News : The level of daily SPAM has reached insane proportions, all registrations are now manual. I ask you to send me an e-mail (john (at) murga (dot) org), to confirm that you want me to create an account for you.


Pages (12): « First < Previous 1 2 [3] 4 5 6 7 Next > Last »
Search Results
Post Author Forum Replies Views [] Posted
  Thread: access to media files on a LAN server
Post: RE: access to media files on a LAN server

[quote=mikshaw] I'm not sure what you mean by blocking. [/quote] Parent program ignores input and updates ˜until child returns/exits. [quote=mikshaw]If so, adding "&" at the end of the execute s...
iGame3D MurgaLua - General 19 196,479 04-08-2010, 02:25 PM
  Thread: access to media files on a LAN server
Post: RE: access to media files on a LAN server

Ah yes that made it work [b]much[/b] better. Perfect.
iGame3D MurgaLua - General 19 196,479 04-13-2010, 10:18 AM
  Thread: puzzle remix
Post: RE: puzzle remix

The final code listing is working nicely here on os x.
iGame3D MurgaLua - General 10 94,885 02-04-2011, 11:51 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

Can you post the game script, it looks like the error is there. GetHostOsName shouldn't be returning a nil value. It could be that the game script is still looking three folders out of the build fol...
iGame3D MurgaLua - General 46 79,798 12-03-2007, 04:46 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

FAQ is about 99% done. New Url for the new draft. [url=http://www.igame3d.com/faq/]FAQ Draft 3[/url] Updated Sunday Dec. 09 2007
iGame3D MurgaLua - General 46 79,798 12-09-2007, 02:18 PM
  Thread: iGame3D MurgaLua'd
Post: iGame3D MurgaLua'd

[url=http://www.igame3d.com/wordpress/]iGame3D[/url] is an open source scriptable 3D game engine and modeling project for Mac and Windows. We switched to an all Lua with murgaLua solution around May...
iGame3D MurgaLua - General 46 79,798 11-24-2007, 06:54 PM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

Hey thanks for going that far. I use ZigVersion for SVN, keychain access to the repository. I forget about having to learn how to do it. I'll post a hello world while we get the fleas out of le...
iGame3D MurgaLua - General 46 79,798 11-25-2007, 05:14 AM
  Thread: iGame3D MurgaLua'd
Post: iGame3D Hello World

This is about our seventh system version since starting the project. Onward marches progress. I posted a link earlier and realised that the Data folder was missing. You'll need to SVN the Data fo...
iGame3D MurgaLua - General 46 79,798 11-25-2007, 09:20 AM
  Thread: iGame3D MurgaLua'd
Post: iGame3D Play and Edit Mode Toggle

ok here's the same code as above, only "hello world" is now a clock and the escape key toggles between play and edit modes. In edit mode you'll be able to move the text box around with the mouse. ...
iGame3D MurgaLua - General 46 79,798 11-26-2007, 05:30 AM
  Thread: iGame3D MurgaLua'd
Post: iGame3D Background Color Controller UI

I made the UI in Fluid, save to cxx, iGame3D converts it to a lua file and runs it on drag and drop to the application icon. This UI controls the background color. [code]     --UI roller call...
iGame3D MurgaLua - General 46 79,798 11-26-2007, 05:55 AM
  Thread: iGame3D MurgaLua'd
Post: iGame3D Object import and control

I had a longer post, now lost to the ether, a more complex script was created for this demonstration but here's a quick and dirty version to demonstrate object creation at its leanest and direct trans...
iGame3D MurgaLua - General 46 79,798 11-27-2007, 06:34 PM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

[quote=chrimo] What format is used for the moving object? [/quote] The model format for non-static objects is WTF. iGame3D can import 3DS, OBJ, and LWO files and export the WTF file. We also ...
iGame3D MurgaLua - General 46 79,798 11-29-2007, 03:25 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

[quote=chrimo] While playing around I have some more questions: 1. how can I open/run own scripts with your player (cmd line or open requester) ? Currently I have just patches the default "game sc...
iGame3D MurgaLua - General 46 79,798 11-29-2007, 04:02 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D Data Directories

These files and directories must be present  in the package bundle to operate. core.lua should not be edited, but it is useful to read. [img]http://www.igame3d.com/help/directories/packagecontents.p...
iGame3D MurgaLua - General 46 79,798 11-29-2007, 09:10 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

[url=http://www.igame3d.com/faq/]FAQ[/url] is fixed, and here's the current docs. [url=http://www.igame3d.com/help/svnhelp.html]How to check out from SVN[/url] [url=http://www.igame3d.com/help/refer...
iGame3D MurgaLua - General 46 79,798 12-13-2007, 02:55 AM
  Thread: slicing images
Post: RE: slicing images

I'm not having any luck importing any image. Seg fault each time. When clicking on a tile I get a crash with: [code]/bin/murgaLua: miktiles.lua:43: attempt to index field '?' (a nil value) stack tra...
iGame3D MurgaLua - General 43 73,560 02-25-2008, 08:08 AM
  Thread: slicing images
Post: RE: slicing images

I put a print statement at the top of each of your functions, and the only thing that seems to get passed is "move_tile" when clicking on a tile. "load_callback" will fire when attempting to load a...
iGame3D MurgaLua - General 43 73,560 02-25-2008, 07:15 PM
  Thread: slicing images
Post: RE: slicing images

FIXED in load_callback [code] image1 = Fl_Shared_Image.get(fileName,ts*tc,ts*tc) [/code] is the problem [code] image1 = Fl_Shared_Image.get(fileName) [/code] stops the segmentation fault.
iGame3D MurgaLua - General 43 73,560 02-25-2008, 07:31 PM
  Thread: slicing images
Post: RE: slicing images

I get  attempt to index field '?' (a nil value)  at [code]  tile[key-1]:image(value)     tile[key-1]:redraw()[/code] when trying some transparent images. Johns globe example is working fine, tiling...
iGame3D MurgaLua - General 43 73,560 02-25-2008, 08:15 PM
  Thread: slicing images
Post: RE: slicing images

ok that does settle the issue with most files. Some files, I guess with alpha are loading weird. [img]http://lua.igame3d.com/murgaLua/alphastrange.png[/img]
iGame3D MurgaLua - General 43 73,560 02-26-2008, 06:22 AM
Pages (12): « First < Previous 1 2 [3] 4 5 6 7 Next > Last »