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Post Author Forum [] Replies Views Posted
  Thread: (very) basic slideshow
Post: RE: (very) basic slideshow

Lookin good. I get a frame of black between images when I use mouse click to switch frames. But great animation results when I play with the timing of the slideshow.
iGame3D MurgaLua - General 9 22,316 07-03-2007, 09:28 AM
  Thread: Function to return the current directory
Post: Function to return the current directory

This is what I'm trying to do: launch murgaLua, discover the folders and files in the same directory return their paths after selecting their file/folder names from menus. I can fill them menu...
iGame3D MurgaLua - General 24 46,135 07-15-2007, 07:20 PM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool - a little help?

You can definately use anything I post. My work is not 'well commented' because I don't know what I'm doing well enough to explain it someone else. I have noticed that everyone posts what appears ...
iGame3D MurgaLua - General 109 1,259,305 07-10-2007, 07:20 PM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool - a little help?

This document might come in handy. [url=http://lua.igame3d.com/fltkGraphicsInstructions.html]fltk graphics instructions[/url] I processed it to match the murga-style FLTK commands rather than the C+...
iGame3D MurgaLua - General 109 1,259,305 07-11-2007, 09:57 AM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool - a little help?

I was thinking, perhaps you want to have a means of exporting the samples and comments to a indexed HTML page(s) for posting to the web. Just a thought.
iGame3D MurgaLua - General 109 1,259,305 07-12-2007, 08:42 PM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool - a little help?

Looking good. By indexed HTML I meant where a list of relevant links are on one side of the page and the content that it links to pops up on the other side of the page. I suppose people use tha...
iGame3D MurgaLua - General 109 1,259,305 07-13-2007, 03:34 AM
  Thread: Browser Interaction with URLs
Post: Browser Interaction with URLs

How best to handle a URL in murgaLua? For instance if you want to send a user to a webpage by calling up their browser. Also how to display an item of text as a hot link?
iGame3D MurgaLua - General 9 12,494 07-16-2007, 08:35 PM
  Thread: Function to return the current directory
Post: RE: Function to return the current directory

In my experiments I didn't get the result I was looking for. I don't think I'm passing scripts the way you are. What do your results look like? For what I was looking to do I should be able to ex...
iGame3D MurgaLua - General 24 46,135 07-17-2007, 01:51 PM
  Thread: Browser Interaction with URLs
Post: RE: Browser Interaction with URLs

Ok I'll take it for now we don't have a way to do that out of the box. I was contemplating access to the lua functions, c api and auxillary library documentation links inside of an FLTK interface...
iGame3D MurgaLua - General 9 12,494 07-17-2007, 02:16 PM
  Thread: Function to return the current directory
Post: RE: Function to return the current directory

Ok I was initially getting a blank when checking dirname at the start of a script, once the script was running it returned the path of the script, but ideally whats needed is the path to the murgaLua ...
iGame3D MurgaLua - General 24 46,135 07-18-2007, 02:53 PM
  Thread: Updated roadmap
Post: RE: Updated roadmap

I've been hacking at an OS X bundle application running murgaLua and of course [url=http://www.versiontracker.com/dyn/moreinfo/macosx/20038]iGame3D has been released for OS X[/url] with murgaLua under...
iGame3D MurgaLua - General 15 22,271 07-21-2007, 03:56 AM
  Thread: Browser Interaction with URLs
Post: RE: Browser Interaction with URLs

Doesn't seem to work. But then maybe I'm using it wrong, can't make head or tails of what a command expects from the FLTK docs. [code]fl_open_uri(const char *uri, char *msg = (char *)0, int msglen ...
iGame3D MurgaLua - General 9 12,494 07-25-2007, 09:57 AM
  Thread: Browser Interaction with URLs
Post: RE: Browser Interaction with URLs

Excellent. that worked like a charm. The file structure works a bit different than a web address, has an extra slash [code]fltk.fl_open_uri("file:///Volumes/HardDrive/someText.txt")[/code]
iGame3D MurgaLua - General 9 12,494 07-25-2007, 04:02 PM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool - a little help?

[quote=mikshaw] Also note that I plan to change the license to something OSI approved, and that I made an assumption about what iGame3D's name is =o) [/quote] eh? Ok its looking good. After a...
iGame3D MurgaLua - General 109 1,259,305 07-27-2007, 05:01 AM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool - a little help?

Everything I tested so far, and I've been picking them randomly. Is there anything in the code that tells the window to close or hide?
iGame3D MurgaLua - General 109 1,259,305 07-27-2007, 07:30 AM
  Thread: math.random(what?)
Post: RE: math.random(what?)

ok first you want to set the random seed so that the machine actually initializes a sorta psuedo randomness. [code]math.randomseed(os.time())[/code] Now you should get a decently random number, espec...
iGame3D MurgaLua - General 3 6,454 07-27-2007, 10:06 AM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool - a little help?

The way it currently shows things in the main window is kind of cool, but perhaps it would be better to create a new or semi-newish "Example" window, while still being able to look at documentation an...
iGame3D MurgaLua - General 109 1,259,305 07-27-2007, 10:11 AM
  Thread: Browser Interaction with URLs
Post: RE: Browser Interaction with URLs

That "%20" rubbish has irritated me for a decade now. Apparently the issue exists on the Mac as well. [code]fltk.fl_open_uri("file:///ig3d_mac_xcode/Data/Levels/SquigLand/load\ script.txt")[/code] Do...
iGame3D MurgaLua - General 9 12,494 07-27-2007, 10:19 AM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool - a little help?

That was a [b]major[/b] struggle with several versions of iGame3D. What tended to happen was what seemed like a perfect single window solution fell to pieces the moment a more complicated action wa...
iGame3D MurgaLua - General 109 1,259,305 07-27-2007, 03:06 PM
  Thread: math.random(what?)
Post: RE: math.random(what?)

Not sure I can explain it. Basically computers can not create true randomness since everything they do is based on a calculation which can only done with given parameters. By seeding it with a ...
iGame3D MurgaLua - General 3 6,454 07-27-2007, 03:16 PM
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