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Post Author Forum Replies Views Posted []
  Thread: gallery of demos updated
Post: RE: gallery of demos updated

Could also try a pages method where you load x number of images, that fit into a frame of a certain size, and then page through them with buttons. Programs like iPhoto and Extensis Portfolio create...
iGame3D MurgaLua - General 7 13,422 08-11-2007, 12:11 PM
  Thread: New murgaLua 0.5.5 release !!
Post: RE: New murgaLua 0.5.5 release !!

Sorry for not noticing this earlier but the iPakk phase of the MacOS-Intel build turns it into a PowerPC exeutable. Not sure what happened there or why, but thought you should know so the next vers...
iGame3D MurgaLua - General 14 22,872 08-07-2007, 08:05 PM
  Thread: Function to return the current directory
Post: RE: Function to return the current directory

Hmm I thought I posted this code before going out [code]cDirectory=lfs.currentdir() function listFolders(path) local folderList="" for file in lfs.dir(path) do if file ~...
iGame3D MurgaLua - General 24 46,170 08-01-2007, 10:42 AM
  Thread: Function to return the current directory
Post: RE: Function to return the current directory

Now that the murgaLua directory reading functions have changed to LFS, how do we filter directories for folders and files?
iGame3D MurgaLua - General 24 46,170 08-01-2007, 12:40 AM
  Thread: New murgaLua 0.5.5 release !!
Post: RE: New murgaLua 0.5.5 release !!

Yeah murgaLua.sleep() is operating with an integer value in seconds. .05 preview was working with milliseconds
iGame3D MurgaLua - General 14 22,872 08-01-2007, 12:20 AM
  Thread: New murgaLua 0.5.5 release !!
Post: RE: New murgaLua 0.5.5 release !!

[quote=chrimo] where can I send my OSX-PPC-Version for further testing ? [/quote] ooh mail it to bill at igame3d.com
iGame3D MurgaLua - General 14 22,872 07-31-2007, 12:53 PM
  Thread: murgaLua Sounds
Post: murgaLua Sounds

I thought we had a thread about Sound but I guess the discussion is buried in other threads. Since I've been nudging for sound and pushing OpenAL I feel I should expose some possible pitfalls. Th...
iGame3D MurgaLua - General 1 4,129 07-28-2007, 08:52 AM
  Thread: murgaLua-0.5.PREVIEW ... Out now
Post: RE: murgaLua-0.5.PREVIEW ... Out now

Yep they work! Oh now that my eyelids are open I see, yes they certainly are smaller.Pretty nifty.
iGame3D MurgaLua - General 17 27,210 07-28-2007, 07:57 AM
  Thread: murgaLua-0.5.PREVIEW ... Out now
Post: RE: murgaLua-0.5.PREVIEW ... Out now

Not sure what I just did, but I did it, woohoo!
iGame3D MurgaLua - General 17 27,210 07-28-2007, 03:19 AM
  Thread: murgaLua-0.5.PREVIEW ... Out now
Post: RE: murgaLua-0.5.PREVIEW ... Out now

hmm With : Pakk --lzma-round-inf --lzma-round-n 20 bin/MacOs-Intel/murgaLua I get: [quote] ? 'bin/MacOs-Intel/murgaLua' is unknown parameter - 1 unknown parameter. ? wrong command line para...
iGame3D MurgaLua - General 17 27,210 07-28-2007, 01:07 AM
  Thread: murgaLua-0.5.PREVIEW ... Out now
Post: RE: murgaLua-0.5.PREVIEW ... Out now

ok not knowing what I'm doing, I installed iPakk and inserted the iPakk action at this point [code]muMakeMurgaLua(){ ## If there is a MacOS upx equivalent it would be nice to do something like ## u...
iGame3D MurgaLua - General 17 27,210 07-27-2007, 11:06 PM
  Thread: murgaLua-0.5.PREVIEW ... Out now
Post: RE: murgaLua-0.5.PREVIEW ... Out now

[url=http://lua.igame3d.com/murgaLua/murga05prv_MacOsIntel.zip]Here's the Mac OS Intel Build[/url] At more stable location. this is the sh file I use to build [code] #!/bin/sh ## murgaPATH is the loc...
iGame3D MurgaLua - General 17 27,210 07-27-2007, 04:00 PM
  Thread: math.random(what?)
Post: RE: math.random(what?)

Not sure I can explain it. Basically computers can not create true randomness since everything they do is based on a calculation which can only done with given parameters. By seeding it with a ...
iGame3D MurgaLua - General 3 6,462 07-27-2007, 03:16 PM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool - a little help?

That was a [b]major[/b] struggle with several versions of iGame3D. What tended to happen was what seemed like a perfect single window solution fell to pieces the moment a more complicated action wa...
iGame3D MurgaLua - General 109 1,259,467 07-27-2007, 03:06 PM
  Thread: Browser Interaction with URLs
Post: RE: Browser Interaction with URLs

That "%20" rubbish has irritated me for a decade now. Apparently the issue exists on the Mac as well. [code]fltk.fl_open_uri("file:///ig3d_mac_xcode/Data/Levels/SquigLand/load\ script.txt")[/code] Do...
iGame3D MurgaLua - General 9 12,502 07-27-2007, 10:19 AM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool - a little help?

The way it currently shows things in the main window is kind of cool, but perhaps it would be better to create a new or semi-newish "Example" window, while still being able to look at documentation an...
iGame3D MurgaLua - General 109 1,259,467 07-27-2007, 10:11 AM
  Thread: math.random(what?)
Post: RE: math.random(what?)

ok first you want to set the random seed so that the machine actually initializes a sorta psuedo randomness. [code]math.randomseed(os.time())[/code] Now you should get a decently random number, espec...
iGame3D MurgaLua - General 3 6,462 07-27-2007, 10:06 AM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool - a little help?

Everything I tested so far, and I've been picking them randomly. Is there anything in the code that tells the window to close or hide?
iGame3D MurgaLua - General 109 1,259,467 07-27-2007, 07:30 AM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool - a little help?

[quote=mikshaw] Also note that I plan to change the license to something OSI approved, and that I made an assumption about what iGame3D's name is =o) [/quote] eh? Ok its looking good. After a...
iGame3D MurgaLua - General 109 1,259,467 07-27-2007, 05:01 AM
  Thread: Browser Interaction with URLs
Post: RE: Browser Interaction with URLs

Excellent. that worked like a charm. The file structure works a bit different than a web address, has an extra slash [code]fltk.fl_open_uri("file:///Volumes/HardDrive/someText.txt")[/code]
iGame3D MurgaLua - General 9 12,502 07-25-2007, 04:02 PM