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  Thread: io.popen not supported?
Post: RE: io.popen not supported?

Ok I've rebuilt it, a few times, finally got it to work right. [url=http://lua.igame3d.com/murgaLua/murgaLua.zip]murgaLua Mac OS X (BSD build) .0.4.1[/url]
iGame3D MurgaLua - General 6 13,280 05-30-2007, 05:51 PM
  Thread: MacOS Intel binaries - packed but untested
Post: RE: MacOS Intel binaries - packed but untested

Ok I've rebuilt 0.4.1 and finally got it to work right. [url=http://lua.igame3d.com/murgaLua/murgaLua.zip]murgaLua Mac OS X (BSD build) .0.4.1[/url]
iGame3D MurgaLua - General 1 6,631 05-30-2007, 05:52 PM
  Thread: Using callbacks to move objects on the screen
Post: RE: Using callbacks to move objects on the screen

We discovered mikshaws "positionerTest.lua" in the murgaLua examples folder. In just a few minutes Marielle modified it into this great drag and drop example. [url=http://www.widged.com/murgalua/m...
iGame3D MurgaLua - General 10 16,388 06-02-2007, 03:30 AM
  Thread: Windows position
Post: RE: Windows position

Christian you big tease, giving us just a screen shot. Start a new thread all about your cool app, and we'll run it through the trial by fire, before it hits the killer robot programming public at ...
iGame3D MurgaLua - General 17 27,780 06-03-2007, 08:52 AM
  Thread: Port to Windows Mobile
Post: RE: Port to Windows Mobile

It runs on puppy linux so then it should be able to get on to mobile devices that run linux. [url=http://www.linuxdevices.com/articles/AT8728350077.html]Something like these perhaps[/url].
iGame3D MurgaLua - General 1 4,294 06-03-2007, 09:19 AM
  Thread: Problems with scite editor and murgalua
Post: RE: Problems with scite editor and murgalua

Scite editor is using definitions from its API files [url=http://scintilla.sourceforge.net/SciTEExtras.html]found here[/url] I don't think it knows to pass anything in its interface over to murgaLua,...
iGame3D MurgaLua - General 1 4,579 06-05-2007, 01:38 PM
  Thread: Rotate Fl_Box
Post: RE: Rotate Fl_Box

ok I have no idea how to do this. But i found some information with FLTK commands sort of explained. [url=http://embedded.centurysoftware.com/docs/nx/fltk-drawing-functions.html]see fl_rotate[/url...
iGame3D MurgaLua - General 2 5,213 06-05-2007, 01:51 PM
  Thread: Enumerations
Post: RE: Enumerations

I was looking at a similiar procedure today for lua in Bang3D, and we do the same thing in iGame3D's core.lua. Although I've never been confident enough myself to use numbers instead of names, i'd ...
iGame3D MurgaLua - General 5 8,185 06-07-2007, 06:12 AM
  Thread: Which FLTK version in murgaLua?
Post: RE: Which FLTK version in murgaLua?

[quote=mikshaw] If you're willing to do that, it could be fun to experiment with it. [/quote] I second that. I wonder what will break.
iGame3D MurgaLua - General 7 10,789 06-15-2007, 02:36 PM
  Thread: Escape Key exits window
Post: Escape Key exits window

How do I prevent the escape key from closing or hiding a window? In some instances I might want this, but having control over it would be better.
iGame3D MurgaLua - General 6 13,633 06-21-2007, 06:39 AM
  Thread: (very) basic slideshow
Post: RE: (very) basic slideshow

Thats pretty neat, a bit slow in action but cool. I haven't looked at the script for the timing, but basically how are you doing the timing? I spent a bunch of time messing with your fish animati...
iGame3D MurgaLua - General 9 22,187 06-25-2007, 08:13 AM
  Thread: animations in murgalua
Post: RE: animations in murgalua

Ok here's my version. Auto Plays on start. Space bar starts and stops the animation and you can control the animation speed in the script.
iGame3D MurgaLua - General 10 25,410 06-25-2007, 10:36 AM
  Thread: drawing graphics in murgaLua
Post: RE: drawing graphics in murgaLua

[img]http://lua.igame3d.com/murgaLua/murgacirclespreview.png[/img] [code] --- concentric circles at mouse coordinates demo --- mouse delta distance modifies circle height and width windowHeight = 280 ...
iGame3D MurgaLua - General 16 29,654 06-25-2007, 03:29 PM
  Thread: drawing graphics in murgaLua
Post: RE: drawing graphics in murgaLua

[img]http://lua.igame3d.com/murgaLua/murgaLuaquadpreview.png[/img] [code]-- draws color cycling polygon squares at mouse windowHeight, windowWidth = 480,480 counter = 0 quads={} qx,qy=0,0 gridSize,qu...
iGame3D MurgaLua - General 16 29,654 06-25-2007, 08:11 PM
  Thread: drawing graphics in murgaLua
Post: RE: drawing graphics in murgaLua

[img]http://lua.igame3d.com/murgaLua/murgarectFpreview.png[/img] Basically the same thing as the quad demo, only using filled rects, and adding a touch of art. [code]-- draws cycle colored filled rec...
iGame3D MurgaLua - General 16 29,654 06-25-2007, 08:25 PM
  Thread: Current state and planned features, please read - UPDATED
Post: RE: Current state and planned features, please rea...

Always on the ready for this. I am having a lot of fun, send me the build when its ready. What was that "lipo" stuff Tobi was talking about to make it PPC compatible on mac?
iGame3D MurgaLua - General 13 21,287 06-27-2007, 02:53 PM
  Thread: image export and saving
Post: image export and saving

Is it possible to export the image data of a widget to a file with alpha channel or transparency? Is it possible to grab screen areas for export? How to save the image data of a widget? Enqui...
iGame3D MurgaLua - General 1 3,835 06-29-2007, 08:16 AM
  Thread: FLTK Graphics Functions
Post: FLTK Graphics Functions

Here's a demo of the FLTK Graphics Functions. [img]http://lua.igame3d.com/murgaLua/murgaFLktCuntionspreview.png[/img] The program draws concentric rings using the mouse as an origin It cycles thro...
iGame3D MurgaLua - General 3 13,341 06-29-2007, 04:12 PM
  Thread: FLTK Graphics Functions
Post: RE: FLTK Graphics Functions

oh full screen is fun, thanks for that, going to keep that handy! I've been very side tracked hacking the ascii text out of my first computer, the Mattel Aquarius. [img]http://www.residenteasel.com/a...
iGame3D MurgaLua - General 3 13,341 06-30-2007, 08:22 AM
  Thread: (very) basic slideshow
Post: RE: (very) basic slideshow

Lookin good. I get a frame of black between images when I use mouse click to switch frames. But great animation results when I play with the timing of the slideshow.
iGame3D MurgaLua - General 9 22,187 07-03-2007, 09:28 AM
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