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Post Author Forum Replies [] Views Posted
  Thread: Snapshot build for 0.6.9 now available
Post: RE: Snapshot build for 0.6.9 now available

Hi! It's been quite some time, i've been around, but now i've been checking the examples to see which still work after encountering an error. The ones that stopped working (at least on Ubuntu 8.04...
jpjacobs MurgaLua - General 19 36,934 09-30-2008, 07:43 AM
  Thread: Snapshot build for 0.6.9 now available
Post: RE: Snapshot build for 0.6.9 now available

Oh yea, an other thing that I missed in the previous release is the nanoki wiki server... it was really a cool example of the power of the murgaLua combination of Lua, networking,.... JP
jpjacobs MurgaLua - General 19 36,934 12-11-2008, 07:54 PM
  Thread: Lua stand-alone audio library
Post: RE: Lua stand-alone audio library

Hi! I really like the idea of having a lua soundlib, even if I don't know yet what to do with it:) Just a little hint: it would be nice if you pack the zipfiles to unzip in their own directory. s...
jpjacobs MurgaLua - General 16 53,977 01-21-2009, 11:26 PM
  Thread: Lua stand-alone audio library
Post: RE: Lua stand-alone audio library

Hmm, I can't get it to work with murgaLua 0.6.9. It throws me this error: > require'proAudioRt' error loading module 'proAudioRt' from file './proAudioRt.so': ./proAudioRt.so: undefined...
jpjacobs MurgaLua - General 16 53,977 01-22-2009, 03:45 AM
  Thread: Updated roadmap
Post: RE: Updated roadmap

Just a little thing: can we have line editing in the murgaLua shell on linux, like in the standard Luashell? To be clear: I mean being able to use the arrows to move on a line, to go back and forth t...
jpjacobs MurgaLua - General 15 22,273 08-12-2007, 12:31 AM
  Thread: Updated roadmap
Post: RE: Updated roadmap

[quote=jpjacobs] Just a little thing: can we have line editing in the murgaLua shell on linux, like in the standard Luashell? [/quote] In the mean time, i found out rlwrap can be used to have rea...
jpjacobs MurgaLua - General 15 22,273 09-12-2007, 01:44 AM
  Thread: Maintenance release - 0.6.6
Post: RE: Maintenance release - 0.6.6

[quote=mikshaw] [quote]and make sure that readline works this time on Linux. While it doesn't make a difference when murgaLua is used for scripts, it is a real pain in the a.. when used interactively ...
jpjacobs MurgaLua - General 15 21,645 03-18-2008, 01:49 AM
  Thread: New release out before the end of the year
Post: RE: New release out before the end of the year

BTW be sure when you release it that you fix these errors on the http://www.murga-projects.com/murgaLua/index.html page in the 6.6.0 release notes: ralted => altered? Creaded a murgaLua.fileCopy met...
jpjacobs MurgaLua - General 15 25,992 12-24-2008, 05:37 AM
  Thread: murgaua - distro compatibility
Post: RE: murgaua - distro compatibility

[quote=TerryW] The two distros that failed were Debian Etch and Slackware 12. Both these wouldn't run the basic murgaLua, coming up with the same error :- "error while loading shared libraries:lib...
jpjacobs MurgaLua - General 14 24,519 01-28-2008, 12:32 AM
  Thread: Convert bitmap image to ascii
Post: RE: Convert bitmap image to ascii

[quote=iGame3D] Is there a wait to get input in console in Lua? Like "you are in a dungeon there are exits north and west, what will you do? And then the program waits for input like "N" or "W" bef...
jpjacobs MurgaLua - General 12 31,131 01-17-2009, 08:30 PM
  Thread: feedback please
Post: RE: feedback please

The first one works as expected here (even with a tiling wm ;)) There is indeed something weird going on in the second snippet, however, I don't see where it comes from... JP
jpjacobs MurgaLua - General 12 22,374 06-30-2009, 06:01 AM
  Thread: feedback please
Post: RE: feedback please

I tested on awesome 2.3.2 (Morning Yearning).
jpjacobs MurgaLua - General 12 22,374 07-01-2009, 04:21 AM
  Thread: feedback please
Post: RE: feedback please

Well, I've been investigating a bit on the red colorchannel thing, and it seems that fltk itself (tested in C++) has no problems with 255,0,0 , but murgaLua does... so it seems something has gone wron...
jpjacobs MurgaLua - General 12 22,374 11-29-2010, 10:08 PM
  Thread: feedback please
Post: RE: feedback please

The FLTK documentation says: [quote] void set_color(Fl_Color, uchar, uchar, uchar); void set_color(Fl_Color, unsigned); Sets an entry in the fl_color index table. You can set it to any 8-bit RGB...
jpjacobs MurgaLua - General 12 22,374 12-06-2010, 10:05 AM
  Thread: MurgaLua 0.6.8
Post: RE: MurgaLua 0.6.8

Well, i think this release has a lot of powerfull features like alien, and the crypto stuff, but i'm kinda loosing the oversight over all the features. so maybe a little extra documentation which cov...
jpjacobs MurgaLua - General 11 41,277 04-16-2008, 09:57 PM
  Thread: New stuff, 0.7.0 to be a public release
Post: RE: New stuff, 0.7.0 to be a public release

Super, really looking foward to it... BTW, one thing would be really nice is tab-completion... like in the murgaLua shell you enter mur<tab> and it completes to murgaLua ;) but i don't know how (or...
jpjacobs MurgaLua - General 11 18,422 11-04-2008, 05:29 AM
  Thread: New stuff, 0.7.0 to be a public release
Post: RE: New stuff, 0.7.0 to be a public release

Yeah, I know rlwrapper, I'm the one that recommend t to you ;) It's just that I would really like to have tabcompletion for like variables, files, elements in tables , .... JP
jpjacobs MurgaLua - General 11 18,422 11-11-2008, 09:03 AM
  Thread: PONG
Post: RE: PONG

Looks cool, but isn't really usable on my system ... it seems it acts waay to fast and jerky I see the "Ball" flashing all over the screen, and the paddles barely move. Gamespeed depending on process...
jpjacobs MurgaLua - General 10 17,942 04-22-2010, 08:26 AM
  Thread: PONG
Post: RE: PONG

Ok testresults: - auto-redraw + sleep -> fine - auto-redraw + no sleep -> close to a complete lockup during half a minute - no redraw + sleep -> fine - no redraw + no sleep -> fine, but a little m...
jpjacobs MurgaLua - General 10 17,942 04-22-2010, 03:25 PM
  Thread: puzzle remix
Post: RE: puzzle remix

well, not entirely sure of what happens, but it segfaults here after loading, and briefly displaying a png file. A second png file ends up in some sort of rasterized, decolorized version of the origi...
jpjacobs MurgaLua - General 10 94,874 01-11-2011, 01:28 AM
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