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Post Author Forum Replies Views Posted []
  Thread: (very) basic slideshow
Post: RE: (very) basic slideshow

Thats pretty neat, a bit slow in action but cool. I haven't looked at the script for the timing, but basically how are you doing the timing? I spent a bunch of time messing with your fish animati...
iGame3D MurgaLua - General 9 22,334 06-25-2007, 08:13 AM
  Thread: Escape Key exits window
Post: Escape Key exits window

How do I prevent the escape key from closing or hiding a window? In some instances I might want this, but having control over it would be better.
iGame3D MurgaLua - General 6 13,712 06-21-2007, 06:39 AM
  Thread: Which FLTK version in murgaLua?
Post: RE: Which FLTK version in murgaLua?

[quote=mikshaw] If you're willing to do that, it could be fun to experiment with it. [/quote] I second that. I wonder what will break.
iGame3D MurgaLua - General 7 10,887 06-15-2007, 02:36 PM
  Thread: Enumerations
Post: RE: Enumerations

I was looking at a similiar procedure today for lua in Bang3D, and we do the same thing in iGame3D's core.lua. Although I've never been confident enough myself to use numbers instead of names, i'd ...
iGame3D MurgaLua - General 5 8,275 06-07-2007, 06:12 AM
  Thread: Rotate Fl_Box
Post: RE: Rotate Fl_Box

ok I have no idea how to do this. But i found some information with FLTK commands sort of explained. [url=http://embedded.centurysoftware.com/docs/nx/fltk-drawing-functions.html]see fl_rotate[/url...
iGame3D MurgaLua - General 2 5,260 06-05-2007, 01:51 PM
  Thread: Problems with scite editor and murgalua
Post: RE: Problems with scite editor and murgalua

Scite editor is using definitions from its API files [url=http://scintilla.sourceforge.net/SciTEExtras.html]found here[/url] I don't think it knows to pass anything in its interface over to murgaLua,...
iGame3D MurgaLua - General 1 4,608 06-05-2007, 01:38 PM
  Thread: Port to Windows Mobile
Post: RE: Port to Windows Mobile

It runs on puppy linux so then it should be able to get on to mobile devices that run linux. [url=http://www.linuxdevices.com/articles/AT8728350077.html]Something like these perhaps[/url].
iGame3D MurgaLua - General 1 4,336 06-03-2007, 09:19 AM
  Thread: Windows position
Post: RE: Windows position

Christian you big tease, giving us just a screen shot. Start a new thread all about your cool app, and we'll run it through the trial by fire, before it hits the killer robot programming public at ...
iGame3D MurgaLua - General 17 28,005 06-03-2007, 08:52 AM
  Thread: Using callbacks to move objects on the screen
Post: RE: Using callbacks to move objects on the screen

We discovered mikshaws "positionerTest.lua" in the murgaLua examples folder. In just a few minutes Marielle modified it into this great drag and drop example. [url=http://www.widged.com/murgalua/m...
iGame3D MurgaLua - General 10 16,523 06-02-2007, 03:30 AM
  Thread: MacOS Intel binaries - packed but untested
Post: RE: MacOS Intel binaries - packed but untested

Ok I've rebuilt 0.4.1 and finally got it to work right. [url=http://lua.igame3d.com/murgaLua/murgaLua.zip]murgaLua Mac OS X (BSD build) .0.4.1[/url]
iGame3D MurgaLua - General 1 6,665 05-30-2007, 05:52 PM
  Thread: io.popen not supported?
Post: RE: io.popen not supported?

Ok I've rebuilt it, a few times, finally got it to work right. [url=http://lua.igame3d.com/murgaLua/murgaLua.zip]murgaLua Mac OS X (BSD build) .0.4.1[/url]
iGame3D MurgaLua - General 6 13,380 05-30-2007, 05:51 PM
  Thread: animations in murgalua
Post: RE: animations in murgalua

At the bottom of [i]lib/bezier.lua[/i] [code]function run_anim(srpite,points)     local pos = {}     for p = 1,100 do -- should loop for the number of entries in points       pos = points[p]          ...
iGame3D MurgaLua - General 10 25,562 05-30-2007, 12:08 AM
  Thread: animations in murgalua
Post: RE: animations in murgalua

This is awesome, I'm glad you found it something you could roll with. Can't wait to see what happens next...
iGame3D MurgaLua - General 10 25,562 05-28-2007, 12:31 PM
  Thread: io.popen not supported?
Post: RE: io.popen not supported?

Yeah my build is no go for popen on mac os intel. Tobi has a Universal binary somewhere that probably solves this problem, I know he did some tricks to the make file. Hope we can get this squared awa...
iGame3D MurgaLua - General 6 13,380 05-27-2007, 10:13 PM
  Thread: io.popen not supported?
Post: RE: io.popen not supported?

I did the build, I must not have done something right. Back to the terminal...
iGame3D MurgaLua - General 6 13,380 05-27-2007, 09:06 PM
  Thread: io.popen not supported?
Post: io.popen not supported?

I have had a few issues with some of lua's functions from within lua and murgaLua. For instance io.popen complains about not being supported. [code]> io.popen("fluid") stdin:1: 'popen' not supporte...
iGame3D MurgaLua - General 6 13,380 05-27-2007, 08:31 AM
  Thread: convertFluidToMurguaLua Issues
Post: convertFluidToMurguaLua Issues

I'm noticing that the creation of a group or "tabs" object does not get an appropriate "end" line and that setting colors produces code that has errors. for instance: [code]do local object = fltk:Fl...
iGame3D MurgaLua - General 0 17,294 05-18-2007, 06:34 PM
  Thread: Automating Fluid cxx to Lua conversion
Post: Automating Fluid cxx to Lua conversion

These first scripts automate the conversion process with AppleScript. I'd be happy to see different styles/languages and means of doing this. How do you Windows folks automate command line actions? ...
iGame3D MurgaLua - General 0 17,722 05-10-2007, 03:32 PM
  Thread: A simple calculator in murgaLua
Post: RE: A simple calculator in murgaLua

That is very cool. I thought we should have a sub-forum section for writing cool tricks so when first timers come along they could get into the groove quickly.
iGame3D MurgaLua - General 1 25,194 05-05-2007, 03:06 PM
  Thread: Gui Settings
Post: RE: Gui Settings

Sweet thanks!
iGame3D MurgaLua - General 4 24,391 04-28-2007, 07:43 AM
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