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  Thread: UPDATED murgaLua build
Post: murgaLua_ExePath 0.6.0 Windows = nil

murgaLua_ExePath 0.6.0 Windows = nil I was trying to get a program compiled on windows but the program can't get past that nil global. about.lua fails when concatenating "murgaLua_ExePath". ...
iGame3D MurgaLua - General 29 48,991 02-10-2008, 11:09 AM
  Thread: FLU - FLTK Utility Widgets
Post: FLU - FLTK Utility Widgets

[url=http://www.osc.edu/archive/FLU/]FLU - FLTK UTILITY WIDGETS[/url] I found the project on my hard drive and remembered that it looked handy. Cool features! Would adding this bloat murgaLua too...
iGame3D MurgaLua - General 6 14,327 02-08-2008, 05:48 PM
  Thread: Fluid to lua converter
Post: Fluid to lua converter update

Jan. 05 2008 Labelcolor support in the parser is fixed. Free C Source Code Updated. [url=http://www.igame3d.de/fluid_parser.zip]http://www.igame3d.de/fluid_parser.zip[/url]
iGame3D MurgaLua - General 15 25,277 02-06-2008, 09:33 AM
  Thread: MurgaLua Compiler
Post: MurgaLua Compiler Platforms

Can I compile for windows from a Mac? I haven't tried yet.
iGame3D MurgaLua - General 14 23,366 02-06-2008, 09:24 AM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool

Everything works fine in the binary, edit or view code, activating widgets, the works. Finding the files from the binary on other systems is a mystery to me. On Mac I'm keeping everything in a bun...
iGame3D MurgaLua - General 109 1,257,131 02-03-2008, 09:08 AM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool

The Applescript script that launches the executable sends the argument. Its an applescript bundle with the murgaLua compiled binary "widgets" in a directory thus: [i]widgets.app/Contents/MacOS/widge...
iGame3D MurgaLua - General 109 1,257,131 02-02-2008, 06:03 PM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool

The compiled version doesn't get any arguments since it doesn't require an external script, arg will be nil unless the binary itself is sent an argument. Sending the binary an argument of the origi...
iGame3D MurgaLua - General 109 1,257,131 02-02-2008, 02:40 PM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool

[quote=mikshaw] Also, if arg[0] doesn't work in the binary there are at least two other places it needs fixing, in demo_menu_callback() and demo_show_readme(). [/quote] Yep the read me and "Show...
iGame3D MurgaLua - General 109 1,257,131 02-02-2008, 11:27 AM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool

I knew I should have posted my changes as I went along. Everytime I edit this thing, you come out with a new version. In order for the compiled and/or script version to run equally I changed the ...
iGame3D MurgaLua - General 109 1,257,131 02-02-2008, 07:52 AM
  Thread: MurgaLua Compiler
Post: RE: MurgaLua Compiler

MurgaLua compiler is cool. I took Marielle's old Applescript Bundle for running murgaLua with an included script and modified so it only need run the new compiled binary. I dropped any needed f...
iGame3D MurgaLua - General 14 23,366 02-01-2008, 03:26 PM
  Thread: MurgaLua Compiler
Post: RE: MurgaLua Compiler

[code] -- path to compiled binary pathToMurgaLua = string.gsub(murgaLua_ExePath,"(.*)/.*","%1") appImage = pathToMurgaLua.."/background.gif" -- will return correct path if cd to scripts path prior to...
iGame3D MurgaLua - General 14 23,366 02-01-2008, 08:05 AM
  Thread: MurgaLua Compiler
Post: MurgaLua Compiler

Testing [url=http://www.widged.com/labs/murgalua/gallery/open/basics/bezier_anim.zip]Mariels Bezier script[/url] I get a [code] [string "--[[..."]:23: module 'lib/utils' not found: no field pack...
iGame3D MurgaLua - General 14 23,366 01-31-2008, 09:54 PM
  Thread: How to advertise?
Post: RE: How to advertise?

I almost talked myself into going to Washington. Maybe next year with version 1.0 and a better sense of things. Hopefully someone is in the DC area in July to say murgaLua into the right ears.
iGame3D MurgaLua - General 20 36,957 01-31-2008, 08:30 PM
  Thread: MurgaLua full release
Post: RE: MurgaLua full release

[url=http://www.murga-projects.com/murgaLua/murgaLua.html]Is there a new version of murgaLua.html[/url]? Time to SVN? [url=https://sourceforge.net/svn/?group_id=191364]This SF project could be re...
iGame3D MurgaLua - General 13 18,668 01-29-2008, 03:31 AM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool

[quote=mikshaw] Change the "external_viewer" variable to the text editor of your choice. [/quote] Sweeeeeeeet. This thing gets better every minute.
iGame3D MurgaLua - General 109 1,257,131 01-27-2008, 05:45 AM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool

The button in the upper right corner of the window gives this message when pressed: [code]sh: line 1: aterm: command not found [/code] All else seems to work. Gravity3 demo is such a zombie atta...
iGame3D MurgaLua - General 109 1,257,131 01-26-2008, 09:06 PM
  Thread: someone with mad math skills, help please
Post: RE: someone with mad math skills, help please

Yep at 1440 x 900 it gets empty, then suddenly fills in all at once. The second time it did this, most of the particles appeared in two or three groups of blocks from the lower left side, instead ...
iGame3D MurgaLua - General 11 15,503 01-25-2008, 05:56 PM
  Thread: UPDATED murgaLua build
Post: RE: UPDATED murgaLua build

[quote=JohnMurga] Which reminds me ... [b]If you are using murgaLua for any kind of project that would make a good showcase please send some screenshots[/b] or something :-) [/quote] I could prov...
iGame3D MurgaLua - General 29 48,991 01-24-2008, 12:11 PM
  Thread: someone with mad math skills, help please
Post: RE: someone with mad math skills, help please

ooh ahh thats so cool! Comment that script, what a neat intro to murgaLua that makes!
iGame3D MurgaLua - General 11 15,503 01-24-2008, 12:03 PM
  Thread: How to advertise?
Post: RE: How to advertise?

I think the major benefit of getting the word out is having more people to test and discover where the weak links are. With just a few of us it takes longer to nail these things down. With a larger gr...
iGame3D MurgaLua - General 20 36,957 01-23-2008, 08:45 AM
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