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  Thread: murgaLua-0.5.PREVIEW ... Out now
Post: RE: murgaLua-0.5.PREVIEW ... Out now

ok not knowing what I'm doing, I installed iPakk and inserted the iPakk action at this point [code]muMakeMurgaLua(){ ## If there is a MacOS upx equivalent it would be nice to do something like ## u...
iGame3D MurgaLua - General 17 26,941 07-27-2007, 11:06 PM
  Thread: murgaLua-0.5.PREVIEW ... Out now
Post: RE: murgaLua-0.5.PREVIEW ... Out now

hmm With : Pakk --lzma-round-inf --lzma-round-n 20 bin/MacOs-Intel/murgaLua I get: [quote] ? 'bin/MacOs-Intel/murgaLua' is unknown parameter - 1 unknown parameter. ? wrong command line para...
iGame3D MurgaLua - General 17 26,941 07-28-2007, 01:07 AM
  Thread: murgaLua-0.5.PREVIEW ... Out now
Post: RE: murgaLua-0.5.PREVIEW ... Out now

Not sure what I just did, but I did it, woohoo!
iGame3D MurgaLua - General 17 26,941 07-28-2007, 03:19 AM
  Thread: murgaLua-0.5.PREVIEW ... Out now
Post: RE: murgaLua-0.5.PREVIEW ... Out now

Yep they work! Oh now that my eyelids are open I see, yes they certainly are smaller.Pretty nifty.
iGame3D MurgaLua - General 17 26,941 07-28-2007, 07:57 AM
  Thread: murgaLua Sounds
Post: murgaLua Sounds

I thought we had a thread about Sound but I guess the discussion is buried in other threads. Since I've been nudging for sound and pushing OpenAL I feel I should expose some possible pitfalls. Th...
iGame3D MurgaLua - General 1 4,091 07-28-2007, 08:52 AM
  Thread: New murgaLua 0.5.5 release !!
Post: RE: New murgaLua 0.5.5 release !!

[quote=chrimo] where can I send my OSX-PPC-Version for further testing ? [/quote] ooh mail it to bill at igame3d.com
iGame3D MurgaLua - General 14 22,661 07-31-2007, 12:53 PM
  Thread: New murgaLua 0.5.5 release !!
Post: RE: New murgaLua 0.5.5 release !!

Yeah murgaLua.sleep() is operating with an integer value in seconds. .05 preview was working with milliseconds
iGame3D MurgaLua - General 14 22,661 08-01-2007, 12:20 AM
  Thread: Function to return the current directory
Post: RE: Function to return the current directory

Now that the murgaLua directory reading functions have changed to LFS, how do we filter directories for folders and files?
iGame3D MurgaLua - General 24 45,768 08-01-2007, 12:40 AM
  Thread: Function to return the current directory
Post: RE: Function to return the current directory

Hmm I thought I posted this code before going out [code]cDirectory=lfs.currentdir() function listFolders(path) local folderList="" for file in lfs.dir(path) do if file ~...
iGame3D MurgaLua - General 24 45,768 08-01-2007, 10:42 AM
  Thread: New murgaLua 0.5.5 release !!
Post: RE: New murgaLua 0.5.5 release !!

Sorry for not noticing this earlier but the iPakk phase of the MacOS-Intel build turns it into a PowerPC exeutable. Not sure what happened there or why, but thought you should know so the next vers...
iGame3D MurgaLua - General 14 22,661 08-07-2007, 08:05 PM
  Thread: gallery of demos updated
Post: RE: gallery of demos updated

Could also try a pages method where you load x number of images, that fit into a frame of a certain size, and then page through them with buttons. Programs like iPhoto and Extensis Portfolio create...
iGame3D MurgaLua - General 7 13,283 08-11-2007, 12:11 PM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool - a little help?

Its tomorrow, the suspsense is killing me softly.
iGame3D MurgaLua - General 109 1,257,879 08-12-2007, 08:33 AM
  Thread: Drawing pixel to window
Post: RE: Drawing pixel to window

use this for per pixel drawing [code] fltk.fl_point(intx,inty) [/code] use this for big fat 'pixel' boxes [code] fltk.fl_rectf(intx1,inty1,intx2,inty2) [/code] [url=http://www.murga-projects...
iGame3D MurgaLua - General 13 24,393 08-12-2007, 08:38 AM
  Thread: Drawing pixel to window
Post: RE: Drawing pixel to window

Took me a minute or two, but the trick is in here [code]function show_callback(object) w:make_current() -- says 'whats this?' in my demo--but it is THE MAGIC!     show();     --w:show();  -- no...
iGame3D MurgaLua - General 13 24,393 08-12-2007, 10:52 AM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool - a little help?

Its still looking good. I wonder how we can implement syntax coloring. Your color chooser is slick, and I not that opening/closing new windows doesn't have that "whole window" disappear effect that...
iGame3D MurgaLua - General 109 1,257,879 08-12-2007, 11:09 AM
  Thread: IRC Channel for murgaLua
Post: RE: IRC Channel for murgaLua

I was thinking maybe we should get the murga chat app working to full power for such a mission. However all that networking stuff confuses the hell out of me.
iGame3D MurgaLua - General 1 3,775 08-12-2007, 01:11 PM
  Thread: Drawing pixel to window
Post: RE: Drawing pixel to window

yep it was your thread where I got that w:make_current() function from. Just didn't know what it does exactly, I assume point fltk to the correct window.
iGame3D MurgaLua - General 13 24,393 08-12-2007, 01:16 PM
  Thread: Drawing pixel to window
Post: RE: Drawing pixel to window

How does the legobot send the data to the computer? [url=http://shop.lego.com/Product/?p=8527]Can your app talk to this basic kit[/url]
iGame3D MurgaLua - General 13 24,393 08-13-2007, 07:42 PM
  Thread: FL_PUSH on arbitrary area
Post: RE: FL_PUSH on arbitrary area

Did you look at my earlier graphics demos, I don't know exactly how I pulled it off, its been months now. But that places those rectangles or circles at any point the mouse is down on.
iGame3D MurgaLua - General 3 6,130 09-05-2007, 03:03 AM
  Thread: The future of MurgaLua and the SPAM on this board
Post: RE: The future of MurgaLua and the SPAM on this bo...

Anything that can help get rid of the spam would be great. I was hoping my mod powers would allow me to delete it but it only allows reporting, need a god like hand of death. I just move to a new ...
iGame3D MurgaLua - General 7 10,092 10-01-2007, 06:05 AM
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