News : The level of daily SPAM has reached insane proportions, all registrations are now manual. I ask you to send me an e-mail (john (at) murga (dot) org), to confirm that you want me to create an account for you.


Pages (12): « First [1] 2 3 4 5 Next > Last »
Search Results
Post Author Forum Replies Views [] Posted
  Thread: Segmentation Fault w/browser or text_editor
Post: Segmentation Fault w/browser or text_editor

I also get Bus Errors, but that maybe have been fixed. I'll attach the docs and crash logs. This is basically Tobi's original code, and it works in the console and script editor, but I can't make...
iGame3D MurgaLua - General 0 2,623 02-15-2008, 04:34 PM
  Thread: Fluid Syntax Analysis Hack
Post: Fluid Syntax Analysis Hack

When making code blocks in Fluid it complains about curly braces and quotation marks. Even if they are in lua comments or legal lua commands. Tobi did a quick and dirty hack to prevent it from doi...
iGame3D MurgaLua - General 0 2,761 02-26-2008, 09:55 AM
  Thread: PsychoLua-gist
Post: PsychoLua-gist

A really dumb psychology simulator. Derived from psychic-ologist (for BASIC) by Nathan Wittich [code] score={{}} score["learnstrings"]={} AI_RESPONSE={"what does that make you think?" , "ha...
iGame3D MurgaLua - General 0 3,168 04-19-2010, 10:42 AM
  Thread: Math Machine
Post: Math Machine

This is a little math quiz program I made for my daughter. She home schools. With pencil and paper math assignments she'll take 30 minutes for 10 problems, but with this little program she rips throu...
iGame3D MurgaLua - General 0 3,323 04-19-2010, 10:33 AM
  Thread: Image and Tile Projects
Post: Image and Tile Projects

[url=http://www.murga-projects.com/forum/showthread.php?tid=269]Over in the slicing images thread[/url] [quote=mikshaw] I've been wondering what other uses getTiles could have. [/quote] I have...
iGame3D MurgaLua - General 0 3,592 02-28-2008, 09:03 AM
  Thread: Lua 5.1.3 Released
Post: Lua 5.1.3 Released

I guess I'm a little behind the news, it came out Jan 25 2008. [url=http://www.lua.org/bugs.html]The bugs[/url] Will 5.1.3 be in 0.6.4?
iGame3D MurgaLua - General 1 3,682 02-12-2008, 06:54 AM
  Thread: IRC Channel for murgaLua
Post: RE: IRC Channel for murgaLua

I was thinking maybe we should get the murga chat app working to full power for such a mission. However all that networking stuff confuses the hell out of me.
iGame3D MurgaLua - General 1 3,790 08-12-2007, 01:11 PM
  Thread: image export and saving
Post: image export and saving

Is it possible to export the image data of a widget to a file with alpha channel or transparency? Is it possible to grab screen areas for export? How to save the image data of a widget? Enqui...
iGame3D MurgaLua - General 1 3,850 06-29-2007, 08:16 AM
  Thread: murgaLua Sounds
Post: murgaLua Sounds

I thought we had a thread about Sound but I guess the discussion is buried in other threads. Since I've been nudging for sound and pushing OpenAL I feel I should expose some possible pitfalls. Th...
iGame3D MurgaLua - General 1 4,105 07-28-2007, 08:52 AM
  Thread: collapsing browser
Post: RE: collapsing browser

Very nice. I'll see if I can hack folders and files into such a list. Then figure out how to get our documentation into one too. Neato.
iGame3D MurgaLua - General 1 4,120 03-07-2008, 04:43 PM
  Thread: Port to Windows Mobile
Post: RE: Port to Windows Mobile

It runs on puppy linux so then it should be able to get on to mobile devices that run linux. [url=http://www.linuxdevices.com/articles/AT8728350077.html]Something like these perhaps[/url].
iGame3D MurgaLua - General 1 4,302 06-03-2007, 09:19 AM
  Thread: user_data() == Hooray!
Post: RE: user_data() == Hooray!

Care to explain? How does this user_data() work? Maybe I'm doing everything wrong...
iGame3D MurgaLua - General 2 4,524 02-11-2008, 08:12 AM
  Thread: Problems with scite editor and murgalua
Post: RE: Problems with scite editor and murgalua

Scite editor is using definitions from its API files [url=http://scintilla.sourceforge.net/SciTEExtras.html]found here[/url] I don't think it knows to pass anything in its interface over to murgaLua,...
iGame3D MurgaLua - General 1 4,586 06-05-2007, 01:38 PM
  Thread: Ask a Murga
Post: Ask a Murga

Add your own questions and/or answers for the FAQ here. I left out some deeper tutorial-ish "How to" questions for another page. I did my FAQ in about a day...after five years of development. So ...
iGame3D MurgaLua - General 2 4,802 02-11-2008, 09:25 AM
  Thread: Ask a Murga
Post: RE: Ask a Murga

Sure. The list kind of just points to the obvious questions a person who needs the FAQ might be pondering. The program author and his compadres with keyboards ultimately decide what and how to a...
iGame3D MurgaLua - General 2 4,802 02-11-2008, 11:11 AM
  Thread: Rotate Fl_Box
Post: RE: Rotate Fl_Box

ok I have no idea how to do this. But i found some information with FLTK commands sort of explained. [url=http://embedded.centurysoftware.com/docs/nx/fltk-drawing-functions.html]see fl_rotate[/url...
iGame3D MurgaLua - General 2 5,226 06-05-2007, 01:51 PM
  Thread: string.find bug
Post: RE: string.find bug

Yep, need to see the string its failing on. I'm not getting any bug type result here. A return of nil seems to occur where appropriate. Whats your hardware and os?
iGame3D MurgaLua - General 2 5,513 03-02-2008, 01:43 AM
  Thread: MurgaLua 0.6.4
Post: RE: MurgaLua 0.6.4

So far everything I've tested has worked. Hooray. Thanks for the effort Mr. Murga.
iGame3D MurgaLua - General 3 5,565 02-24-2008, 08:51 PM
  Thread: Magic 8 Box
Post: Magic 8 Box

Ask a question, shake the box, and let the all knowing MurgaLua Magic 8 Box solve all of life's problems. [code] EightBallAnswers={"Outlook Good", "Outlook Not So Good ", "My Reply Is No", "Don't Cou...
iGame3D MurgaLua - General 2 5,637 04-19-2010, 11:34 AM
  Thread: Magic 8 Box
Post: RE: Magic 8 Box

Figured out how to shake the box with the resize(x,y,h,w) function. Code updated.
iGame3D MurgaLua - General 2 5,637 04-20-2010, 10:50 AM
Pages (12): « First [1] 2 3 4 5 Next > Last »