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Post Author Forum Replies Views Posted []
  Thread: Fonts in murgaLua (or FLTK)
Post: RE: Fonts in murgaLua (or FLTK)

I just remembered that I've been using the non-xft version of murgaLua on linux, which doesn't use freetype fonts. After trying the above example with the xft version, the bitmap terminus font didn't ...
mikshaw MurgaLua - General 8 11,923 07-09-2007, 02:36 PM
  Thread: (very) basic slideshow
Post: RE: (very) basic slideshow

I removed the "button" widget and made "display" a button instead of a box, so the blackout no longer occurs. I have no idea why I decided to separate the display from the button in the first place, b...
mikshaw MurgaLua - General 9 22,336 07-06-2007, 06:29 AM
  Thread: (very) basic slideshow
Post: RE: (very) basic slideshow

I'm not sure right now what that black would be, but it will be in development for a while so I'll definitely look into it. I'm hoping eventually to replace my use of gqview with this, at least for th...
mikshaw MurgaLua - General 9 22,336 07-03-2007, 12:56 PM
  Thread: (very) basic slideshow
Post: RE: (very) basic slideshow

Update using the new murgaLua.createFltkTimer() in murgaLua 0.5. It's much nicer now =o) Also added a file list, but it hasn't been thoroughly tested. [code]#!/usr/bin/murgaLua -- simple image vi...
mikshaw MurgaLua - General 9 22,336 07-03-2007, 04:57 AM
  Thread: murgaLua-0.5.PREVIEW ... Out now
Post: RE: murgaLua-0.5.PREVIEW ... Out now

initial reaction: I love the timer. I was trying to think of a need for murgaLua.getHostOsName(). It could be very useful when combined with os.execute or io.popen.
mikshaw MurgaLua - General 17 27,212 07-03-2007, 12:38 AM
  Thread: FLTK Graphics Functions
Post: RE: FLTK Graphics Functions

I didn't know 'for' could go backward, or that you could change the step amount. That's more than payback for fullscreen =o)
mikshaw MurgaLua - General 3 13,410 06-30-2007, 04:57 PM
  Thread: removing/replacing widgets
Post: RE: removing/replacing widgets

Yes, that does stop the segfaults. Thank you very much for this help. One thing I should mention relating to my original post: In order to dynamically replace the removed widget with a new one, appa...
mikshaw MurgaLua - General 6 9,299 06-30-2007, 04:49 PM
  Thread: FLTK Graphics Functions
Post: RE: FLTK Graphics Functions

How delightfully obnoxious =o) I added this to the end, just above the callback loop, to control the background color and fullscreen from the commandline: [code]for i=1,table.getn(arg) do if arg[i...
mikshaw MurgaLua - General 3 13,410 06-30-2007, 12:52 AM
  Thread: removing/replacing widgets
Post: RE: removing/replacing widgets

It seems to work for me. Thank you. I didn't try your example, but used delete_widget() after hiding the widget I was already testing (a browser). There is still a strange behaviour causing a segfaul...
mikshaw MurgaLua - General 6 9,299 06-29-2007, 08:26 AM
  Thread: removing/replacing widgets
Post: removing/replacing widgets

I've been struggling with a way to dynamically replace existing widgets or groups of widgets. Fl:delete_widget() causes a segmentation fault, which I assume is my main problem with this task. The FLT...
mikshaw MurgaLua - General 6 9,299 06-29-2007, 02:01 AM
  Thread: Current state and planned features, please read - UPDATED
Post: RE: Current state and planned features, please rea...

hmmmm.....that looks like audio stuff =o)
mikshaw MurgaLua - General 13 21,476 06-27-2007, 04:51 PM
  Thread: Timing and drawing ... UPDATED
Post: RE: Timing and drawing ... UPDATED

Excellent! Now that animation is surely possible, i guess it's time to start playing around with some unnecessary eyecandy =o) Thanks very much for this. And thanks in advance for murgaLua.slee...
mikshaw MurgaLua - General 1 6,446 06-27-2007, 10:21 AM
  Thread: drawing graphics in murgaLua
Post: RE: drawing graphics in murgaLua

That last one is awesome! Next step would be to give the squares a random size with overlap =o) The circles demo segfaults on my system.
mikshaw MurgaLua - General 16 29,903 06-27-2007, 12:21 AM
  Thread: introduce myself
Post: RE: introduce myself

Hi chuckt The instructions are available in the README, but the dependencies are not listed there. The most visible necessities are listed on the murgaLua.html page: * The FLTK toolkit (1.1.x). * L...
mikshaw MurgaLua - General 2 5,049 06-26-2007, 02:22 AM
  Thread: animations in murgalua
Post: RE: animations in murgalua

That's pretty cool. I definitely have to look into that autoplay. Unfortunately it will need some tweaks to work on my system. The animation doesn't "animate", in that there is usually a set number ...
mikshaw MurgaLua - General 10 25,562 06-25-2007, 11:31 AM
  Thread: (very) basic slideshow
Post: RE: (very) basic slideshow

The timing is a half-baked hack, which still needs work or replacement Originally it used socket.sleep() only, but every event, including exit, had to wait the length of the sleep time before perform...
mikshaw MurgaLua - General 9 22,336 06-25-2007, 11:17 AM
  Thread: (very) basic slideshow
Post: RE: (very) basic slideshow

Messed around with it some more. I still haven't gotten a good delay going on; in fact the current one seems to be more annoying than the previous, but I'm taking a break from it for a while. It's ...
mikshaw MurgaLua - General 9 22,336 06-25-2007, 05:02 AM
  Thread: Fonts in murgaLua (or FLTK)
Post: RE: Fonts in murgaLua (or FLTK)

Fl:set_font(<font_name or number>,<new_font> ) For font names/numbers, consult the enumerations.html file. I have no idea how system font names translate to different platforms. On Linux I can ...
mikshaw MurgaLua - General 8 11,923 06-24-2007, 03:33 PM
  Thread: (very) basic slideshow
Post: RE: (very) basic slideshow

ahhh... I added "if Fl:event(fltk.FL_PUSH) then break end" to the while loop, and it closes immediately (usually). There seems to be some issue with pressing Esc and then clicking, but it usually wor...
mikshaw MurgaLua - General 9 22,336 06-24-2007, 12:53 PM
  Thread: (very) basic slideshow
Post: (very) basic slideshow

This is an extension of the animation test from earlier today, with inspiration from John's work with drawing objects. I'm really looking forward to murgaLua 0.5, because this socket.sleep() function...
mikshaw MurgaLua - General 9 22,336 06-24-2007, 08:55 AM