News : The level of daily SPAM has reached insane proportions, all registrations are now manual. I ask you to send me an e-mail (john (at) murga (dot) org), to confirm that you want me to create an account for you.


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Post Author [] Forum Replies Views Posted
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool - a little help?

Checking this out again, figured I'd bump the thread. [url=http://www.murga-projects.com/forum/attachment.php?aid=20]widgets_demo-alpha2.tar.gz[/url]
iGame3D MurgaLua - General 109 1,259,014 12-11-2007, 12:17 PM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

FAQ is about 99% done. New Url for the new draft. [url=http://www.igame3d.com/faq/]FAQ Draft 3[/url] Updated Sunday Dec. 09 2007
iGame3D MurgaLua - General 46 79,621 12-09-2007, 02:18 PM
  Thread: The future of MurgaLua and the SPAM on this board
Post: RE: The future of MurgaLua and the SPAM on this bo...

Anything that can help get rid of the spam would be great. I was hoping my mod powers would allow me to delete it but it only allows reporting, need a god like hand of death. I just move to a new ...
iGame3D MurgaLua - General 7 10,183 10-01-2007, 06:05 AM
  Thread: The future of MurgaLua and the SPAM on this board
Post: RE: The future of MurgaLua and the SPAM on this bo...

They use bots that sift the internet for php forums, I've seen MUCH worse than here, like 100 per day in some places. I had forums and blog commenting at igame3d.com and shut out all access because of...
iGame3D MurgaLua - General 7 10,183 10-06-2007, 01:06 AM
  Thread: iGame3D MurgaLua'd
Post: iGame3D MurgaLua'd

[url=http://www.igame3d.com/wordpress/]iGame3D[/url] is an open source scriptable 3D game engine and modeling project for Mac and Windows. We switched to an all Lua with murgaLua solution around May...
iGame3D MurgaLua - General 46 79,621 11-24-2007, 06:54 PM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

Hey thanks for going that far. I use ZigVersion for SVN, keychain access to the repository. I forget about having to learn how to do it. I'll post a hello world while we get the fleas out of le...
iGame3D MurgaLua - General 46 79,621 11-25-2007, 05:14 AM
  Thread: iGame3D MurgaLua'd
Post: iGame3D Hello World

This is about our seventh system version since starting the project. Onward marches progress. I posted a link earlier and realised that the Data folder was missing. You'll need to SVN the Data fo...
iGame3D MurgaLua - General 46 79,621 11-25-2007, 09:20 AM
  Thread: iGame3D MurgaLua'd
Post: iGame3D Play and Edit Mode Toggle

ok here's the same code as above, only "hello world" is now a clock and the escape key toggles between play and edit modes. In edit mode you'll be able to move the text box around with the mouse. ...
iGame3D MurgaLua - General 46 79,621 11-26-2007, 05:30 AM
  Thread: iGame3D MurgaLua'd
Post: iGame3D Background Color Controller UI

I made the UI in Fluid, save to cxx, iGame3D converts it to a lua file and runs it on drag and drop to the application icon. This UI controls the background color. [code]     --UI roller call...
iGame3D MurgaLua - General 46 79,621 11-26-2007, 05:55 AM
  Thread: iGame3D MurgaLua'd
Post: iGame3D Object import and control

I had a longer post, now lost to the ether, a more complex script was created for this demonstration but here's a quick and dirty version to demonstrate object creation at its leanest and direct trans...
iGame3D MurgaLua - General 46 79,621 11-27-2007, 06:34 PM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

[quote=chrimo] What format is used for the moving object? [/quote] The model format for non-static objects is WTF. iGame3D can import 3DS, OBJ, and LWO files and export the WTF file. We also ...
iGame3D MurgaLua - General 46 79,621 11-29-2007, 03:25 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

[quote=chrimo] While playing around I have some more questions: 1. how can I open/run own scripts with your player (cmd line or open requester) ? Currently I have just patches the default "game sc...
iGame3D MurgaLua - General 46 79,621 11-29-2007, 04:02 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D Data Directories

These files and directories must be present  in the package bundle to operate. core.lua should not be edited, but it is useful to read. [img]http://www.igame3d.com/help/directories/packagecontents.p...
iGame3D MurgaLua - General 46 79,621 11-29-2007, 09:10 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

[url=http://www.igame3d.com/faq/]FAQ[/url] is fixed, and here's the current docs. [url=http://www.igame3d.com/help/svnhelp.html]How to check out from SVN[/url] [url=http://www.igame3d.com/help/refer...
iGame3D MurgaLua - General 46 79,621 12-13-2007, 02:55 AM
  Thread: Fluid to lua converter
Post: RE: Fluid to lua converter

There's a bug with textcolor at the moment May be other bugs where the translator doesn't write the file
iGame3D MurgaLua - General 15 25,585 12-19-2007, 12:33 PM
  Thread: Fluid to lua converter
Post: RE: Fluid to lua converter

Tobi will try to provide a binary, there's probably an issue between mac and pc gcc. Or he might come up with a fix. Be patient. If you really can't wait, try checking iGame3D out from SVN. In th...
iGame3D MurgaLua - General 15 25,585 12-26-2007, 11:16 AM
  Thread: How to keep track of a window?
Post: How to keep track of a window?

What calls do we make to get the rectangle of a window once we've made it? If the user changes sizes during runtime how can I track that? I tried getting data from quadmap:size_range() and quadmap...
iGame3D MurgaLua - General 3 5,809 12-31-2007, 04:33 PM
  Thread: How to keep track of a window?
Post: RE: How to keep track of a window?

Thanks I wonder what those would be called in the docs. I get so lost in the land of FLTK. widget:position() is illegal however. But those others are just the values I need right now. Thank...
iGame3D MurgaLua - General 3 5,809 01-01-2008, 12:42 PM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool - a little help?

I think i fixed the exiting or hiding on switching Widgets [code]function demo_replace_widget(new_file)    -- remove previous widget   if demo_widget then   demo_widget:hide() -- hide it before ...
iGame3D MurgaLua - General 109 1,259,014 01-08-2008, 09:26 PM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool - a little help?

yep that works! Its just a case of hide before remove. I've done some hacking with this, I'm using a separate window for the script. Is there a way to pass that text to the clipboard very fast? I...
iGame3D MurgaLua - General 109 1,259,014 01-09-2008, 09:43 AM
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