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  Thread: MacOS builds - Volunteer needed
Post: RE: MacOS builds - Volunteer needed

iGame3D reporting for duty, tell me what I need to do.
iGame3D MurgaLua - General 12 38,499 04-19-2007, 05:54 AM
  Thread: [sticky] MurgaLua Links
Post: [sticky] MurgaLua Links

[url=http://www.my-plan.org/storage/private/murgaLua-snapshot.tar.gz]MurgaLua 0.7.5 RC1 [/url] Released December 27, 2011 [url=http://www.murga-projects.com/forum/showthread.php?tid=418]Related thread...
iGame3D MurgaLua - General 0 705,152 04-19-2007, 06:07 AM
  Thread: Croquet
Post: RE: Croquet

Pretty interesting, I sent a link to a friend, and I'm trying it out right now. Very neat. Lets bring lua to it and see what happens. As soon as I learn enough lua.
iGame3D MurgaLua - General 4 24,915 04-23-2007, 04:01 PM
  Thread: MacOS builds - Volunteer needed
Post: RE: MacOS builds - Volunteer needed

I get to here and I think think something is wrong. I should have a murguLua executable yes? On Intel iMac I am only getting Fluid. [code]sh-2.05b# strip bin/MacOs-Intel/fluid sh-2.05b# upx --lz...
iGame3D MurgaLua - General 12 38,499 04-24-2007, 01:36 AM
  Thread: MacOS builds - Volunteer needed
Post: RE: MacOS builds - Volunteer needed

using stdlib.h builds until ... [code]... strip ../bin/murgaLua ../tools/upx --lzma ../bin/murgaLua ../tools/upx: ../tools/upx: cannot execute binary file make[1]: *** [macos] Error 126 make: *** [mac...
iGame3D MurgaLua - General 12 38,499 04-24-2007, 03:57 PM
  Thread: MacOS builds - Volunteer needed
Post: RE: MacOS builds - Volunteer needed

when I executed in terminal [code] mv murgaLua MacOS[/code] the murgaLua application was renamed to "MacOS" [code]mv murgaLua MacOs-Intel[/code] I believe corrects this problem? Ok I am a no...
iGame3D MurgaLua - General 12 38,499 04-25-2007, 12:04 AM
  Thread: MacOS builds - Volunteer needed
Post: RE: MacOS builds - Volunteer needed

[url=http://lua.igame3d.com/murgaLua/igame3dmurgaLuabuild0.zip]Here are my build results with Binaries [/url], I've included the terminal output, because I know that is very exciting stuff :P
iGame3D MurgaLua - General 12 38,499 04-25-2007, 05:09 PM
  Thread: convertFluidToMurguaLua sh
Post: convertFluidToMurguaLua sh

Fluid created this code to create a window. [code]# data file for the Fltk User Interface Designer (fluid) version 1.0108 header_name {.h} code_name {.cxx} Function {make_window()} {open sele...
iGame3D MurgaLua - General 3 22,630 04-25-2007, 06:22 PM
  Thread: convertFluidToMurguaLua sh
Post: RE: convertFluidToMurguaLua sh

Ok still can't get the SH to work, still produces the error. I can get the Lua to work. Thanks for the help.
iGame3D MurgaLua - General 3 22,630 04-26-2007, 03:30 AM
  Thread: Gui Settings
Post: Gui Settings

How to pass the Fluid gui settings on to the murgaLua script? [img]http://lua.igame3d.com/murgaLua/fluidmurgaluamacos.png[/img]
iGame3D MurgaLua - General 4 24,292 04-26-2007, 08:40 AM
  Thread: Gui Settings
Post: RE: Gui Settings

The GUI style that runs in MurgaLua doesn't match the one in Fluid. Note how Fluid looks almost Mac-like, and the MurgaLua one looks more like windows 95. Is there any way to have MurgaLua use th...
iGame3D MurgaLua - General 4 24,292 04-26-2007, 11:40 PM
  Thread: Gui Settings
Post: RE: Gui Settings

Sweet thanks!
iGame3D MurgaLua - General 4 24,292 04-28-2007, 07:43 AM
  Thread: A simple calculator in murgaLua
Post: RE: A simple calculator in murgaLua

That is very cool. I thought we should have a sub-forum section for writing cool tricks so when first timers come along they could get into the groove quickly.
iGame3D MurgaLua - General 1 25,155 05-05-2007, 03:06 PM
  Thread: Automating Fluid cxx to Lua conversion
Post: Automating Fluid cxx to Lua conversion

These first scripts automate the conversion process with AppleScript. I'd be happy to see different styles/languages and means of doing this. How do you Windows folks automate command line actions? ...
iGame3D MurgaLua - General 0 17,692 05-10-2007, 03:32 PM
  Thread: convertFluidToMurguaLua Issues
Post: convertFluidToMurguaLua Issues

I'm noticing that the creation of a group or "tabs" object does not get an appropriate "end" line and that setting colors produces code that has errors. for instance: [code]do local object = fltk:Fl...
iGame3D MurgaLua - General 0 17,259 05-18-2007, 06:34 PM
  Thread: io.popen not supported?
Post: io.popen not supported?

I have had a few issues with some of lua's functions from within lua and murgaLua. For instance io.popen complains about not being supported. [code]> io.popen("fluid") stdin:1: 'popen' not supporte...
iGame3D MurgaLua - General 6 13,228 05-27-2007, 08:31 AM
  Thread: io.popen not supported?
Post: RE: io.popen not supported?

I did the build, I must not have done something right. Back to the terminal...
iGame3D MurgaLua - General 6 13,228 05-27-2007, 09:06 PM
  Thread: io.popen not supported?
Post: RE: io.popen not supported?

Yeah my build is no go for popen on mac os intel. Tobi has a Universal binary somewhere that probably solves this problem, I know he did some tricks to the make file. Hope we can get this squared awa...
iGame3D MurgaLua - General 6 13,228 05-27-2007, 10:13 PM
  Thread: animations in murgalua
Post: RE: animations in murgalua

This is awesome, I'm glad you found it something you could roll with. Can't wait to see what happens next...
iGame3D MurgaLua - General 10 25,356 05-28-2007, 12:31 PM
  Thread: animations in murgalua
Post: RE: animations in murgalua

At the bottom of [i]lib/bezier.lua[/i] [code]function run_anim(srpite,points)     local pos = {}     for p = 1,100 do -- should loop for the number of entries in points       pos = points[p]          ...
iGame3D MurgaLua - General 10 25,356 05-30-2007, 12:08 AM
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