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  Thread: Build process
Post: RE: Build process

What does fltk-config tell you? Maybe it's pointing to /usr/local/include or something like that.
mikshaw MurgaLua - General 9 33,849 12-23-2010, 01:42 AM
  Thread: FL_SCREEN, monospace
Post: RE: FL_SCREEN, monospace

John: You didn't point out the fact that I had forgotten Fltk has FL_COURIER and FL_COURIER_BOLD. I've been thinking for months that FL_SCREEN is what Fltk uses for monospace. That should teach me n...
mikshaw MurgaLua - General 3 7,249 12-08-2010, 04:01 AM
  Thread: ascii art viewer
Post: RE: ascii art viewer

Some additions and some reorganization/cleanup. You can now swap foreground and background colors (key "x"). User-set variables are all in one place, including hotkeys. Changed default cd key to "o" ...
mikshaw MurgaLua - General 8 40,310 12-08-2010, 03:53 AM
  Thread: feedback please
Post: RE: feedback please

That makes some amount of sense to me, though it will take some time and experimentation for it to sink in. I incorrectly assumed Fl_Color constants were used simply to store a Fltk color index, wh...
mikshaw MurgaLua - General 12 22,310 12-07-2010, 01:37 AM
  Thread: feedback please
Post: RE: feedback please

On a possibly related note... I tried to set the default selection color and ran into this problem then as well. Non of these worked...resulted either in black or 128-0-0 Fl:set_color(fltk.FL_SEL...
mikshaw MurgaLua - General 12 22,310 12-06-2010, 08:08 AM
  Thread: ascii art viewer
Post: RE: ascii art viewer

No idea if this will work better. It's worse for me, but only because of my aforementioned wm limitations. It's funny it doesn't work if I resize art to the window's position and size before going...
mikshaw MurgaLua - General 8 40,310 12-06-2010, 01:44 AM
  Thread: ascii art viewer
Post: RE: ascii art viewer

Hmm...maybe I should try putting in the original (pre-release) fullscreen function as an option, to see if that influences it. When you say "big file", how big are you talking? My largest files ar...
mikshaw MurgaLua - General 8 40,310 12-06-2010, 01:25 AM
  Thread: ascii art viewer
Post: RE: ascii art viewer

I think I might have fixed it. Having two menu items using the same callback was somehow causing trouble....most likely me not handling the concept properly. Added change directory ("c" key), and as...
mikshaw MurgaLua - General 8 40,310 12-05-2010, 02:30 PM
  Thread: ascii art viewer
Post: RE: ascii art viewer

Does this one work better? I switched the individual hotkey buttons to a single menu_bar, which seems to be a little cleaner. EDIT: When trying to add a "change directory" function (not included he...
mikshaw MurgaLua - General 8 40,310 12-05-2010, 09:43 AM
  Thread: ascii art viewer
Post: RE: ascii art viewer

Well, its keyboard control is definitely patched together in an unusual way, so I'm not too surprised that it failed. The file list is supposed to disappear in fullscreen, but I guess it's pointles...
mikshaw MurgaLua - General 8 40,310 12-05-2010, 08:20 AM
  Thread: ascii art viewer
Post: ascii art viewer

While working on another project I got an idea for this, so figured I'd try it out. My regular text editor (vim) isn't suited for viewing high-res ascii art as it is presently configured...I use a li...
mikshaw MurgaLua - General 8 40,310 12-05-2010, 06:02 AM
  Thread: table reset
Post: RE: table reset

That's what I was hoping for =o) Thanks.
mikshaw MurgaLua - General 2 5,865 12-04-2010, 01:37 PM
Question Thread: table reset
Post: table reset

I'm working on a script that loads external scripts into it, and trying to figure out the best way to handle arbitrary variable names and memory usage. What I have at the moment is a table in the mai...
mikshaw MurgaLua - General 2 5,865 12-04-2010, 01:37 AM
  Thread: feedback please
Post: RE: feedback please

That's a really good demonstration of the problem, and would be a really good demonstration in general =o) This is another good example of something i'd enjoy doing if I didn't suck at maths.
mikshaw MurgaLua - General 12 22,310 11-30-2010, 01:55 PM
  Thread: FL_SCREEN, monospace
Post: RE: FL_SCREEN, monospace

I thought it might be more effective to use some less specific source, since I think this is more of an operating system matter than a FLTK one. For example, someone who has an essentially vanilla Wi...
mikshaw MurgaLua - General 3 7,249 10-26-2010, 12:07 AM
  Thread: FL_SCREEN, monospace
Post: FL_SCREEN, monospace

I just noticed that my current Debian system does not display FL_SCREEN font any differently than FL_HELVETICA. When I was using a non-Xft version of murgaLua, I had set the fltk.font X resource to t...
mikshaw MurgaLua - General 3 7,249 10-25-2010, 01:32 AM
  Thread: Vim syntax file
Post: RE: Vim syntax file

An update for MurgaLua 0.7.0 Still kinda sloppy, still incomplete, but still works. [s]murga-projects.com/forum/attachment.php?aid=62[/s] updated file at top EDIT: I added the fann stuff to my own co...
mikshaw MurgaLua - General 7 16,239 10-23-2010, 02:20 PM
  Thread: Solitaire
Post: RE: Solitaire

That's really impressive. I'm definitely going to be messing with your code =o) Drag-and-drop shouldn't be as complicated as we've seen in past tests, since you'd have specific drop coordinates. ...
mikshaw MurgaLua - General 3 6,972 10-22-2010, 12:46 AM
  Thread: MurgaLua 0.7.0 RC1
Post: RE: MurgaLua 0.7.0 RC1

I never noticed io.stdin until you added the example in this RC That will likely have many uses. It seems to work as expected with Linux pipes =oD
mikshaw MurgaLua - General 25 796,978 10-13-2010, 01:37 PM
  Thread: murgaLua 0.7.0 coming soon
Post: RE: murgaLua 0.7.0 coming soon

I'd click the "like" button multiple times, if there was a "like" button.
mikshaw MurgaLua - General 26 49,754 10-11-2010, 03:28 AM
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