News : The level of daily SPAM has reached insane proportions, all registrations are now manual. I ask you to send me an e-mail (john (at) murga (dot) org), to confirm that you want me to create an account for you.


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Post Author Forum Replies [] Views Posted
  Thread: Happy new year 2014 ...
Post: RE: Happy new year 2014 ...

Hey, Happy New Year to you to!
iGame3D MurgaLua - General 1 350,440 01-11-2014, 05:01 PM
  Thread: [sticky] MurgaLua Links
Post: [sticky] MurgaLua Links

[url=http://www.my-plan.org/storage/private/murgaLua-snapshot.tar.gz]MurgaLua 0.7.5 RC1 [/url] Released December 27, 2011 [url=http://www.murga-projects.com/forum/showthread.php?tid=418]Related thread...
iGame3D MurgaLua - General 0 705,252 04-19-2007, 06:07 AM
  Thread: Automating Fluid cxx to Lua conversion
Post: Automating Fluid cxx to Lua conversion

These first scripts automate the conversion process with AppleScript. I'd be happy to see different styles/languages and means of doing this. How do you Windows folks automate command line actions? ...
iGame3D MurgaLua - General 0 17,722 05-10-2007, 03:32 PM
  Thread: convertFluidToMurguaLua Issues
Post: convertFluidToMurguaLua Issues

I'm noticing that the creation of a group or "tabs" object does not get an appropriate "end" line and that setting colors produces code that has errors. for instance: [code]do local object = fltk:Fl...
iGame3D MurgaLua - General 0 17,294 05-18-2007, 06:34 PM
  Thread: AquaPoke
Post: AquaPoke

AquaPoke allows you to draw with your mouse and translate it to Aquarius pokes and psets. The Aquarius was a computer that lived in 1983, it spoke Basic, and had a special Ascii character set. Have ...
iGame3D MurgaLua - General 0 7,387 02-10-2008, 10:12 PM
  Thread: Segmentation Fault w/browser or text_editor
Post: Segmentation Fault w/browser or text_editor

I also get Bus Errors, but that maybe have been fixed. I'll attach the docs and crash logs. This is basically Tobi's original code, and it works in the console and script editor, but I can't make...
iGame3D MurgaLua - General 0 2,638 02-15-2008, 04:34 PM
  Thread: Fluid Syntax Analysis Hack
Post: Fluid Syntax Analysis Hack

When making code blocks in Fluid it complains about curly braces and quotation marks. Even if they are in lua comments or legal lua commands. Tobi did a quick and dirty hack to prevent it from doi...
iGame3D MurgaLua - General 0 2,780 02-26-2008, 09:55 AM
  Thread: Image and Tile Projects
Post: Image and Tile Projects

[url=http://www.murga-projects.com/forum/showthread.php?tid=269]Over in the slicing images thread[/url] [quote=mikshaw] I've been wondering what other uses getTiles could have. [/quote] I have...
iGame3D MurgaLua - General 0 3,608 02-28-2008, 09:03 AM
  Thread: Math Machine
Post: Math Machine

This is a little math quiz program I made for my daughter. She home schools. With pencil and paper math assignments she'll take 30 minutes for 10 problems, but with this little program she rips throu...
iGame3D MurgaLua - General 0 3,341 04-19-2010, 10:33 AM
  Thread: PsychoLua-gist
Post: PsychoLua-gist

A really dumb psychology simulator. Derived from psychic-ologist (for BASIC) by Nathan Wittich [code] score={{}} score["learnstrings"]={} AI_RESPONSE={"what does that make you think?" , "ha...
iGame3D MurgaLua - General 0 3,188 04-19-2010, 10:42 AM
  Thread: Compile Online Support?
Post: Compile Online Support?

[url=http://www.compileonline.com/]Compileonline[/url] is taking suggestions for supporting environments. I wanted to suggest they support MurgaLua, but its probably a good idea to get John's ok and...
iGame3D MurgaLua - General 0 330,041 01-11-2014, 06:10 PM
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