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Post Author Forum Replies Views Posted []
  Thread: Callback typecast removal
Post: Callback typecast removal

Hi, It's possible to set the callbacks of the GUI elements already in fluid, however when the resulting .cxx file is converted to .lua, the C++ typecast (Fl_Callback*) is also copied to the lua fil...
Tobi MurgaLua - General 2 20,816 05-06-2007, 07:35 PM
  Thread: Callback typecast removal
Post: RE: Callback typecast removal

OK, this is the solution: In the convertFluidToMurgaLua.lua file in line 101 the pattern in the gsub method has an error. Here's the corrected version: [code] currentLine = string.gsub(currentLi...
Tobi MurgaLua - General 2 20,816 05-08-2007, 03:37 AM
  Thread: Little converter script enhancement
Post: Little converter script enhancement

Hello folks! The current convertFluidToMurgaLua.lua script has problems with objects that have a custom name (you can set an object's name in the Name field of the C++ tab). It does not replace th...
Tobi MurgaLua - General 0 17,616 05-11-2007, 01:07 AM
  Thread: build problems on amd64
Post: RE: build problems on amd64

Hi, maybe your compiler is set too pedantic. Try setting the -fms-extensions and -fpermissive compiler flags Are you using GCC via MingW ?
Tobi MurgaLua - General 3 22,110 05-11-2007, 04:44 PM
Shy Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

Hello, yes it looks like a leopard problem. Probably some small things need to be fixed in the xcode project file to get it to work. Too bad none of us devs is on 10.5 yet. Looks like I need to up...
Tobi MurgaLua - General 46 79,814 11-25-2007, 04:36 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

Oh, by the way, the player app that comes with the svn checkout is NOT the one to execute. It is used for a framework embedding workaround in a post-link phase. So you always need to build the player ...
Tobi MurgaLua - General 46 79,814 11-25-2007, 05:37 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

Hi Christian, You can use PNGs (and only PNGs) for your textures. Those textures can be applied to both dynamic objects and the static world, ie brickwalls. We'd be glad to see some robot action h...
Tobi MurgaLua - General 46 79,814 11-28-2007, 06:04 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

Thanks for testing that. Hm, ok, then it might not be newton. I guess we need to buy Leopard to sort out the problems. But so you can still try iGame3D I have uploaded the universal binary build of t...
Tobi MurgaLua - General 46 79,814 11-28-2007, 07:11 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

Great! At least it runs under Leopard, getting it to build with new xcode should be straightforward once we upgrade. Be sure to check out the iFly, FPS and SquigLand levels in the player ;-) W,A,S...
Tobi MurgaLua - General 46 79,814 11-28-2007, 07:43 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

Ah, good to see Bill came up with one of his magic huge posts :) Just to be sure: Chris, did you checkout both the "ig3d_mac_xcode" module and the "Data" module? If not, you need to checkout th...
Tobi MurgaLua - General 46 79,814 11-29-2007, 07:07 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

Ah, you checked out the whole thing. The mac source (ig3d_mac_xcode), the Windows source (ig3d_win_mingw) and the Data folder. Our idea was that the user would only checkout the source of his pa...
Tobi MurgaLua - General 46 79,814 11-29-2007, 07:45 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

Yes, you can change the search path for the data folder. To do this, put something like this into the game script.lua inside the Data folder of the player bundle. setSceneInfo(IG3D_ROOT, "/Users...
Tobi MurgaLua - General 46 79,814 11-29-2007, 07:52 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

Hey folks, To make life easier and reduce confusion here is the guide on how to check out iGame3D on OS X and on Windows. On both systems you will need Subversion (svn). Under Mac OS X open up a...
Tobi MurgaLua - General 46 79,814 12-03-2007, 07:09 AM
  Thread: Fluid to lua converter
Post: Fluid to lua converter

Hey folks, I thought you might be interested in this little fluid file (.fl) to Lua script (.lua) converter I made. You can download it here: [url]http://www.igame3d.de/fluid_parser.zip[/url] B...
Tobi MurgaLua - General 15 25,649 12-19-2007, 07:55 AM
  Thread: Fluid to lua converter
Post: RE: Fluid to lua converter

Ok, added textcolor, selection_color and labelfont. When the parser does not recognize an attribute, it will put that a comment in the lua file and might break at that point. New parser online a...
Tobi MurgaLua - General 15 25,649 12-20-2007, 01:38 AM
  Thread: Fluid to lua converter
Post: RE: Fluid to lua converter

OK, I tried compiling it on another windows machine with MSYS and got the same erros, dunno why it worked on that other machine but whatever, it's now fixed. The source is updated now and a windows...
Tobi MurgaLua - General 15 25,649 12-27-2007, 09:52 PM
  Thread: Fluid to lua converter
Post: RE: Fluid to lua converter

There's a new version with windows and mac binary. It now handles groups correctly! Link is still: [url=http://www.igame3d.de/fluid_parser.zip]http://www.igame3d.de/fluid_parser.zip[/url] Tobi
Tobi MurgaLua - General 15 25,649 01-29-2008, 08:14 AM
  Thread: Fluid to lua converter
Post: RE: Fluid to lua converter

[quote=JohnMurga] Hi, I was playing with the fluid_parser and I was wondering how easy it would be to change it so that it is able to cope with menu entries, as murgaLua 0.6 can now has all the sa...
Tobi MurgaLua - General 15 25,649 02-08-2008, 01:50 AM
  Thread: MurgaLua 0.6.6
Post: RE: MurgaLua 0.6.6

Thanks John for putting in that file copying functionality, it works great! There is a problem building murgaLua on Leopard though. The files generated from file2c namely murgaLuaLib-temp.c and socke...
Tobi MurgaLua - General 6 9,396 04-09-2008, 07:20 AM
  Thread: Fluid to lua converter
Post: RE: Fluid to lua converter

There is a new version of the Fluid parser available [url=http://www.igame3d.de/fluid_parser.zip]here[/url]. 1. It now automatically adds instructions for showing windows and also puts in Fl:run() ...
Tobi MurgaLua - General 15 25,649 04-23-2008, 04:35 AM