News : The level of daily SPAM has reached insane proportions, all registrations are now manual. I ask you to send me an e-mail (john (at) murga (dot) org), to confirm that you want me to create an account for you.


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Post Author Forum Replies Views Posted []
  Thread: slicing images
Post: RE: slicing images

I'm not having any luck importing any image. Seg fault each time. When clicking on a tile I get a crash with: [code]/bin/murgaLua: miktiles.lua:43: attempt to index field '?' (a nil value) stack tra...
iGame3D MurgaLua - General 43 72,998 02-25-2008, 08:08 AM
  Thread: MurgaLua 0.6.4
Post: RE: MurgaLua 0.6.4

So far everything I've tested has worked. Hooray. Thanks for the effort Mr. Murga.
iGame3D MurgaLua - General 3 5,552 02-24-2008, 08:51 PM
  Thread: "murgaLua -e string" in Windows and Mac
Post: RE: "murgaLua -e string" in Windows and ...

Looks like it works on Mac. [code]if a~= nil then if a==1 then print("ok") end end[/code] [code] murgaLua -e 'a=1' /Volumes/iGame3D/test.lua [/code] Returned "ok"
iGame3D MurgaLua - General 13 27,187 02-22-2008, 07:17 AM
  Thread: debugger for MurgaLua?
Post: RE: debugger for MurgaLua?

I expect the other software is coded to run vanilla lua only, and it runs the script against that. Is vanilla lua on your system or part of the software? If its on your system, delete, rename a cop...
iGame3D MurgaLua - General 4 8,989 02-20-2008, 06:40 PM
  Thread: Nanoki Lua Based Wiki
Post: RE: Nanoki Lua Based Wiki

Wasn't expecting that. But cool. What did you patch?
iGame3D MurgaLua - General 3 6,560 02-20-2008, 02:09 PM
  Thread: Chipmunk Physics
Post: RE: Chipmunk Physics

[quote=JohnMurga] I see games more as what iGame3D does, [/quote] Yep, and we've got Newton Dynamics for physics. The whole 2D game thing hasn't even tempted me at all until murgaLua. [quote=Joh...
iGame3D MurgaLua - General 4 9,811 02-20-2008, 05:46 AM
  Thread: Nanoki Lua Based Wiki
Post: Nanoki Lua Based Wiki

[url=http://alt.textdrive.com/nanoki/]Nanoki Lua Based Wiki[/url] Have a look. I had a bug on the mac, but maybe you can get it running on your other systems.
iGame3D MurgaLua - General 3 6,560 02-19-2008, 10:09 PM
  Thread: Chipmunk Physics
Post: RE: Chipmunk Physics

[quote=JohnMurga] Anyway, yes, Chipmunk physics does look pretty cool ... Although I am not sure how applicable it is. [/quote] "Attract the science crowd"...yeah thats the ticket. Games man ...
iGame3D MurgaLua - General 4 9,811 02-19-2008, 08:31 PM
  Thread: Chipmunk Physics
Post: Chipmunk Physics

Hey Mr. Murga, Wanted you to have a look at this, see if it was applicable and not too much overhead. [url=http://wiki.slembcke.net/main/published/Chipmunk]Chipmunk physics[/url] I've seen th...
iGame3D MurgaLua - General 4 9,811 02-18-2008, 05:05 PM
  Thread: Segmentation Fault w/browser or text_editor
Post: Segmentation Fault w/browser or text_editor

I also get Bus Errors, but that maybe have been fixed. I'll attach the docs and crash logs. This is basically Tobi's original code, and it works in the console and script editor, but I can't make...
iGame3D MurgaLua - General 0 2,619 02-15-2008, 04:34 PM
  Thread: Fluid to lua converter
Post: RE: Fluid to lua converter

Found another bug in Fluid to Lua. It doesn't handle the browsers properly. Setting its w:type to FLUID_Select. Which is obviously not right. I tried plugging everything into that type value but...
iGame3D MurgaLua - General 15 25,446 02-15-2008, 02:30 PM
  Thread: Lua 5.1.3 Released
Post: Lua 5.1.3 Released

I guess I'm a little behind the news, it came out Jan 25 2008. [url=http://www.lua.org/bugs.html]The bugs[/url] Will 5.1.3 be in 0.6.4?
iGame3D MurgaLua - General 1 3,676 02-12-2008, 06:54 AM
  Thread: murgaLua docs for 0.6.x
Post: RE: murgaLua docs for 0.6.x

Mirrored [url=http://lua.igame3d.com/murgaLua/] murgaLua 0.6.4 docs. Feb 23 2008 [/url]
iGame3D MurgaLua - General 9 12,555 02-11-2008, 12:03 PM
  Thread: Ask a Murga
Post: RE: Ask a Murga

Sure. The list kind of just points to the obvious questions a person who needs the FAQ might be pondering. The program author and his compadres with keyboards ultimately decide what and how to a...
iGame3D MurgaLua - General 2 4,794 02-11-2008, 11:11 AM
  Thread: murgaLua docs for 0.6.x
Post: RE: murgaLua docs for 0.6.x

[quote=JohnMurga] Feel free to hack away ... I am hoping to set up a Wiki this week too, I thought maybe that would help too. Cheers JohnM [/quote] Ok cool, some kind of data base would be...
iGame3D MurgaLua - General 9 12,555 02-11-2008, 09:53 AM
  Thread: Ask a Murga
Post: Ask a Murga

Add your own questions and/or answers for the FAQ here. I left out some deeper tutorial-ish "How to" questions for another page. I did my FAQ in about a day...after five years of development. So ...
iGame3D MurgaLua - General 2 4,794 02-11-2008, 09:25 AM
  Thread: user_data() == Hooray!
Post: RE: user_data() == Hooray!

Care to explain? How does this user_data() work? Maybe I'm doing everything wrong...
iGame3D MurgaLua - General 2 4,510 02-11-2008, 08:12 AM
  Thread: murgaLua docs for 0.6.x
Post: murgaLua docs for 0.6.x

Anything new with the murgaLua web docs? Let me know before I hack 'em. To do list: [url=http://www.murga-projects.com/murgaLua/index.html]Index[/url] Needs update, needs its own todo maybe.... On ...
iGame3D MurgaLua - General 9 12,555 02-11-2008, 07:59 AM
  Thread: FLU - FLTK Utility Widgets
Post: RE: FLU - FLTK UTILITY WIDGETS

Heh, and you say you are not a programmer. Keep going :-)
iGame3D MurgaLua - General 6 14,389 02-11-2008, 07:13 AM
  Thread: AquaPoke
Post: AquaPoke

AquaPoke allows you to draw with your mouse and translate it to Aquarius pokes and psets. The Aquarius was a computer that lived in 1983, it spoke Basic, and had a special Ascii character set. Have ...
iGame3D MurgaLua - General 0 7,369 02-10-2008, 10:12 PM
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