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  Thread: Browser Interaction with URLs
Post: RE: Browser Interaction with URLs

Doesn't seem to work. But then maybe I'm using it wrong, can't make head or tails of what a command expects from the FLTK docs. [code]fl_open_uri(const char *uri, char *msg = (char *)0, int msglen ...
iGame3D MurgaLua - General 9 12,463 07-25-2007, 09:57 AM
  Thread: Updated roadmap
Post: RE: Updated roadmap

I've been hacking at an OS X bundle application running murgaLua and of course [url=http://www.versiontracker.com/dyn/moreinfo/macosx/20038]iGame3D has been released for OS X[/url] with murgaLua under...
iGame3D MurgaLua - General 15 22,242 07-21-2007, 03:56 AM
  Thread: Function to return the current directory
Post: RE: Function to return the current directory

Ok I was initially getting a blank when checking dirname at the start of a script, once the script was running it returned the path of the script, but ideally whats needed is the path to the murgaLua ...
iGame3D MurgaLua - General 24 46,072 07-18-2007, 02:53 PM
  Thread: Browser Interaction with URLs
Post: RE: Browser Interaction with URLs

Ok I'll take it for now we don't have a way to do that out of the box. I was contemplating access to the lua functions, c api and auxillary library documentation links inside of an FLTK interface...
iGame3D MurgaLua - General 9 12,463 07-17-2007, 02:16 PM
  Thread: Function to return the current directory
Post: RE: Function to return the current directory

In my experiments I didn't get the result I was looking for. I don't think I'm passing scripts the way you are. What do your results look like? For what I was looking to do I should be able to ex...
iGame3D MurgaLua - General 24 46,072 07-17-2007, 01:51 PM
  Thread: Browser Interaction with URLs
Post: Browser Interaction with URLs

How best to handle a URL in murgaLua? For instance if you want to send a user to a webpage by calling up their browser. Also how to display an item of text as a hot link?
iGame3D MurgaLua - General 9 12,463 07-16-2007, 08:35 PM
  Thread: Function to return the current directory
Post: Function to return the current directory

This is what I'm trying to do: launch murgaLua, discover the folders and files in the same directory return their paths after selecting their file/folder names from menus. I can fill them menu...
iGame3D MurgaLua - General 24 46,072 07-15-2007, 07:20 PM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool - a little help?

Looking good. By indexed HTML I meant where a list of relevant links are on one side of the page and the content that it links to pops up on the other side of the page. I suppose people use tha...
iGame3D MurgaLua - General 109 1,259,072 07-13-2007, 03:34 AM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool - a little help?

I was thinking, perhaps you want to have a means of exporting the samples and comments to a indexed HTML page(s) for posting to the web. Just a thought.
iGame3D MurgaLua - General 109 1,259,072 07-12-2007, 08:42 PM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool - a little help?

This document might come in handy. [url=http://lua.igame3d.com/fltkGraphicsInstructions.html]fltk graphics instructions[/url] I processed it to match the murga-style FLTK commands rather than the C+...
iGame3D MurgaLua - General 109 1,259,072 07-11-2007, 09:57 AM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool - a little help?

You can definately use anything I post. My work is not 'well commented' because I don't know what I'm doing well enough to explain it someone else. I have noticed that everyone posts what appears ...
iGame3D MurgaLua - General 109 1,259,072 07-10-2007, 07:20 PM
  Thread: (very) basic slideshow
Post: RE: (very) basic slideshow

Lookin good. I get a frame of black between images when I use mouse click to switch frames. But great animation results when I play with the timing of the slideshow.
iGame3D MurgaLua - General 9 22,294 07-03-2007, 09:28 AM
  Thread: FLTK Graphics Functions
Post: RE: FLTK Graphics Functions

oh full screen is fun, thanks for that, going to keep that handy! I've been very side tracked hacking the ascii text out of my first computer, the Mattel Aquarius. [img]http://www.residenteasel.com/a...
iGame3D MurgaLua - General 3 13,388 06-30-2007, 08:22 AM
  Thread: FLTK Graphics Functions
Post: FLTK Graphics Functions

Here's a demo of the FLTK Graphics Functions. [img]http://lua.igame3d.com/murgaLua/murgaFLktCuntionspreview.png[/img] The program draws concentric rings using the mouse as an origin It cycles thro...
iGame3D MurgaLua - General 3 13,388 06-29-2007, 04:12 PM
  Thread: image export and saving
Post: image export and saving

Is it possible to export the image data of a widget to a file with alpha channel or transparency? Is it possible to grab screen areas for export? How to save the image data of a widget? Enqui...
iGame3D MurgaLua - General 1 3,869 06-29-2007, 08:16 AM
  Thread: Current state and planned features, please read - UPDATED
Post: RE: Current state and planned features, please rea...

Always on the ready for this. I am having a lot of fun, send me the build when its ready. What was that "lipo" stuff Tobi was talking about to make it PPC compatible on mac?
iGame3D MurgaLua - General 13 21,436 06-27-2007, 02:53 PM
  Thread: drawing graphics in murgaLua
Post: RE: drawing graphics in murgaLua

[img]http://lua.igame3d.com/murgaLua/murgarectFpreview.png[/img] Basically the same thing as the quad demo, only using filled rects, and adding a touch of art. [code]-- draws cycle colored filled rec...
iGame3D MurgaLua - General 16 29,828 06-25-2007, 08:25 PM
  Thread: drawing graphics in murgaLua
Post: RE: drawing graphics in murgaLua

[img]http://lua.igame3d.com/murgaLua/murgaLuaquadpreview.png[/img] [code]-- draws color cycling polygon squares at mouse windowHeight, windowWidth = 480,480 counter = 0 quads={} qx,qy=0,0 gridSize,qu...
iGame3D MurgaLua - General 16 29,828 06-25-2007, 08:11 PM
  Thread: drawing graphics in murgaLua
Post: RE: drawing graphics in murgaLua

[img]http://lua.igame3d.com/murgaLua/murgacirclespreview.png[/img] [code] --- concentric circles at mouse coordinates demo --- mouse delta distance modifies circle height and width windowHeight = 280 ...
iGame3D MurgaLua - General 16 29,828 06-25-2007, 03:29 PM
  Thread: animations in murgalua
Post: RE: animations in murgalua

Ok here's my version. Auto Plays on start. Space bar starts and stops the animation and you can control the animation speed in the script.
iGame3D MurgaLua - General 10 25,528 06-25-2007, 10:36 AM
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