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  Thread: readDirectory in 0.6.0
Post: RE: readDirectory in 0.6.0

oops, see what happens when I post as soon as I wake up, I mistook you for mikshaw. I thought it odd he'd ask that question. :-)
iGame3D MurgaLua - General 9 11,561 01-23-2008, 08:37 AM
  Thread: readDirectory in 0.6.0
Post: RE: readDirectory in 0.6.0

Didn't that go away .5.5? lfs is the way to go. [code]for file in lfs.dir("your/path/here") do print(file) end [/code] I thought I had been referring to your scripts for help remembering how...
iGame3D MurgaLua - General 9 11,561 01-23-2008, 06:31 AM
  Thread: How to advertise?
Post: RE: How to advertise?

This has been tempting to me since I first found the program. I tried to get support for the PPC build at the mac game developers forum early on, no response. I dropped a link on the kids at openl...
iGame3D MurgaLua - General 20 37,170 01-21-2008, 05:31 PM
  Thread: UPDATED murgaLua build
Post: RE: UPDATED murgaLua build

In the tableNavigator, selecting the "which is it" line causes a crash [code]examples/tableNavigator.lua:78: bad argument #1 to 'getinfo' (function or level expected) stack traceback:         [C]: ...
iGame3D MurgaLua - General 29 49,280 01-21-2008, 08:54 AM
  Thread: UPDATED murgaLua build
Post: RE: UPDATED murgaLua build

Found some scrambled text in the tableNavigator, attached. Adding "slider:redraw()" to the pixmap rotation examples slider:callback after the button redraw prevents the artifacts of the image inside ...
iGame3D MurgaLua - General 29 49,280 01-21-2008, 08:34 AM
  Thread: Initial build of version 0.6.0
Post: RE: Initial build of version 0.6.0

Aha! Got the compiler working, very nice. All those extra slashes to make the string boggled my mind. I'm such a terminal noob. But there it is, a picture perfect calculator. Oh and Tobi is probab...
iGame3D MurgaLua - General 15 21,293 01-20-2008, 01:19 AM
  Thread: Initial build of version 0.6.0
Post: RE: Initial build of version 0.6.0

On iMac Intel OS X 10.4 its working fine. I got some artifact from from the image rotation with an image I had on my desktop, rotated around an odd center point, it left some graphics inside the bo...
iGame3D MurgaLua - General 15 21,293 01-19-2008, 11:48 PM
  Thread: So what IS going on with MurgaLua
Post: RE: So what IS going on with MurgaLua

Yep this is good news. Curious about the FLTK fixes, sometimes we are like "must be a FLTK problem" and its all very much guess work in that regard. New libraries? oh my! Hey are you going to ...
iGame3D MurgaLua - General 15 23,432 01-18-2008, 12:17 PM
  Thread: So what IS going on with MurgaLua
Post: RE: So what IS going on with MurgaLua

So What is going on with murgaLua? Hows life treating you John? Enquiring minds want to know. Oh and what about a phpBB update for murgaLua forums? Saw it was updated for the linux folks, does...
iGame3D MurgaLua - General 15 23,432 01-14-2008, 10:11 AM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool - a little help?

I mean to copy the widget script text as if selecting it and copying, only without the manual select. Send your source forge account name to bill at igame3d dot com. Ill add you as an admin on the...
iGame3D MurgaLua - General 109 1,258,103 01-10-2008, 06:34 AM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool - a little help?

I mean so that its available to the system globally to paste. Anyway...get the version out. This things handy but stuff is missing, like event enumerations. I have a bare naked source forge pro...
iGame3D MurgaLua - General 109 1,258,103 01-09-2008, 09:40 PM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool - a little help?

yep that works! Its just a case of hide before remove. I've done some hacking with this, I'm using a separate window for the script. Is there a way to pass that text to the clipboard very fast? I...
iGame3D MurgaLua - General 109 1,258,103 01-09-2008, 09:43 AM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool - a little help?

I think i fixed the exiting or hiding on switching Widgets [code]function demo_replace_widget(new_file)    -- remove previous widget   if demo_widget then   demo_widget:hide() -- hide it before ...
iGame3D MurgaLua - General 109 1,258,103 01-08-2008, 09:26 PM
  Thread: How to keep track of a window?
Post: RE: How to keep track of a window?

Thanks I wonder what those would be called in the docs. I get so lost in the land of FLTK. widget:position() is illegal however. But those others are just the values I need right now. Thank...
iGame3D MurgaLua - General 3 5,773 01-01-2008, 12:42 PM
  Thread: How to keep track of a window?
Post: How to keep track of a window?

What calls do we make to get the rectangle of a window once we've made it? If the user changes sizes during runtime how can I track that? I tried getting data from quadmap:size_range() and quadmap...
iGame3D MurgaLua - General 3 5,773 12-31-2007, 04:33 PM
  Thread: Fluid to lua converter
Post: RE: Fluid to lua converter

Tobi will try to provide a binary, there's probably an issue between mac and pc gcc. Or he might come up with a fix. Be patient. If you really can't wait, try checking iGame3D out from SVN. In th...
iGame3D MurgaLua - General 15 25,450 12-26-2007, 11:16 AM
  Thread: Fluid to lua converter
Post: RE: Fluid to lua converter

There's a bug with textcolor at the moment May be other bugs where the translator doesn't write the file
iGame3D MurgaLua - General 15 25,450 12-19-2007, 12:33 PM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

[url=http://www.igame3d.com/faq/]FAQ[/url] is fixed, and here's the current docs. [url=http://www.igame3d.com/help/svnhelp.html]How to check out from SVN[/url] [url=http://www.igame3d.com/help/refer...
iGame3D MurgaLua - General 46 79,181 12-13-2007, 02:55 AM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool - a little help?

Checking this out again, figured I'd bump the thread. [url=http://www.murga-projects.com/forum/attachment.php?aid=20]widgets_demo-alpha2.tar.gz[/url]
iGame3D MurgaLua - General 109 1,258,103 12-11-2007, 12:17 PM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

FAQ is about 99% done. New Url for the new draft. [url=http://www.igame3d.com/faq/]FAQ Draft 3[/url] Updated Sunday Dec. 09 2007
iGame3D MurgaLua - General 46 79,181 12-09-2007, 02:18 PM
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