News : The level of daily SPAM has reached insane proportions, all registrations are now manual. I ask you to send me an e-mail (john (at) murga (dot) org), to confirm that you want me to create an account for you.


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Post Author Forum Replies Views Posted []
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

Can you post the game script, it looks like the error is there. GetHostOsName shouldn't be returning a nil value. It could be that the game script is still looking three folders out of the build fol...
iGame3D MurgaLua - General 46 79,240 12-03-2007, 04:46 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D Data Directories

These files and directories must be present  in the package bundle to operate. core.lua should not be edited, but it is useful to read. [img]http://www.igame3d.com/help/directories/packagecontents.p...
iGame3D MurgaLua - General 46 79,240 11-29-2007, 09:10 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

[quote=chrimo] While playing around I have some more questions: 1. how can I open/run own scripts with your player (cmd line or open requester) ? Currently I have just patches the default "game sc...
iGame3D MurgaLua - General 46 79,240 11-29-2007, 04:02 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

[quote=chrimo] What format is used for the moving object? [/quote] The model format for non-static objects is WTF. iGame3D can import 3DS, OBJ, and LWO files and export the WTF file. We also ...
iGame3D MurgaLua - General 46 79,240 11-29-2007, 03:25 AM
  Thread: iGame3D MurgaLua'd
Post: iGame3D Object import and control

I had a longer post, now lost to the ether, a more complex script was created for this demonstration but here's a quick and dirty version to demonstrate object creation at its leanest and direct trans...
iGame3D MurgaLua - General 46 79,240 11-27-2007, 06:34 PM
  Thread: iGame3D MurgaLua'd
Post: iGame3D Background Color Controller UI

I made the UI in Fluid, save to cxx, iGame3D converts it to a lua file and runs it on drag and drop to the application icon. This UI controls the background color. [code]     --UI roller call...
iGame3D MurgaLua - General 46 79,240 11-26-2007, 05:55 AM
  Thread: iGame3D MurgaLua'd
Post: iGame3D Play and Edit Mode Toggle

ok here's the same code as above, only "hello world" is now a clock and the escape key toggles between play and edit modes. In edit mode you'll be able to move the text box around with the mouse. ...
iGame3D MurgaLua - General 46 79,240 11-26-2007, 05:30 AM
  Thread: iGame3D MurgaLua'd
Post: iGame3D Hello World

This is about our seventh system version since starting the project. Onward marches progress. I posted a link earlier and realised that the Data folder was missing. You'll need to SVN the Data fo...
iGame3D MurgaLua - General 46 79,240 11-25-2007, 09:20 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

Hey thanks for going that far. I use ZigVersion for SVN, keychain access to the repository. I forget about having to learn how to do it. I'll post a hello world while we get the fleas out of le...
iGame3D MurgaLua - General 46 79,240 11-25-2007, 05:14 AM
  Thread: iGame3D MurgaLua'd
Post: iGame3D MurgaLua'd

[url=http://www.igame3d.com/wordpress/]iGame3D[/url] is an open source scriptable 3D game engine and modeling project for Mac and Windows. We switched to an all Lua with murgaLua solution around May...
iGame3D MurgaLua - General 46 79,240 11-24-2007, 06:54 PM
  Thread: The future of MurgaLua and the SPAM on this board
Post: RE: The future of MurgaLua and the SPAM on this bo...

They use bots that sift the internet for php forums, I've seen MUCH worse than here, like 100 per day in some places. I had forums and blog commenting at igame3d.com and shut out all access because of...
iGame3D MurgaLua - General 7 10,124 10-06-2007, 01:06 AM
  Thread: The future of MurgaLua and the SPAM on this board
Post: RE: The future of MurgaLua and the SPAM on this bo...

Anything that can help get rid of the spam would be great. I was hoping my mod powers would allow me to delete it but it only allows reporting, need a god like hand of death. I just move to a new ...
iGame3D MurgaLua - General 7 10,124 10-01-2007, 06:05 AM
  Thread: FL_PUSH on arbitrary area
Post: RE: FL_PUSH on arbitrary area

Did you look at my earlier graphics demos, I don't know exactly how I pulled it off, its been months now. But that places those rectangles or circles at any point the mouse is down on.
iGame3D MurgaLua - General 3 6,148 09-05-2007, 03:03 AM
  Thread: Drawing pixel to window
Post: RE: Drawing pixel to window

How does the legobot send the data to the computer? [url=http://shop.lego.com/Product/?p=8527]Can your app talk to this basic kit[/url]
iGame3D MurgaLua - General 13 24,438 08-13-2007, 07:42 PM
  Thread: Drawing pixel to window
Post: RE: Drawing pixel to window

yep it was your thread where I got that w:make_current() function from. Just didn't know what it does exactly, I assume point fltk to the correct window.
iGame3D MurgaLua - General 13 24,438 08-12-2007, 01:16 PM
  Thread: IRC Channel for murgaLua
Post: RE: IRC Channel for murgaLua

I was thinking maybe we should get the murga chat app working to full power for such a mission. However all that networking stuff confuses the hell out of me.
iGame3D MurgaLua - General 1 3,790 08-12-2007, 01:11 PM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool - a little help?

Its still looking good. I wonder how we can implement syntax coloring. Your color chooser is slick, and I not that opening/closing new windows doesn't have that "whole window" disappear effect that...
iGame3D MurgaLua - General 109 1,258,243 08-12-2007, 11:09 AM
  Thread: Drawing pixel to window
Post: RE: Drawing pixel to window

Took me a minute or two, but the trick is in here [code]function show_callback(object) w:make_current() -- says 'whats this?' in my demo--but it is THE MAGIC!     show();     --w:show();  -- no...
iGame3D MurgaLua - General 13 24,438 08-12-2007, 10:52 AM
  Thread: Drawing pixel to window
Post: RE: Drawing pixel to window

use this for per pixel drawing [code] fltk.fl_point(intx,inty) [/code] use this for big fat 'pixel' boxes [code] fltk.fl_rectf(intx1,inty1,intx2,inty2) [/code] [url=http://www.murga-projects...
iGame3D MurgaLua - General 13 24,438 08-12-2007, 08:38 AM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool - a little help?

Its tomorrow, the suspsense is killing me softly.
iGame3D MurgaLua - General 109 1,258,243 08-12-2007, 08:33 AM
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