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Post Author Forum Replies Views [] Posted
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool

The Applescript script that launches the executable sends the argument. Its an applescript bundle with the murgaLua compiled binary "widgets" in a directory thus: [i]widgets.app/Contents/MacOS/widge...
iGame3D MurgaLua - General 109 1,257,598 02-02-2008, 06:03 PM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool

Everything works fine in the binary, edit or view code, activating widgets, the works. Finding the files from the binary on other systems is a mystery to me. On Mac I'm keeping everything in a bun...
iGame3D MurgaLua - General 109 1,257,598 02-03-2008, 09:08 AM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool

Awesome! Works great! I think those buttons at the base need to get moved though. Whats the x%(n of nn) box in the corner? Have we figured out how to display styled text? Syntax styling on those sc...
iGame3D MurgaLua - General 109 1,257,598 02-28-2008, 12:37 PM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool

[quote=mikshaw] windows 98 or 2000 on it to use purely as a testing platform for murgalua. does anyone know if it's possible to emulate OSX in Windows on a machine that old? [/quote] You co...
iGame3D MurgaLua - General 109 1,257,598 03-03-2008, 07:41 AM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool

[quote=mikshaw] I have seen OSX from a secondhand view, but never actually had an opportunity to use it.  [/QUOTE] Oh you will like it. [quote=mikshaw] I've also not seen how iGame3D is built (I...
iGame3D MurgaLua - General 109 1,257,598 03-03-2008, 09:59 AM
  Thread: Whats next for MurgaLua?
Post: Whats next for MurgaLua?

Hey folks. I don't code much myself these days, but I try new tools from time to time. Recently I found [url=http://studio.zerobrane.com/]Zero Brane Studio[/url], a pretty slick Lua IDE. How could t...
iGame3D MurgaLua - General 9 943,630 11-18-2012, 02:51 AM
  Thread: Whats next for MurgaLua?
Post: RE: Whats next for MurgaLua?

Wishing you the best John.
iGame3D MurgaLua - General 9 943,630 04-10-2013, 08:46 AM
  Thread: MurgaLua 0.7.0 RC1
Post: RE: MurgaLua 0.7.0 RC1

Doesn't work on Leopard 10.5.8 [code]/murgaLua/bin/MacOs-Intel/murgaLua ; exit; dyld: unknown required load command 0x80000022 Trace/BPT trap logout [/code] [code]/murgaLua/bin/MacOs-Intel/cor...
iGame3D MurgaLua - General 25 796,669 12-11-2010, 03:24 PM
MyBB Thread: MurgaLua with ZeroBrane Studio
Post: MurgaLua with ZeroBrane Studio

Happy New Year folks. I talked to the fellow that makes the [url=http://studio.zerobrane.com/]zerobrane[/url] IDE. But his message pretty much went over my head. [quote]Thank you for the message. ...
iGame3D MurgaLua - General 3 767,836 01-05-2013, 08:46 PM
  Thread: MurgaLua with ZeroBrane Studio
Post: RE: MurgaLua with ZeroBrane Studio

So far so good. I added "scratchextloop = true," to the end of the script to allow for "Run as Scratchpad" mode which allows for seeing our FLTK windows. I'll attach the script change. [code]local ex...
iGame3D MurgaLua - General 3 767,836 01-16-2013, 02:46 AM
  Thread: Starved resources
Post: RE: Starved resources

check that the window is not nil before launching your network script [code] window = nil function displayMessage( msg ) do window = fltk:Fl_Double_Window(...) box = fltk:Fl_Box(...) button =...
iGame3D MurgaLua - General 3 717,764 03-24-2013, 04:21 PM
  Thread: [sticky] MurgaLua Links
Post: [sticky] MurgaLua Links

[url=http://www.my-plan.org/storage/private/murgaLua-snapshot.tar.gz]MurgaLua 0.7.5 RC1 [/url] Released December 27, 2011 [url=http://www.murga-projects.com/forum/showthread.php?tid=418]Related thread...
iGame3D MurgaLua - General 0 705,159 04-19-2007, 06:07 AM
  Thread: New Releases
Post: RE: New Releases

Sorry I was supposed to post this months ago. [url=http://lua.igame3d.com/murgaLua/murgaLua-snapshot0.7.5.tar.gz]MurgaLua Snapshot 0.7.5[/url]
iGame3D MurgaLua - General 6 425,662 02-08-2014, 01:23 PM
  Thread: Undocumented feature for Windows users
Post: RE: Undocumented feature for Windows users

Norton Antivirus for Windows, up to whatever the latest is as of January 2014, has been throwing fits at this patch exe for years. Norton's reasoning is "I don't know what it is, nobody has ever us...
iGame3D MurgaLua - General 4 421,193 01-06-2014, 10:38 PM
  Thread: Undocumented feature for Windows users
Post: RE: Undocumented feature for Windows users

[quote=JohnMurga] I will correct that in the next release ... Which is coming at some point. Apologies for the unreplied mails. [/quote] So very happy to hear from you John! Happy New Year...
iGame3D MurgaLua - General 4 421,193 01-11-2014, 04:50 PM
  Thread: basic wacom mapper (linux/osx-i-assume)
Post: RE: basic wacom mapper (linux/osx-i-assume)

You always have interesting projects. Good to see you around. Happy New Year! I've been learning a bit of [url=http://atariage.com/forums/topic/220410-aquarius-z88dk-aquarius-development/]C[/url], [u...
iGame3D MurgaLua - General 2 385,740 01-11-2014, 05:31 PM
  Thread: Happy Holidays 2013
Post: Happy Holidays 2013

Hope everyone out there in MurgaLua-Land is doing well and we see a MurgaLua snapshot update in 2014. Btw, the old snapshot link has gone cold. I'll host the old snapshot(s), if that's cool? ...
iGame3D MurgaLua - General 1 365,812 12-23-2013, 05:25 PM
  Thread: Happy new year 2014 ...
Post: RE: Happy new year 2014 ...

Hey, Happy New Year to you to!
iGame3D MurgaLua - General 1 350,313 01-11-2014, 05:01 PM
  Thread: Compile Online Support?
Post: Compile Online Support?

[url=http://www.compileonline.com/]Compileonline[/url] is taking suggestions for supporting environments. I wanted to suggest they support MurgaLua, but its probably a good idea to get John's ok and...
iGame3D MurgaLua - General 0 329,925 01-11-2014, 06:10 PM
  Thread: access to media files on a LAN server
Post: RE: access to media files on a LAN server

I changed the host to myself and this to get it to work on Mac with VLC player. [code]-- apply configuration variables if myos=="windows" then player=player or "C:\\Progra~1\\SMPlayer\\smplayer....
iGame3D MurgaLua - General 19 196,116 04-06-2010, 06:15 AM
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