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Post Author Forum Replies Views Posted []
  Thread: 64 bit Linux build?
Post: RE: 64 bit Linux build?

I'd like to see that as well. In the meantime i got the 32-bit build running by adding whatever 32-bit dependencies it complains about. I don't know which ones it needs now...basically i just ran the...
mikshaw MurgaLua - General 2 87,747 04-18-2015, 02:07 AM
  Thread: FINALLY - A new release
Post: RE: FINALLY - A new release

Excellent news! I'm putting most of my energy on an animation project for the next couple of weeks, but i'm definitely going to get into this afterward. I've been intending to get a Raspberry Pi soo...
mikshaw MurgaLua - General 9 492,025 03-26-2014, 02:08 AM
  Thread: New Releases
Post: RE: New Releases

I'm not sure what's become of the 0.7.5 link, but i can tell you that the project isn't dead. John posted here just a couple of weeks ago saying that there will be another release. You have to underst...
mikshaw MurgaLua - General 6 425,720 01-26-2014, 10:47 AM
  Thread: Undocumented feature for Windows users
Post: RE: Undocumented feature for Windows users

Something i've thought about from time to time is the all-in-one mode of packaging murgaLua...can't say i've ever understood the logic behind that. In just about any other project with multiple binary...
mikshaw MurgaLua - General 4 421,249 01-08-2014, 04:47 AM
  Thread: basic wacom mapper (linux/osx-i-assume)
Post: RE: basic wacom mapper (linux/osx-i-assume)

did some more work on it....now it should automatically create a list of monitors (assuming monitor names are all one or more uppercase letters followed by zero or one digits), and if a monitor is co...
mikshaw MurgaLua - General 2 385,776 01-01-2014, 07:26 AM
  Thread: Happy Holidays 2013
Post: RE: Happy Holidays 2013

Happy new year =o)
mikshaw MurgaLua - General 1 365,848 01-01-2014, 02:54 AM
  Thread: basic wacom mapper (linux/osx-i-assume)
Post: basic wacom mapper (linux/osx-i-assume)

Long time since i've done any coding, but i needed a small and simple way to switch my wacom stylus back and forth between monitors. This script can probably use some tweaks and features, but it works...
mikshaw MurgaLua - General 2 385,776 01-01-2014, 02:30 AM
  Thread: Starved resources
Post: RE: Starved resources

Maybe try adding Fl:check() before you run the executable. Also, Fltk has a built-in message dialog function, so unless you want something that looks a particular way you can use this fltk.fl_messag...
mikshaw MurgaLua - General 3 717,811 05-24-2013, 04:41 AM
  Thread: Wake on Lan
Post: RE: Wake on Lan

I've never had a desire for wake-on-lan yet, but i do like this script. I particularly like the checkIPv4() function. If you don't mind, i would like to stash it into my collection of code chunks fo...
mikshaw MurgaLua - General 2 752,058 01-31-2013, 06:17 AM
  Thread: idea not yet in progress - gifsicle gui
Post: RE: idea not yet in progress - gifsicle gui

Not sure if this project is ever going to get off the ground. I recently tried a program called Pencil, and it has gotten me much more interested in developing hand-drawn animations rather than messi...
mikshaw MurgaLua - General 1 747,076 02-15-2012, 07:11 AM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool

Debian Wheezy. Can't recall having any issues since switching from DSL/TinyCore, although I might have needed to install a c library other than the default, but that's not an uncommon thing. Still...
mikshaw MurgaLua - General 109 1,258,070 12-11-2011, 03:34 AM
  Thread: murgaLua color/image
Post: RE: murgaLua color/image

As far as minimizing goes, the nearest thing I can think of is window:iconize() -- "window" being the name of your window. My desktop doesn't have a taskbar, so I haven't done anything related to min...
mikshaw MurgaLua - General 5 787,394 11-10-2011, 04:17 PM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool

I can't believe I let that sit for three years! The original post is now updated with a link to beta 4 =o) I'm still playing with this here and there for a few minutes at a time, but I haven't do...
mikshaw MurgaLua - General 109 1,258,070 11-10-2011, 06:24 AM
  Thread: murgaLua color/image
Post: RE: murgaLua color/image

I'm guessing you are using Fluid and converting it to Lua. Honestly I don't know a thing about using Fluid, and the code that comes from it looks unusual to me. One thing, for example, is the excess...
mikshaw MurgaLua - General 5 787,394 11-10-2011, 06:15 AM
  Thread: MurgaLua 0.7.0 RC1
Post: RE: MurgaLua 0.7.0 RC1

[quote=jpjacobs] Maybe it wouldn't be a bad idea to launch some call for showcase applications or even small snippets highlighting all possibilities murgaLua offers?[/quote] I keep thinking I should...
mikshaw MurgaLua - General 25 796,781 10-11-2011, 03:16 PM
  Thread: idea not yet in progress - gifsicle gui
Post: idea not yet in progress - gifsicle gui

So it's been over a month without a new post here, so I thought I'd say hi. I've been using Gimp and/or Blender to do most of my gif animation, with gifsicle to optimize, and it works alright mostl...
mikshaw MurgaLua - General 1 747,076 09-27-2011, 01:10 AM
  Thread: screen corruption issue
Post: RE: screen corruption issue

That's odd. I looked at it again, quickly, and can't see anything wrong with it. I have no experience using Fltk in modules, so for all I know maybe there's an issue with that. I tried moving the...
mikshaw MurgaLua - General 9 560,818 07-31-2011, 01:40 PM
  Thread: screen corruption issue
Post: RE: screen corruption issue

Okay, taking another look at it I'm finally seeing the corruption you were talking about. I thought that might have been intended behavior, and thought the corruption was the window failing to redraw...
mikshaw MurgaLua - General 9 560,818 07-31-2011, 10:46 AM
  Thread: screen corruption issue
Post: RE: screen corruption issue

Sometimes widgets don't seem to redraw properly even when explicitly calling redraw()....I assume that would be a bug, unless there's some cases where the redraw is called too soon, maybe...just guess...
mikshaw MurgaLua - General 9 560,818 07-31-2011, 10:26 AM
  Thread: Response from Message Box
Post: RE: Response from Message Box

Are you aware that Fltk has a built-in dialog that can be used in this way? The fl_choice dialog prevents access to its parent window until a choice is made, either by selection of one of the choices...
mikshaw MurgaLua - General 5 528,540 07-31-2011, 01:11 AM
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