News : The level of daily SPAM has reached insane proportions, all registrations are now manual. I ask you to send me an e-mail (john (at) murga (dot) org), to confirm that you want me to create an account for you.


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Post Author Forum Replies [] Views Posted
  Thread: So what IS going on with MurgaLua
Post: RE: So what IS going on with MurgaLua

So What is going on with murgaLua? Hows life treating you John? Enquiring minds want to know. Oh and what about a phpBB update for murgaLua forums? Saw it was updated for the linux folks, does...
iGame3D MurgaLua - General 15 23,292 01-14-2008, 10:11 AM
  Thread: So what IS going on with MurgaLua
Post: RE: So what IS going on with MurgaLua

Yep this is good news. Curious about the FLTK fixes, sometimes we are like "must be a FLTK problem" and its all very much guess work in that regard. New libraries? oh my! Hey are you going to ...
iGame3D MurgaLua - General 15 23,292 01-18-2008, 12:17 PM
  Thread: Initial build of version 0.6.0
Post: RE: Initial build of version 0.6.0

On iMac Intel OS X 10.4 its working fine. I got some artifact from from the image rotation with an image I had on my desktop, rotated around an odd center point, it left some graphics inside the bo...
iGame3D MurgaLua - General 15 21,138 01-19-2008, 11:48 PM
  Thread: Initial build of version 0.6.0
Post: RE: Initial build of version 0.6.0

Aha! Got the compiler working, very nice. All those extra slashes to make the string boggled my mind. I'm such a terminal noob. But there it is, a picture perfect calculator. Oh and Tobi is probab...
iGame3D MurgaLua - General 15 21,138 01-20-2008, 01:19 AM
  Thread: Fluid to lua converter
Post: Fluid to lua converter update

Jan. 05 2008 Labelcolor support in the parser is fixed. Free C Source Code Updated. [url=http://www.igame3d.de/fluid_parser.zip]http://www.igame3d.de/fluid_parser.zip[/url]
iGame3D MurgaLua - General 15 25,272 02-06-2008, 09:33 AM
  Thread: Fluid to lua converter
Post: RE: Fluid to lua converter

Found another bug in Fluid to Lua. It doesn't handle the browsers properly. Setting its w:type to FLUID_Select. Which is obviously not right. I tried plugging everything into that type value but...
iGame3D MurgaLua - General 15 25,272 02-15-2008, 02:30 PM
  Thread: Maintenance release - 0.6.6
Post: RE: Maintenance release - 0.6.6

Hey John, you wanna test something in the file choosers. [quote] When I go to choose a file, a list of folders appear as they should, but when I click on a folder, it jumps out to the directory outsid...
iGame3D MurgaLua - General 15 21,331 03-11-2008, 07:51 AM
  Thread: Maintenance release - 0.6.6
Post: RE: Maintenance release - 0.6.6

Hows that 0.6.6 coming along? Do I have a chance to sneak in a little function request? Problem: Tobi has created a "collect" feature that will gather assorted files and copy them to a destination. ...
iGame3D MurgaLua - General 15 21,331 03-15-2008, 08:46 PM
  Thread: Maintenance release - 0.6.6
Post: RE: Maintenance release - 0.6.6

[quote=Juergen]Why does does os.execute not work? You have copy or xcopy on windows. [/quote] os.execute would work, but writing hacky workarounds per operating system isn't the most ideal solution...
iGame3D MurgaLua - General 15 21,331 03-16-2008, 02:20 AM
  Thread: Maintenance release - 0.6.6
Post: RE: Maintenance release - 0.6.6

I think it should be solved at the appropriate level which is LFS itself. We aren't the only ones who will be using it as a solution for file access and then coming up with work arounds for this ba...
iGame3D MurgaLua - General 15 21,331 03-16-2008, 07:06 PM
  Thread: New release out before the end of the year
Post: RE: New release out before the end of the year

Just dropping by to say Happy Holidays to everyone. Whatcha'll working on? In the past week I made a little map editor tool, based on scripts in a Lua version of the old Dungeon Master game. [img]h...
iGame3D MurgaLua - General 15 25,650 12-28-2008, 08:56 PM
  Thread: New release out before the end of the year
Post: RE: New release out before the end of the year

Heh, checking the forums for an update is like a very long Christmas Eve peeking out around the corner to see whats under the tree.
iGame3D MurgaLua - General 15 25,650 01-07-2009, 01:41 PM
  Thread: New release out before the end of the year
Post: RE: New release out before the end of the year

So Mr. Murga, whatcha got cooking in there? Inquiring minds want to know. I'm just curious what you are trying to make happen back their behind the curtains.
iGame3D MurgaLua - General 15 25,650 02-13-2009, 01:10 AM
  Thread: New murgaLua 0.5.5 release !!
Post: RE: New murgaLua 0.5.5 release !!

Yeah murgaLua.sleep() is operating with an integer value in seconds. .05 preview was working with milliseconds
iGame3D MurgaLua - General 14 22,540 08-01-2007, 12:20 AM
  Thread: New murgaLua 0.5.5 release !!
Post: RE: New murgaLua 0.5.5 release !!

[quote=chrimo] where can I send my OSX-PPC-Version for further testing ? [/quote] ooh mail it to bill at igame3d.com
iGame3D MurgaLua - General 14 22,540 07-31-2007, 12:53 PM
  Thread: New murgaLua 0.5.5 release !!
Post: RE: New murgaLua 0.5.5 release !!

Sorry for not noticing this earlier but the iPakk phase of the MacOS-Intel build turns it into a PowerPC exeutable. Not sure what happened there or why, but thought you should know so the next vers...
iGame3D MurgaLua - General 14 22,540 08-07-2007, 08:05 PM
  Thread: MurgaLua Compiler
Post: MurgaLua Compiler

Testing [url=http://www.widged.com/labs/murgalua/gallery/open/basics/bezier_anim.zip]Mariels Bezier script[/url] I get a [code] [string "--[[..."]:23: module 'lib/utils' not found: no field pack...
iGame3D MurgaLua - General 14 23,356 01-31-2008, 09:54 PM
  Thread: MurgaLua Compiler
Post: RE: MurgaLua Compiler

[code] -- path to compiled binary pathToMurgaLua = string.gsub(murgaLua_ExePath,"(.*)/.*","%1") appImage = pathToMurgaLua.."/background.gif" -- will return correct path if cd to scripts path prior to...
iGame3D MurgaLua - General 14 23,356 02-01-2008, 08:05 AM
  Thread: MurgaLua Compiler
Post: RE: MurgaLua Compiler

MurgaLua compiler is cool. I took Marielle's old Applescript Bundle for running murgaLua with an included script and modified so it only need run the new compiled binary. I dropped any needed f...
iGame3D MurgaLua - General 14 23,356 02-01-2008, 03:26 PM
  Thread: MurgaLua Compiler
Post: MurgaLua Compiler Platforms

Can I compile for windows from a Mac? I haven't tried yet.
iGame3D MurgaLua - General 14 23,356 02-06-2008, 09:24 AM
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