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Post Author Forum Replies [] Views Posted
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool

The Applescript script that launches the executable sends the argument. Its an applescript bundle with the murgaLua compiled binary "widgets" in a directory thus: [i]widgets.app/Contents/MacOS/widge...
iGame3D MurgaLua - General 109 1,257,768 02-02-2008, 06:03 PM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool

Everything works fine in the binary, edit or view code, activating widgets, the works. Finding the files from the binary on other systems is a mystery to me. On Mac I'm keeping everything in a bun...
iGame3D MurgaLua - General 109 1,257,768 02-03-2008, 09:08 AM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool

Awesome! Works great! I think those buttons at the base need to get moved though. Whats the x%(n of nn) box in the corner? Have we figured out how to display styled text? Syntax styling on those sc...
iGame3D MurgaLua - General 109 1,257,768 02-28-2008, 12:37 PM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool

[quote=mikshaw] windows 98 or 2000 on it to use purely as a testing platform for murgalua. does anyone know if it's possible to emulate OSX in Windows on a machine that old? [/quote] You co...
iGame3D MurgaLua - General 109 1,257,768 03-03-2008, 07:41 AM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool

[quote=mikshaw] I have seen OSX from a secondhand view, but never actually had an opportunity to use it.  [/QUOTE] Oh you will like it. [quote=mikshaw] I've also not seen how iGame3D is built (I...
iGame3D MurgaLua - General 109 1,257,768 03-03-2008, 09:59 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

Can you post the game script, it looks like the error is there. GetHostOsName shouldn't be returning a nil value. It could be that the game script is still looking three folders out of the build fol...
iGame3D MurgaLua - General 46 79,046 12-03-2007, 04:46 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

FAQ is about 99% done. New Url for the new draft. [url=http://www.igame3d.com/faq/]FAQ Draft 3[/url] Updated Sunday Dec. 09 2007
iGame3D MurgaLua - General 46 79,046 12-09-2007, 02:18 PM
  Thread: iGame3D MurgaLua'd
Post: iGame3D MurgaLua'd

[url=http://www.igame3d.com/wordpress/]iGame3D[/url] is an open source scriptable 3D game engine and modeling project for Mac and Windows. We switched to an all Lua with murgaLua solution around May...
iGame3D MurgaLua - General 46 79,046 11-24-2007, 06:54 PM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

Hey thanks for going that far. I use ZigVersion for SVN, keychain access to the repository. I forget about having to learn how to do it. I'll post a hello world while we get the fleas out of le...
iGame3D MurgaLua - General 46 79,046 11-25-2007, 05:14 AM
  Thread: iGame3D MurgaLua'd
Post: iGame3D Hello World

This is about our seventh system version since starting the project. Onward marches progress. I posted a link earlier and realised that the Data folder was missing. You'll need to SVN the Data fo...
iGame3D MurgaLua - General 46 79,046 11-25-2007, 09:20 AM
  Thread: iGame3D MurgaLua'd
Post: iGame3D Play and Edit Mode Toggle

ok here's the same code as above, only "hello world" is now a clock and the escape key toggles between play and edit modes. In edit mode you'll be able to move the text box around with the mouse. ...
iGame3D MurgaLua - General 46 79,046 11-26-2007, 05:30 AM
  Thread: iGame3D MurgaLua'd
Post: iGame3D Background Color Controller UI

I made the UI in Fluid, save to cxx, iGame3D converts it to a lua file and runs it on drag and drop to the application icon. This UI controls the background color. [code]     --UI roller call...
iGame3D MurgaLua - General 46 79,046 11-26-2007, 05:55 AM
  Thread: iGame3D MurgaLua'd
Post: iGame3D Object import and control

I had a longer post, now lost to the ether, a more complex script was created for this demonstration but here's a quick and dirty version to demonstrate object creation at its leanest and direct trans...
iGame3D MurgaLua - General 46 79,046 11-27-2007, 06:34 PM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

[quote=chrimo] What format is used for the moving object? [/quote] The model format for non-static objects is WTF. iGame3D can import 3DS, OBJ, and LWO files and export the WTF file. We also ...
iGame3D MurgaLua - General 46 79,046 11-29-2007, 03:25 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

[quote=chrimo] While playing around I have some more questions: 1. how can I open/run own scripts with your player (cmd line or open requester) ? Currently I have just patches the default "game sc...
iGame3D MurgaLua - General 46 79,046 11-29-2007, 04:02 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D Data Directories

These files and directories must be present  in the package bundle to operate. core.lua should not be edited, but it is useful to read. [img]http://www.igame3d.com/help/directories/packagecontents.p...
iGame3D MurgaLua - General 46 79,046 11-29-2007, 09:10 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

[url=http://www.igame3d.com/faq/]FAQ[/url] is fixed, and here's the current docs. [url=http://www.igame3d.com/help/svnhelp.html]How to check out from SVN[/url] [url=http://www.igame3d.com/help/refer...
iGame3D MurgaLua - General 46 79,046 12-13-2007, 02:55 AM
  Thread: slicing images
Post: RE: slicing images

I'm not having any luck importing any image. Seg fault each time. When clicking on a tile I get a crash with: [code]/bin/murgaLua: miktiles.lua:43: attempt to index field '?' (a nil value) stack tra...
iGame3D MurgaLua - General 43 72,880 02-25-2008, 08:08 AM
  Thread: slicing images
Post: RE: slicing images

I put a print statement at the top of each of your functions, and the only thing that seems to get passed is "move_tile" when clicking on a tile. "load_callback" will fire when attempting to load a...
iGame3D MurgaLua - General 43 72,880 02-25-2008, 07:15 PM
  Thread: slicing images
Post: RE: slicing images

FIXED in load_callback [code] image1 = Fl_Shared_Image.get(fileName,ts*tc,ts*tc) [/code] is the problem [code] image1 = Fl_Shared_Image.get(fileName) [/code] stops the segmentation fault.
iGame3D MurgaLua - General 43 72,880 02-25-2008, 07:31 PM
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