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Post Author Forum Replies Views [] Posted
  Thread: MacOS builds - Volunteer needed
Post: RE: MacOS builds - Volunteer needed

I get to here and I think think something is wrong. I should have a murguLua executable yes? On Intel iMac I am only getting Fluid. [code]sh-2.05b# strip bin/MacOs-Intel/fluid sh-2.05b# upx --lz...
iGame3D MurgaLua - General 12 38,477 04-24-2007, 01:36 AM
  Thread: MacOS builds - Volunteer needed
Post: RE: MacOS builds - Volunteer needed

using stdlib.h builds until ... [code]... strip ../bin/murgaLua ../tools/upx --lzma ../bin/murgaLua ../tools/upx: ../tools/upx: cannot execute binary file make[1]: *** [macos] Error 126 make: *** [mac...
iGame3D MurgaLua - General 12 38,477 04-24-2007, 03:57 PM
  Thread: MacOS builds - Volunteer needed
Post: RE: MacOS builds - Volunteer needed

when I executed in terminal [code] mv murgaLua MacOS[/code] the murgaLua application was renamed to "MacOS" [code]mv murgaLua MacOs-Intel[/code] I believe corrects this problem? Ok I am a no...
iGame3D MurgaLua - General 12 38,477 04-25-2007, 12:04 AM
  Thread: MacOS builds - Volunteer needed
Post: RE: MacOS builds - Volunteer needed

[url=http://lua.igame3d.com/murgaLua/igame3dmurgaLuabuild0.zip]Here are my build results with Binaries [/url], I've included the terminal output, because I know that is very exciting stuff :P
iGame3D MurgaLua - General 12 38,477 04-25-2007, 05:09 PM
  Thread: How to advertise?
Post: RE: How to advertise?

This has been tempting to me since I first found the program. I tried to get support for the PPC build at the mac game developers forum early on, no response. I dropped a link on the kids at openl...
iGame3D MurgaLua - General 20 36,939 01-21-2008, 05:31 PM
  Thread: How to advertise?
Post: RE: How to advertise?

I think the major benefit of getting the word out is having more people to test and discover where the weak links are. With just a few of us it takes longer to nail these things down. With a larger gr...
iGame3D MurgaLua - General 20 36,939 01-23-2008, 08:45 AM
  Thread: How to advertise?
Post: RE: How to advertise?

I almost talked myself into going to Washington. Maybe next year with version 1.0 and a better sense of things. Hopefully someone is in the DC area in July to say murgaLua into the right ears.
iGame3D MurgaLua - General 20 36,939 01-31-2008, 08:30 PM
  Thread: Convert bitmap image to ascii
Post: Convert bitmap image to ascii

Heya, I need to convert 256 images to a individual strings of 8x8 ones and zeroes. Is this doable in murgaLua. I found a pc program that does the job, but its going to be about 2100 mouseclicks s...
iGame3D MurgaLua - General 12 30,846 01-09-2009, 11:04 AM
  Thread: Convert bitmap image to ascii
Post: RE: Convert bitmap image to ascii

Hey thanks. Couldn't do ImageMagick as I need a new OS so I purchased Graphic Converter for $35 and it did the magick I needed to do. So I got this 1983 Custom Ascii Character set batch converted to ...
iGame3D MurgaLua - General 12 30,846 01-10-2009, 10:08 PM
  Thread: Convert bitmap image to ascii
Post: RE: Convert bitmap image to ascii

Thanks for the link to the format. I was able to at least parse some colors from a screenshot and create a little random line pattern generator and write a file out. Woohoo! [img]http://aquarius.resid...
iGame3D MurgaLua - General 12 30,846 01-13-2009, 09:31 AM
  Thread: Convert bitmap image to ascii
Post: RE: Convert bitmap image to ascii

No go on the ImageMagick install. After endless time spent trying its a dead end. [url=http://globalmoxie.com/blog/imagemagick-install-osx.shtml]I followed directions here[/url] After frustration...
iGame3D MurgaLua - General 12 30,846 01-14-2009, 04:08 AM
  Thread: Convert bitmap image to ascii
Post: RE: Convert bitmap image to ascii

Well here's the progress. I was able to convert the binary bits of an 1982 bitmap custom font into 3D objects with no effort, once the code was done of course. Looks like this: http://aquarius.resid...
iGame3D MurgaLua - General 12 30,846 01-17-2009, 11:29 AM
  Thread: Convert bitmap image to ascii
Post: RE: Convert bitmap image to ascii

As an experiment I created particle emitters of the 3D from 8-bit characters that that I posted yesterday. Then I started a little BASIC interpreter. [url=http://aquarius.residenteasel.com/aqu...
iGame3D MurgaLua - General 12 30,846 01-18-2009, 04:20 PM
  Thread: drawing graphics in murgaLua
Post: RE: drawing graphics in murgaLua

[img]http://lua.igame3d.com/murgaLua/murgaLuaquadpreview.png[/img] [code]-- draws color cycling polygon squares at mouse windowHeight, windowWidth = 480,480 counter = 0 quads={} qx,qy=0,0 gridSize,qu...
iGame3D MurgaLua - General 16 29,506 06-25-2007, 08:11 PM
  Thread: drawing graphics in murgaLua
Post: RE: drawing graphics in murgaLua

[img]http://lua.igame3d.com/murgaLua/murgarectFpreview.png[/img] Basically the same thing as the quad demo, only using filled rects, and adding a touch of art. [code]-- draws cycle colored filled rec...
iGame3D MurgaLua - General 16 29,506 06-25-2007, 08:25 PM
  Thread: drawing graphics in murgaLua
Post: RE: drawing graphics in murgaLua

[img]http://lua.igame3d.com/murgaLua/murgacirclespreview.png[/img] [code] --- concentric circles at mouse coordinates demo --- mouse delta distance modifies circle height and width windowHeight = 280 ...
iGame3D MurgaLua - General 16 29,506 06-25-2007, 03:29 PM
  Thread: Windows position
Post: RE: Windows position

Christian you big tease, giving us just a screen shot. Start a new thread all about your cool app, and we'll run it through the trial by fire, before it hits the killer robot programming public at ...
iGame3D MurgaLua - General 17 27,602 06-03-2007, 08:52 AM
  Thread: "murgaLua -e string" in Windows and Mac
Post: RE: "murgaLua -e string" in Windows and ...

Looks like it works on Mac. [code]if a~= nil then if a==1 then print("ok") end end[/code] [code] murgaLua -e 'a=1' /Volumes/iGame3D/test.lua [/code] Returned "ok"
iGame3D MurgaLua - General 13 27,055 02-22-2008, 07:17 AM
  Thread: "murgaLua -e string" in Windows and Mac
Post: RE: "murgaLua -e string" in Windows and ...

While we are on the topic, whats the " -e " for anyway. Is there somewhere that explains those arguments?
iGame3D MurgaLua - General 13 27,055 02-28-2008, 07:28 AM
  Thread: murgaLua-0.5.PREVIEW ... Out now
Post: RE: murgaLua-0.5.PREVIEW ... Out now

[url=http://lua.igame3d.com/murgaLua/murga05prv_MacOsIntel.zip]Here's the Mac OS Intel Build[/url] At more stable location. this is the sh file I use to build [code] #!/bin/sh ## murgaPATH is the loc...
iGame3D MurgaLua - General 17 26,819 07-27-2007, 04:00 PM
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