News : The level of daily SPAM has reached insane proportions, all registrations are now manual. I ask you to send me an e-mail (john (at) murga (dot) org), to confirm that you want me to create an account for you.

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Post Author Forum Replies Views [] Posted
  Thread: Port to Windows Mobile
Post: RE: Port to Windows Mobile

It runs on puppy linux so then it should be able to get on to mobile devices that run linux. [url=]Something like these perhaps[/url].
iGame3D MurgaLua - General 1 4,297 06-03-2007, 09:19 AM
  Thread: collapsing browser
Post: RE: collapsing browser

Very nice. I'll see if I can hack folders and files into such a list. Then figure out how to get our documentation into one too. Neato.
iGame3D MurgaLua - General 1 4,108 03-07-2008, 04:43 PM
  Thread: murgaLua Sounds
Post: murgaLua Sounds

I thought we had a thread about Sound but I guess the discussion is buried in other threads. Since I've been nudging for sound and pushing OpenAL I feel I should expose some possible pitfalls. Th...
iGame3D MurgaLua - General 1 4,098 07-28-2007, 08:52 AM
  Thread: image export and saving
Post: image export and saving

Is it possible to export the image data of a widget to a file with alpha channel or transparency? Is it possible to grab screen areas for export? How to save the image data of a widget? Enqui...
iGame3D MurgaLua - General 1 3,836 06-29-2007, 08:16 AM
  Thread: IRC Channel for murgaLua
Post: RE: IRC Channel for murgaLua

I was thinking maybe we should get the murga chat app working to full power for such a mission. However all that networking stuff confuses the hell out of me.
iGame3D MurgaLua - General 1 3,784 08-12-2007, 01:11 PM
  Thread: Lua 5.1.3 Released
Post: Lua 5.1.3 Released

I guess I'm a little behind the news, it came out Jan 25 2008. [url=]The bugs[/url] Will 5.1.3 be in 0.6.4?
iGame3D MurgaLua - General 1 3,676 02-12-2008, 06:54 AM
  Thread: Image and Tile Projects
Post: Image and Tile Projects

[url=]Over in the slicing images thread[/url] [quote=mikshaw] I've been wondering what other uses getTiles could have. [/quote] I have...
iGame3D MurgaLua - General 0 3,591 02-28-2008, 09:03 AM
  Thread: Math Machine
Post: Math Machine

This is a little math quiz program I made for my daughter. She home schools. With pencil and paper math assignments she'll take 30 minutes for 10 problems, but with this little program she rips throu...
iGame3D MurgaLua - General 0 3,320 04-19-2010, 10:33 AM
  Thread: PsychoLua-gist
Post: PsychoLua-gist

A really dumb psychology simulator. Derived from psychic-ologist (for BASIC) by Nathan Wittich [code] score={{}} score["learnstrings"]={} AI_RESPONSE={"what does that make you think?" , "ha...
iGame3D MurgaLua - General 0 3,163 04-19-2010, 10:42 AM
  Thread: Fluid Syntax Analysis Hack
Post: Fluid Syntax Analysis Hack

When making code blocks in Fluid it complains about curly braces and quotation marks. Even if they are in lua comments or legal lua commands. Tobi did a quick and dirty hack to prevent it from doi...
iGame3D MurgaLua - General 0 2,753 02-26-2008, 09:55 AM
  Thread: Segmentation Fault w/browser or text_editor
Post: Segmentation Fault w/browser or text_editor

I also get Bus Errors, but that maybe have been fixed. I'll attach the docs and crash logs. This is basically Tobi's original code, and it works in the console and script editor, but I can't make...
iGame3D MurgaLua - General 0 2,618 02-15-2008, 04:34 PM
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