News : The level of daily SPAM has reached insane proportions, all registrations are now manual. I ask you to send me an e-mail (john (at) murga (dot) org), to confirm that you want me to create an account for you.


Pages (12): « First [1] 2 3 4 5 Next > Last »
Search Results
Post Author Forum Replies Views Posted []
  Thread: New Releases
Post: RE: New Releases

Sorry I was supposed to post this months ago. [url=http://lua.igame3d.com/murgaLua/murgaLua-snapshot0.7.5.tar.gz]MurgaLua Snapshot 0.7.5[/url]
iGame3D MurgaLua - General 6 425,737 02-08-2014, 01:23 PM
  Thread: Compile Online Support?
Post: Compile Online Support?

[url=http://www.compileonline.com/]Compileonline[/url] is taking suggestions for supporting environments. I wanted to suggest they support MurgaLua, but its probably a good idea to get John's ok and...
iGame3D MurgaLua - General 0 329,955 01-11-2014, 06:10 PM
  Thread: basic wacom mapper (linux/osx-i-assume)
Post: RE: basic wacom mapper (linux/osx-i-assume)

You always have interesting projects. Good to see you around. Happy New Year! I've been learning a bit of [url=http://atariage.com/forums/topic/220410-aquarius-z88dk-aquarius-development/]C[/url], [u...
iGame3D MurgaLua - General 2 385,785 01-11-2014, 05:31 PM
  Thread: Happy new year 2014 ...
Post: RE: Happy new year 2014 ...

Hey, Happy New Year to you to!
iGame3D MurgaLua - General 1 350,362 01-11-2014, 05:01 PM
  Thread: Undocumented feature for Windows users
Post: RE: Undocumented feature for Windows users

[quote=JohnMurga] I will correct that in the next release ... Which is coming at some point. Apologies for the unreplied mails. [/quote] So very happy to hear from you John! Happy New Year...
iGame3D MurgaLua - General 4 421,262 01-11-2014, 04:50 PM
  Thread: Undocumented feature for Windows users
Post: RE: Undocumented feature for Windows users

Norton Antivirus for Windows, up to whatever the latest is as of January 2014, has been throwing fits at this patch exe for years. Norton's reasoning is "I don't know what it is, nobody has ever us...
iGame3D MurgaLua - General 4 421,262 01-06-2014, 10:38 PM
  Thread: Happy Holidays 2013
Post: Happy Holidays 2013

Hope everyone out there in MurgaLua-Land is doing well and we see a MurgaLua snapshot update in 2014. Btw, the old snapshot link has gone cold. I'll host the old snapshot(s), if that's cool? ...
iGame3D MurgaLua - General 1 365,856 12-23-2013, 05:25 PM
  Thread: Whats next for MurgaLua?
Post: RE: Whats next for MurgaLua?

Wishing you the best John.
iGame3D MurgaLua - General 9 943,715 04-10-2013, 08:46 AM
  Thread: Starved resources
Post: RE: Starved resources

check that the window is not nil before launching your network script [code] window = nil function displayMessage( msg ) do window = fltk:Fl_Double_Window(...) box = fltk:Fl_Box(...) button =...
iGame3D MurgaLua - General 3 717,831 03-24-2013, 04:21 PM
  Thread: MurgaLua with ZeroBrane Studio
Post: RE: MurgaLua with ZeroBrane Studio

So far so good. I added "scratchextloop = true," to the end of the script to allow for "Run as Scratchpad" mode which allows for seeing our FLTK windows. I'll attach the script change. [code]local ex...
iGame3D MurgaLua - General 3 767,898 01-16-2013, 02:46 AM
MyBB Thread: MurgaLua with ZeroBrane Studio
Post: MurgaLua with ZeroBrane Studio

Happy New Year folks. I talked to the fellow that makes the [url=http://studio.zerobrane.com/]zerobrane[/url] IDE. But his message pretty much went over my head. [quote]Thank you for the message. ...
iGame3D MurgaLua - General 3 767,898 01-05-2013, 08:46 PM
  Thread: Whats next for MurgaLua?
Post: Whats next for MurgaLua?

Hey folks. I don't code much myself these days, but I try new tools from time to time. Recently I found [url=http://studio.zerobrane.com/]Zero Brane Studio[/url], a pretty slick Lua IDE. How could t...
iGame3D MurgaLua - General 9 943,715 11-18-2012, 02:51 AM
  Thread: puzzle remix
Post: RE: puzzle remix

The final code listing is working nicely here on os x.
iGame3D MurgaLua - General 10 94,750 02-04-2011, 11:51 AM
  Thread: MurgaLua 0.7.0 RC1
Post: RE: MurgaLua 0.7.0 RC1

Doesn't work on Leopard 10.5.8 [code]/murgaLua/bin/MacOs-Intel/murgaLua ; exit; dyld: unknown required load command 0x80000022 Trace/BPT trap logout [/code] [code]/murgaLua/bin/MacOs-Intel/cor...
iGame3D MurgaLua - General 25 796,825 12-11-2010, 03:24 PM
  Thread: PONG
Post: RE: PONG

Right fullscreen is its own little animal. If keyboard works fine I'll try implementing keys for control next, then maybe some AI after that.
iGame3D MurgaLua - General 10 17,827 04-23-2010, 07:24 AM
  Thread: PONG
Post: RE: PONG

What does sleep do exactly. If I set a high value like 100, I get a really slow play, but sleep 10 doesn't affect anything. I imagine the glitchiness stems from the processor updating the movement fa...
iGame3D MurgaLua - General 10 17,827 04-22-2010, 06:20 PM
  Thread: PONG
Post: RE: PONG

What speed of processor and video card are you guys working on? I'm on 2Ghz and 128MB graphics card with unknown refresh rate. Tested on 1.5Ghz and there wasn't really a difference. Its really sm...
iGame3D MurgaLua - General 10 17,827 04-22-2010, 02:19 PM
  Thread: PONG
Post: RE: PONG

The mouse won't move the paddles unless the pointer is inside the window. I tried ignoring at least the mouse X but found as soon as the paddle leaves the window, the program doesn't catch the mouse v...
iGame3D MurgaLua - General 10 17,827 04-22-2010, 04:56 AM
  Thread: PONG
Post: PONG

Here's version one of a one player Pong. Move the mouse up and down to control both paddels. The ball speed increases up to a point each time its hit by a paddle or a the left and right sides. I...
iGame3D MurgaLua - General 10 17,827 04-21-2010, 10:37 PM
  Thread: Magic 8 Box
Post: RE: Magic 8 Box

Figured out how to shake the box with the resize(x,y,h,w) function. Code updated.
iGame3D MurgaLua - General 2 5,631 04-20-2010, 10:50 AM
Pages (12): « First [1] 2 3 4 5 Next > Last »