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  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool

The external editor has been put back in. It requires the user to either edit the main script or set a variable on the commandline (murgaLua -e "ext_editor=[[something]]" widgets.lua) The added button...
mikshaw MurgaLua - General 109 1,259,352 03-30-2008, 06:14 AM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool

Most of them will work fine as-is, but those that use the images directory need the directory added to them (there are 7 or 8 of them, I think). The old version of the demos package had all of the ...
mikshaw MurgaLua - General 109 1,259,352 03-30-2008, 08:35 AM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool

There seems to be a problem with uploads on the forum today, so I wasn't able to put beta4 Current changelog:[quote]2008-04-01: * Dropped support for murgaLua below 0.6 * File lis...
mikshaw MurgaLua - General 109 1,259,352 04-02-2008, 07:40 AM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool

Debian Wheezy. Can't recall having any issues since switching from DSL/TinyCore, although I might have needed to install a c library other than the default, but that's not an uncommon thing. Still...
mikshaw MurgaLua - General 109 1,259,352 12-11-2011, 03:34 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

A couple of anchors in the FAQ don't seem to work: How can I start iGame3D applications? Is there a 'Hello World' for iGame3D Player?
mikshaw MurgaLua - General 46 79,744 12-12-2007, 02:47 PM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

[quote]Yes... Tobi posted a "Hello World" in a previous post in this tread...[/quote]Sorry, maybe I should have quoted or something. I wasn't asking a question =o)
mikshaw MurgaLua - General 46 79,744 12-13-2007, 01:31 AM
  Thread: slicing images
Post: RE: slicing images

[quote]setting hidden = 0 at outside the functions solves That crash[/quote]I wonder if there might be a difference in the way variables are created. In Linux it seems that a global variable can be cr...
mikshaw MurgaLua - General 43 73,514 02-25-2008, 12:22 PM
Question Thread: slicing images
Post: slicing images

I wonder if anyone knows if it's possible to slice up a single image in FLTK, specifically apply one portion of an image to one widget and another portion to a different image? I was looking at dra...
mikshaw MurgaLua - General 43 73,514 01-26-2008, 06:28 AM
  Thread: slicing images
Post: RE: slicing images

sweet! Thanks. I don't consider that unfortunate at all =o)
mikshaw MurgaLua - General 43 73,514 01-26-2008, 08:51 AM
  Thread: slicing images
Post: RE: slicing images

No rush at all. I'm just playing around with the scrambling and the detection of a completed puzzle, and that's all I planned to do on that project until the next murgaLua release.
mikshaw MurgaLua - General 43 73,514 01-27-2008, 07:26 AM
  Thread: slicing images
Post: RE: slicing images

Well, it seems to be working very well. Thank you! Here is a new improved version including the new getTiles() NOTE: I tested the previous version once in Windows, and the desktop froze. I don't k...
mikshaw MurgaLua - General 43 73,514 02-25-2008, 05:49 AM
  Thread: slicing images
Post: RE: slicing images

[quote]image1 = Fl_Shared_Image.get(fileName,ts*tc,ts*tc) is the problem image1 = Fl_Shared_Image.get(fileName) stops the segmentation fault.[/quote] Well that really sucks. I was counting on the ...
mikshaw MurgaLua - General 43 73,514 02-25-2008, 10:26 PM
  Thread: slicing images
Post: RE: slicing images

I found a partial solution to the segfault. Using the data() method that John demonstrated in imageDecodingTest.lua, I was able to limit the image depth to 3, which messes up the look of transparent i...
mikshaw MurgaLua - General 43 73,514 02-26-2008, 04:47 AM
  Thread: slicing images
Post: RE: slicing images

I'm assuming that's from the extra channel, but I don't want to say for sure. All I know is that is a result of forcing a color depth of 3 on images that would normally be 4. (i guess maybe those numb...
mikshaw MurgaLua - General 43 73,514 02-26-2008, 10:41 PM
  Thread: slicing images
Post: RE: slicing images

[quote]I guess the Fl_Shared_Image.get method returns (obviously) an RGBA image (when the loaded image contains an alpha channel). It might work better when you use Fl_PNG_Image() instead. It is suppo...
mikshaw MurgaLua - General 43 73,514 02-27-2008, 07:08 AM
  Thread: slicing images
Post: RE: slicing images

[quote]myImages = image1:getTiles(ts,ts) prevented the destruction of the the image as posted previously.[/quote]Yes, that's how I had it originally, but was the cause of my original problem...crashi...
mikshaw MurgaLua - General 43 73,514 02-27-2008, 07:18 AM
  Thread: slicing images
Post: RE: slicing images

That sounds reasonable. I'll test it out after dinner. Thank you again.
mikshaw MurgaLua - General 43 73,514 02-27-2008, 08:31 AM
  Thread: slicing images
Post: RE: slicing images

I didn't test yet. I have to learn about the offscreen drawing functions first, and since I got kinda buzzed at dinner I lost my ability to grasp new concepts =op There is one thing I'm curious about...
mikshaw MurgaLua - General 43 73,514 02-27-2008, 12:40 PM
  Thread: slicing images
Post: RE: slicing images

Your last mod of the load function, Bill, initially sets the image on a separate window, resizing it at that time. The size of the copy therefore doesn't need to be specified. Do you think setting ...
mikshaw MurgaLua - General 43 73,514 02-27-2008, 11:51 PM
  Thread: slicing images
Post: RE: slicing images

I believe I found a solution to the alpha problem. I haven't looked into the last post by juergen, but the solution seems to be related. The Fl_RGB_Image() line was definitely incorrect. To fix it I o...
mikshaw MurgaLua - General 43 73,514 02-28-2008, 04:55 AM
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