color, unsigned); Sets an entry in the fl_color index table. You can set it to any 8-bit RGB...
jpjacobs MurgaLua - General 12 22,362 12-06-2010, 10:05 AM
  Thread: ascii art viewer
Post: RE: ascii art viewer

It still borks in Fullscreen though. It seems the textbox freezes, even scrolling up and down (it's a big file I'm viewing) stops working. The fullscreen events do get registered however. A bit weird ...
jpjacobs MurgaLua - General 8 40,346 12-05-2010, 11:30 PM
Toungue Thread: MurgaLua Number OCR
Post: MurgaLua Number OCR

Hi! I started a small test thing to make a number OCR like this [url=http://cs.felk.cvut.cz/~koutnij/studium/jocr/jocr.html]one[/url] in murgaLua, to have something to show of the FANN library incl...
jpjacobs MurgaLua - General 3 530,792 12-09-2010, 09:59 PM
  Thread: FANN language classifier
Post: FANN language classifier

Since it's kind of wind still here, I'll just drop something I wrote a while back. This time it's a FANN language classifier, to show off the binding to the Fast Artificial Neural Network library i...
jpjacobs MurgaLua - General 0 3,772 12-19-2010, 10:39 AM
  Thread: Build process
Post: Build process

As I've still got some time to spare, I was looking into debugging the Red Color Channel problem (see [url=http://www.murga-projects.com/forum/showthread.php?tid=370&pid=1830#pid1830]here[/url]). I i...
jpjacobs MurgaLua - General 9 33,896 12-22-2010, 08:13 PM
  Thread: Build process
Post: RE: Build process

Well, I don't have a clue what fltk-config option I'm looking for... just that it works nicely with the helloworld example that comes with it (through fltk-config even).
jpjacobs MurgaLua - General 9 33,896 12-23-2010, 06:49 AM
  Thread: MurgaLua 0.7.0 RC1
Post: RE: MurgaLua 0.7.0 RC1

Another small thing: The proAudio.soundStop(sample) does not work when the sample is specified, only when executed without an argument, stopping all sounds. Aside of that is there a way to get samp...
jpjacobs MurgaLua - General 25 797,084 12-23-2010, 09:15 PM
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