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Post Author Forum Replies Views Posted []
  Thread: iGame3D Binaries
Post: RE: iGame3D Binaries

Well that is true, but 2D games also require a lot of work. If someone integrates znarf's new audio library with the next revision of murgaLua then we'll have the last missing essential component...
iGame3D MurgaLua - General 4 8,582 01-12-2009, 09:11 PM
  Thread: Convert bitmap image to ascii
Post: RE: Convert bitmap image to ascii

Hey thanks. Couldn't do ImageMagick as I need a new OS so I purchased Graphic Converter for $35 and it did the magick I needed to do. So I got this 1983 Custom Ascii Character set batch converted to ...
iGame3D MurgaLua - General 12 30,973 01-10-2009, 10:08 PM
  Thread: Convert bitmap image to ascii
Post: Convert bitmap image to ascii

Heya, I need to convert 256 images to a individual strings of 8x8 ones and zeroes. Is this doable in murgaLua. I found a pc program that does the job, but its going to be about 2100 mouseclicks s...
iGame3D MurgaLua - General 12 30,973 01-09-2009, 11:04 AM
  Thread: New release out before the end of the year
Post: RE: New release out before the end of the year

Heh, checking the forums for an update is like a very long Christmas Eve peeking out around the corner to see whats under the tree.
iGame3D MurgaLua - General 15 25,798 01-07-2009, 01:41 PM
  Thread: New release out before the end of the year
Post: RE: New release out before the end of the year

Just dropping by to say Happy Holidays to everyone. Whatcha'll working on? In the past week I made a little map editor tool, based on scripts in a Lua version of the old Dungeon Master game. [img]h...
iGame3D MurgaLua - General 15 25,798 12-28-2008, 08:56 PM
  Thread: a brief look at murgaLua 0.6.8
Post: RE: a brief look at murgaLua 0.6.8

murgaLua, a year later, a materialization taking place. Like the opening scene of TRON in very slow motion. :-) [url=http://www.murga-projects.com/forum/showthread.php?tid=4]My Links sticky thread...
iGame3D MurgaLua - General 3 13,218 05-04-2008, 06:34 AM
  Thread: iGame3D Binaries
Post: RE: iGame3D Binaries

In recent developments we've added support for BVH motion capture data files. [url=http://www.igame3d.de/jackygonewild.mov]Here's a little movie preview[/url] Always something new.
iGame3D MurgaLua - General 4 8,582 05-02-2008, 04:32 PM
  Thread: Maintenance release - 0.6.6
Post: RE: Maintenance release - 0.6.6

I think it should be solved at the appropriate level which is LFS itself. We aren't the only ones who will be using it as a solution for file access and then coming up with work arounds for this ba...
iGame3D MurgaLua - General 15 21,449 03-16-2008, 07:06 PM
  Thread: Maintenance release - 0.6.6
Post: RE: Maintenance release - 0.6.6

[quote=Juergen]Why does does os.execute not work? You have copy or xcopy on windows. [/quote] os.execute would work, but writing hacky workarounds per operating system isn't the most ideal solution...
iGame3D MurgaLua - General 15 21,449 03-16-2008, 02:20 AM
  Thread: Maintenance release - 0.6.6
Post: RE: Maintenance release - 0.6.6

Hows that 0.6.6 coming along? Do I have a chance to sneak in a little function request? Problem: Tobi has created a "collect" feature that will gather assorted files and copy them to a destination. ...
iGame3D MurgaLua - General 15 21,449 03-15-2008, 08:46 PM
  Thread: iGame3D Binaries
Post: iGame3D Binaries

Ok I finally made Binaries of iGame3D available on sourceforge. These are rather massive (160megs) and full of content. I'll get it skimmed down to specific demonstrations in the future, especially s...
iGame3D MurgaLua - General 4 8,582 03-15-2008, 11:36 AM
  Thread: Mac and MurgaLua
Post: RE: Mac and MurgaLua

Python 2.5.1 comes preinstalled with Mac OS Tiger (10.4.x) Not sure what comes with leopard. [url=http://developer.apple.com/internet/opensource/opensourcescripting.html]Intro to open source scriptin...
iGame3D MurgaLua - General 5 9,041 03-14-2008, 04:44 PM
  Thread: Mac and MurgaLua
Post: RE: Mac and MurgaLua

It will run happily on a Mac, no additional requirements, which reminds me I should post the universal binary. Be right back. Ok here you go, both the Mac Intel and Mac Universal Binary version are ...
iGame3D MurgaLua - General 5 9,041 03-14-2008, 02:23 PM
  Thread: murgaLua to html
Post: RE: murgaLua to html

Very nice. I find gray a better color for comments than silver, which is a bit too close to invisible. How to disable the line numbers? Its a nice feature but death to copy and paste of scripts. F...
iGame3D MurgaLua - General 9 13,177 03-13-2008, 10:10 AM
  Thread: Maintenance release - 0.6.6
Post: RE: Maintenance release - 0.6.6

Hey John, you wanna test something in the file choosers. [quote] When I go to choose a file, a list of folders appear as they should, but when I click on a folder, it jumps out to the directory outsid...
iGame3D MurgaLua - General 15 21,449 03-11-2008, 07:51 AM
  Thread: murgaLua to html
Post: RE: murgaLua to html

Awesome man. Weird color scheme but thats totally modifiable. Would be great to build an interface for this so we can choose a color scheme. I don't know how you mastered those search strings...al...
iGame3D MurgaLua - General 9 13,177 03-09-2008, 06:52 AM
  Thread: collapsing browser
Post: RE: collapsing browser

Very nice. I'll see if I can hack folders and files into such a list. Then figure out how to get our documentation into one too. Neato.
iGame3D MurgaLua - General 1 4,108 03-07-2008, 04:43 PM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool

[quote=mikshaw] I have seen OSX from a secondhand view, but never actually had an opportunity to use it.  [/QUOTE] Oh you will like it. [quote=mikshaw] I've also not seen how iGame3D is built (I...
iGame3D MurgaLua - General 109 1,258,041 03-03-2008, 09:59 AM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool

[quote=mikshaw] windows 98 or 2000 on it to use purely as a testing platform for murgalua. does anyone know if it's possible to emulate OSX in Windows on a machine that old? [/quote] You co...
iGame3D MurgaLua - General 109 1,258,041 03-03-2008, 07:41 AM
  Thread: string.find bug
Post: RE: string.find bug

Yep, need to see the string its failing on. I'm not getting any bug type result here. A return of nil seems to occur where appropriate. Whats your hardware and os?
iGame3D MurgaLua - General 2 5,502 03-02-2008, 01:43 AM
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