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  Thread: Current state and planned features, please read - UPDATED
Post: RE: Current state and planned features, please rea...

[quote=JohnMurga]I had a test project with Exponent (http://www.exponentcms.org/) about a year ago ... And it worked fantastically, I am thinking I'll do some tests with that and them maybe transfer E...
widged MurgaLua - General 13 21,169 06-12-2007, 07:45 AM
  Thread: gallery of demos updated
Post: RE: gallery of demos updated

[quote=mikshaw] 1) The download link says photo_gallery.lua, but the filename is actually photogallery.lua [/quote] Oups :(. Thanks for letting me know. Corrected. [quote=mikshaw] 2) It seems...
widged MurgaLua - General 7 13,231 06-12-2007, 02:50 AM
  Thread: gallery of demos updated
Post: gallery of demos updated

(I will use this thread to signal updates to the murgalua gallery... if you have contributions to make, please send them along) I added a photo gallery. This is an adaptation of Mikshaw's icon disp...
widged MurgaLua - General 7 13,231 06-11-2007, 10:03 AM
  Thread: match one of three possible substrings?
Post: RE: match one of three possible substrings?

[quote=mikshaw] [code] if string.find(allfiles[i],"%.png$") or string.find(allfiles[i],"%.jpg$") or string.find(allfiles[i],"%.gif$") then [/code] [/quote] The trick is to use regular expressions. Un...
widged MurgaLua - General 3 6,127 06-10-2007, 10:41 PM
  Thread: Current state and planned features, please read - UPDATED
Post: RE: Current state and planned features, please rea...

[quote=JohnMurga]I have just taken a job in Zurich (Switzerland)[/quote] Congrats on the new job :) [quote=JohnMurga]So please bear with me right now.[/quote] :) [quote=JohnMurga]         General ...
widged MurgaLua - General 13 21,169 06-09-2007, 04:31 AM
  Thread: Enumerations
Post: RE: Enumerations

[quote=mikshaw] [quote]FL_WHEN_CHANGED wasn't recognized[/quote] This might be a stupid question, but did you try "fltk.FL_WHEN_CHANGED"?[/quote] That's an excellent point...sorry for the confusion I...
widged MurgaLua - General 5 8,124 06-07-2007, 08:23 AM
  Thread: Enumerations
Post: RE: Enumerations

[quote=iGame3D]Perhaps use the enumerations in a new version of the cxx convertor?[/quote] In fact, it is useful to check out the list of numbers as not all flags seem to be understood in murgalua....
widged MurgaLua - General 5 8,124 06-07-2007, 07:11 AM
  Thread: Windows position
Post: RE: Windows position

[quote=chrimo]We should do the same for murgaLua.[/quote] yeah, I had the same thought... and prepared the ground [url=http://www.widged.com/murgalua/gameengine/]murgalua tile engine[/url] I won't h...
widged MurgaLua - General 17 27,602 06-06-2007, 08:52 AM
  Thread: group demo
Post: RE: group demo

Same status for the stuff I put here. I am a complete rookie :) For ease of use, all demo code I provided in this forum has been added to the [url=http://www.widged.com/murgalua/gallery/]murgalua gal...
widged MurgaLua - General 3 6,208 06-06-2007, 08:02 AM
  Thread: Windows position
Post: RE: Windows position

We should probably stop writing here and rather create a thread "game programming in murgalua" Anyway another forum could be created (parallel to the "general")?
widged MurgaLua - General 17 27,602 06-06-2007, 03:55 AM
  Thread: Windows position
Post: RE: Windows position

I was planning to do something of the like myself. In fact, I wanted to take advantage of the creative commons "free remix" license, to rewrite the tonypia tutorial to work with murgalua. You can f...
widged MurgaLua - General 17 27,602 06-06-2007, 03:53 AM
  Thread: Windows position
Post: RE: Windows position

[quote=chrimo]Has anbody else a working solution or ideas to realize this ?[/quote] No working solution in murgalua For an excellent tutorial [url=http://www.tonypa.pri.ee/tbw/start.html]Tile-Based ...
widged MurgaLua - General 17 27,602 06-06-2007, 03:43 AM
  Thread: Different redraw behaviors with different box types
Post: RE: Different redraw behaviors with different box ...

On skinning, what would be really cool would be to be able to have a transparent window. Something that would allow to write widget types of apps. See [url=http://www.widgetgallery.com/]konfabulator...
widged MurgaLua - General 6 11,541 06-06-2007, 03:29 AM
  Thread: Different redraw behaviors with different box types
Post: RE: Different redraw behaviors with different box ...

[quote=mikshaw]I assume the clock is a unique situation, and you wouldn't need to force redraw on most interactive widgets?[/quote] Anytime you use a "NO_BOX" or "FRAME" type (boxes with no backgroun...
widged MurgaLua - General 6 11,541 06-06-2007, 03:22 AM
  Thread: Different redraw behaviors with different box types
Post: RE: Different redraw behaviors with different box ...

[quote=widged]Any tip on how to achieve this?[/quote] Well, you could use wait rather than run, so to get some control on your redraw. Great suggestion! [code]ww=180 --window dims wh=200 gw=ww-20 ...
widged MurgaLua - General 6 11,541 06-06-2007, 01:32 AM
  Thread: Windows position
Post: RE: Windows position

[quote=chrimo]I've finished today my working NXTLuaSim and I'd like to give it away :D Problem: I'm no Software Developer and the code is extrem ugly and should be reviewed and cleaned before using it...
widged MurgaLua - General 17 27,602 06-06-2007, 12:54 AM
  Thread: Using callbacks to move objects on the screen
Post: RE: Using callbacks to move objects on the screen

to know if the mouse is up or down: [code]but = fltk:Fl_Button(10,wh-30,80,22,"a button"); but:when(1); but:callback(function(self)   message = "down"   if (Fl:event() == 2) then message ="up...
widged MurgaLua - General 10 16,296 06-06-2007, 12:29 AM
  Thread: Using callbacks to move objects on the screen
Post: RE: Using callbacks to move objects on the screen

[quote=JohnMurga] OK, I'll have to think about how to implement the "handle" functionality. [/quote] A quick hack, this will react to the button being pressed down as well as up. These fltk const...
widged MurgaLua - General 10 16,296 06-05-2007, 11:42 PM
  Thread: group demo
Post: RE: group demo

Better UI Replace this: [code]but_show = fltk:Fl_Button(10,wh-30,50,22,"show"); but_show:callback(function()   group:show() end) but_hide = fltk:Fl_Button(75,wh-30,50,22,"hide"); but_hid...
widged MurgaLua - General 3 6,208 06-05-2007, 11:20 PM
  Thread: Demo files
Post: RE: Demo files

Consider it as a thanks for your hard work ;-).
widged MurgaLua - General 2 4,897 06-05-2007, 11:06 PM
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