News : The level of daily SPAM has reached insane proportions, all registrations are now manual. I ask you to send me an e-mail (john (at) murga (dot) org), to confirm that you want me to create an account for you.

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  Thread: [sticky] MurgaLua Links
Post: [sticky] MurgaLua Links

[url=]MurgaLua 0.7.5 RC1 [/url] Released December 27, 2011 [url=]Related thread...
iGame3D MurgaLua - General 0 705,204 04-19-2007, 06:07 AM
  Thread: Automating Fluid cxx to Lua conversion
Post: Automating Fluid cxx to Lua conversion

These first scripts automate the conversion process with AppleScript. I'd be happy to see different styles/languages and means of doing this. How do you Windows folks automate command line actions? ...
iGame3D MurgaLua - General 0 17,712 05-10-2007, 03:32 PM
  Thread: convertFluidToMurguaLua Issues
Post: convertFluidToMurguaLua Issues

I'm noticing that the creation of a group or "tabs" object does not get an appropriate "end" line and that setting colors produces code that has errors. for instance: [code]do local object = fltk:Fl...
iGame3D MurgaLua - General 0 17,280 05-18-2007, 06:34 PM
  Thread: AquaPoke
Post: AquaPoke

AquaPoke allows you to draw with your mouse and translate it to Aquarius pokes and psets. The Aquarius was a computer that lived in 1983, it spoke Basic, and had a special Ascii character set. Have ...
iGame3D MurgaLua - General 0 7,378 02-10-2008, 10:12 PM
  Thread: Segmentation Fault w/browser or text_editor
Post: Segmentation Fault w/browser or text_editor

I also get Bus Errors, but that maybe have been fixed. I'll attach the docs and crash logs. This is basically Tobi's original code, and it works in the console and script editor, but I can't make...
iGame3D MurgaLua - General 0 2,625 02-15-2008, 04:34 PM
  Thread: Fluid Syntax Analysis Hack
Post: Fluid Syntax Analysis Hack

When making code blocks in Fluid it complains about curly braces and quotation marks. Even if they are in lua comments or legal lua commands. Tobi did a quick and dirty hack to prevent it from doi...
iGame3D MurgaLua - General 0 2,764 02-26-2008, 09:55 AM
  Thread: Image and Tile Projects
Post: Image and Tile Projects

[url=]Over in the slicing images thread[/url] [quote=mikshaw] I've been wondering what other uses getTiles could have. [/quote] I have...
iGame3D MurgaLua - General 0 3,597 02-28-2008, 09:03 AM
  Thread: Math Machine
Post: Math Machine

This is a little math quiz program I made for my daughter. She home schools. With pencil and paper math assignments she'll take 30 minutes for 10 problems, but with this little program she rips throu...
iGame3D MurgaLua - General 0 3,324 04-19-2010, 10:33 AM
  Thread: PsychoLua-gist
Post: PsychoLua-gist

A really dumb psychology simulator. Derived from psychic-ologist (for BASIC) by Nathan Wittich [code] score={{}} score["learnstrings"]={} AI_RESPONSE={"what does that make you think?" , "ha...
iGame3D MurgaLua - General 0 3,173 04-19-2010, 10:42 AM
  Thread: Compile Online Support?
Post: Compile Online Support?

[url=]Compileonline[/url] is taking suggestions for supporting environments. I wanted to suggest they support MurgaLua, but its probably a good idea to get John's ok and...
iGame3D MurgaLua - General 0 329,979 01-11-2014, 06:10 PM
  Thread: A simple calculator in murgaLua
Post: RE: A simple calculator in murgaLua

That is very cool. I thought we should have a sub-forum section for writing cool tricks so when first timers come along they could get into the groove quickly.
iGame3D MurgaLua - General 1 25,175 05-05-2007, 03:06 PM
  Thread: Problems with scite editor and murgalua
Post: RE: Problems with scite editor and murgalua

Scite editor is using definitions from its API files [url=]found here[/url] I don't think it knows to pass anything in its interface over to murgaLua,...
iGame3D MurgaLua - General 1 4,586 06-05-2007, 01:38 PM
  Thread: MacOS Intel binaries - packed but untested
Post: RE: MacOS Intel binaries - packed but untested

Ok I've rebuilt 0.4.1 and finally got it to work right. [url=]murgaLua Mac OS X (BSD build) .0.4.1[/url]
iGame3D MurgaLua - General 1 6,646 05-30-2007, 05:52 PM
  Thread: Port to Windows Mobile
Post: RE: Port to Windows Mobile

It runs on puppy linux so then it should be able to get on to mobile devices that run linux. [url=]Something like these perhaps[/url].
iGame3D MurgaLua - General 1 4,308 06-03-2007, 09:19 AM
  Thread: image export and saving
Post: image export and saving

Is it possible to export the image data of a widget to a file with alpha channel or transparency? Is it possible to grab screen areas for export? How to save the image data of a widget? Enqui...
iGame3D MurgaLua - General 1 3,857 06-29-2007, 08:16 AM
  Thread: murgaLua Sounds
Post: murgaLua Sounds

I thought we had a thread about Sound but I guess the discussion is buried in other threads. Since I've been nudging for sound and pushing OpenAL I feel I should expose some possible pitfalls. Th...
iGame3D MurgaLua - General 1 4,107 07-28-2007, 08:52 AM
  Thread: IRC Channel for murgaLua
Post: RE: IRC Channel for murgaLua

I was thinking maybe we should get the murga chat app working to full power for such a mission. However all that networking stuff confuses the hell out of me.
iGame3D MurgaLua - General 1 3,793 08-12-2007, 01:11 PM
  Thread: Lua 5.1.3 Released
Post: Lua 5.1.3 Released

I guess I'm a little behind the news, it came out Jan 25 2008. [url=]The bugs[/url] Will 5.1.3 be in 0.6.4?
iGame3D MurgaLua - General 1 3,683 02-12-2008, 06:54 AM
  Thread: collapsing browser
Post: RE: collapsing browser

Very nice. I'll see if I can hack folders and files into such a list. Then figure out how to get our documentation into one too. Neato.
iGame3D MurgaLua - General 1 4,127 03-07-2008, 04:43 PM
  Thread: Happy Holidays 2013
Post: Happy Holidays 2013

Hope everyone out there in MurgaLua-Land is doing well and we see a MurgaLua snapshot update in 2014. Btw, the old snapshot link has gone cold. I'll host the old snapshot(s), if that's cool? ...
iGame3D MurgaLua - General 1 365,870 12-23-2013, 05:25 PM
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