News : The level of daily SPAM has reached insane proportions, all registrations are now manual. I ask you to send me an e-mail (john (at) murga (dot) org), to confirm that you want me to create an account for you.


Pages (12): « First [1] 2 3 4 5 Next > Last »
Search Results
Post Author Forum Replies Views [] Posted
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool - a little help?

You can definately use anything I post. My work is not 'well commented' because I don't know what I'm doing well enough to explain it someone else. I have noticed that everyone posts what appears ...
iGame3D MurgaLua - General 109 1,257,902 07-10-2007, 07:20 PM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool - a little help?

This document might come in handy. [url=http://lua.igame3d.com/fltkGraphicsInstructions.html]fltk graphics instructions[/url] I processed it to match the murga-style FLTK commands rather than the C+...
iGame3D MurgaLua - General 109 1,257,902 07-11-2007, 09:57 AM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool - a little help?

I was thinking, perhaps you want to have a means of exporting the samples and comments to a indexed HTML page(s) for posting to the web. Just a thought.
iGame3D MurgaLua - General 109 1,257,902 07-12-2007, 08:42 PM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool - a little help?

Looking good. By indexed HTML I meant where a list of relevant links are on one side of the page and the content that it links to pops up on the other side of the page. I suppose people use tha...
iGame3D MurgaLua - General 109 1,257,902 07-13-2007, 03:34 AM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool - a little help?

[quote=mikshaw] Also note that I plan to change the license to something OSI approved, and that I made an assumption about what iGame3D's name is =o) [/quote] eh? Ok its looking good. After a...
iGame3D MurgaLua - General 109 1,257,902 07-27-2007, 05:01 AM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool - a little help?

Everything I tested so far, and I've been picking them randomly. Is there anything in the code that tells the window to close or hide?
iGame3D MurgaLua - General 109 1,257,902 07-27-2007, 07:30 AM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool - a little help?

The way it currently shows things in the main window is kind of cool, but perhaps it would be better to create a new or semi-newish "Example" window, while still being able to look at documentation an...
iGame3D MurgaLua - General 109 1,257,902 07-27-2007, 10:11 AM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool - a little help?

That was a [b]major[/b] struggle with several versions of iGame3D. What tended to happen was what seemed like a perfect single window solution fell to pieces the moment a more complicated action wa...
iGame3D MurgaLua - General 109 1,257,902 07-27-2007, 03:06 PM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool - a little help?

Its tomorrow, the suspsense is killing me softly.
iGame3D MurgaLua - General 109 1,257,902 08-12-2007, 08:33 AM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool - a little help?

Its still looking good. I wonder how we can implement syntax coloring. Your color chooser is slick, and I not that opening/closing new windows doesn't have that "whole window" disappear effect that...
iGame3D MurgaLua - General 109 1,257,902 08-12-2007, 11:09 AM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool - a little help?

Checking this out again, figured I'd bump the thread. [url=http://www.murga-projects.com/forum/attachment.php?aid=20]widgets_demo-alpha2.tar.gz[/url]
iGame3D MurgaLua - General 109 1,257,902 12-11-2007, 12:17 PM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool - a little help?

I think i fixed the exiting or hiding on switching Widgets [code]function demo_replace_widget(new_file)    -- remove previous widget   if demo_widget then   demo_widget:hide() -- hide it before ...
iGame3D MurgaLua - General 109 1,257,902 01-08-2008, 09:26 PM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool - a little help?

yep that works! Its just a case of hide before remove. I've done some hacking with this, I'm using a separate window for the script. Is there a way to pass that text to the clipboard very fast? I...
iGame3D MurgaLua - General 109 1,257,902 01-09-2008, 09:43 AM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool - a little help?

I mean so that its available to the system globally to paste. Anyway...get the version out. This things handy but stuff is missing, like event enumerations. I have a bare naked source forge pro...
iGame3D MurgaLua - General 109 1,257,902 01-09-2008, 09:40 PM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool - a little help?

I mean to copy the widget script text as if selecting it and copying, only without the manual select. Send your source forge account name to bill at igame3d dot com. Ill add you as an admin on the...
iGame3D MurgaLua - General 109 1,257,902 01-10-2008, 06:34 AM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool

The button in the upper right corner of the window gives this message when pressed: [code]sh: line 1: aterm: command not found [/code] All else seems to work. Gravity3 demo is such a zombie atta...
iGame3D MurgaLua - General 109 1,257,902 01-26-2008, 09:06 PM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool

[quote=mikshaw] Change the "external_viewer" variable to the text editor of your choice. [/quote] Sweeeeeeeet. This thing gets better every minute.
iGame3D MurgaLua - General 109 1,257,902 01-27-2008, 05:45 AM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool

I knew I should have posted my changes as I went along. Everytime I edit this thing, you come out with a new version. In order for the compiled and/or script version to run equally I changed the ...
iGame3D MurgaLua - General 109 1,257,902 02-02-2008, 07:52 AM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool

[quote=mikshaw] Also, if arg[0] doesn't work in the binary there are at least two other places it needs fixing, in demo_menu_callback() and demo_show_readme(). [/quote] Yep the read me and "Show...
iGame3D MurgaLua - General 109 1,257,902 02-02-2008, 11:27 AM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool

The compiled version doesn't get any arguments since it doesn't require an external script, arg will be nil unless the binary itself is sent an argument. Sending the binary an argument of the origi...
iGame3D MurgaLua - General 109 1,257,902 02-02-2008, 02:40 PM
Pages (12): « First [1] 2 3 4 5 Next > Last »