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  Thread: slicing images
Post: RE: slicing images

It's still crashing when the tile size is "too big" for the number of tiles used (I don't know what makes it too big). So far I haven't had any success creating an offscreen image as John suggested.....
mikshaw MurgaLua - General 43 73,003 02-28-2008, 08:04 AM
  Thread: slicing images
Post: RE: slicing images

I'm just guessing here, but I think maybe RGB/RGBA images require either fl_draw_image() or fl_read_image() rather than fl_draw()
mikshaw MurgaLua - General 43 73,003 02-28-2008, 07:29 PM
  Thread: slicing images
Post: RE: slicing images

All I can say is that alpha is mentioned in fl_read_image(), but I don't yet know how to use it. [quote]uchar *fl_read_image(uchar *p, int X, int Y, int W, int H, int alpha = 0); Read a RGB(A) i...
mikshaw MurgaLua - General 43 73,003 02-29-2008, 05:42 AM
  Thread: slicing images
Post: RE: slicing images

[quote]How do you create a buffer ?[/quote]I know less about that than you. I tried modifying the offScreen example to use an image rather than shape, but got nowhere. It looks like it would require t...
mikshaw MurgaLua - General 43 73,003 02-29-2008, 11:36 PM
  Thread: slicing images
Post: RE: slicing images

[quote]Of course you know it! you used it in your sliding puzzle. (remember what data() returns)[/quote]Not really. That was a direct copy of one of John's examples. I thought I understood *what* it w...
mikshaw MurgaLua - General 43 73,003 03-01-2008, 06:57 AM
  Thread: slicing images
Post: RE: slicing images

Well, I'm finally making some progress! Although I still don't understand using offscreen buffers for storing image data (as in data from loaded image files), I realized that I don't need it for this...
mikshaw MurgaLua - General 43 73,003 03-01-2008, 09:20 AM
  Thread: UPDATED murgaLua build
Post: RE: UPDATED murgaLua build

I'm downloading now, but wanted to respond to your post anyway [quote]I took the feedback around the suckyness of menus seriously and have implemented proper callbacks as well as making the Fl_Menu...
mikshaw MurgaLua - General 29 49,276 01-21-2008, 09:26 AM
  Thread: UPDATED murgaLua build
Post: RE: UPDATED murgaLua build

Oh.... which_is_it is a function inside the tableNavigator script. I can't say if that might help in debugging, but perhaps in the future we could make the navigator ignore itself?
mikshaw MurgaLua - General 29 49,276 01-21-2008, 09:33 AM
  Thread: UPDATED murgaLua build
Post: RE: UPDATED murgaLua build

[quote]ltn12 is part of luaSocket ... Filters and sources ... Why do you ask ?[/quote]I was just curious. I don't remember seeing it before. I "fixed" (actually just ignored) both the what_is_it c...
mikshaw MurgaLua - General 29 49,276 01-21-2008, 10:21 AM
  Thread: UPDATED murgaLua build
Post: RE: UPDATED murgaLua build

I love the way menu creation works now. You can use the same method that worked in previous versions for redundant menus, but now that method can be either replaced or refined very easily with the ext...
mikshaw MurgaLua - General 29 49,276 01-21-2008, 12:12 PM
  Thread: UPDATED murgaLua build
Post: RE: UPDATED murgaLua build

I just noticed that my kluge for jumbled text only works for strings in functions...silly oversight. I fixed it for (hopefully) all strings by making a change to the lookittable function: [code]else...
mikshaw MurgaLua - General 29 49,276 01-22-2008, 02:39 AM
  Thread: UPDATED murgaLua build
Post: RE: UPDATED murgaLua build

Bitmaps may be binary, but as far as I know pixmaps are not. X pixmaps, at least, are plain text.
mikshaw MurgaLua - General 29 49,276 01-26-2008, 02:44 AM
  Thread: UPDATED murgaLua build
Post: RE: UPDATED murgaLua build

The same behavior is evident with Fl_Tooltip, but it seems to be logical there. Fl_Tooltip is a single entity that affects all tooltips. Perhaps the same can be said about Fl_Pixmap. Contrary to the w...
mikshaw MurgaLua - General 29 49,276 01-29-2008, 11:30 AM
  Thread: murgaLua CGI %ENV
Post: RE: murgaLua CGI %ENV

I have a belief that a person can be too picky about web server performance if that server is on a personal machine and does not have much traffic. When you consider the fact that most people's machi...
mikshaw MurgaLua - General 28 1,049,805 04-12-2008, 12:51 PM
  Thread: murgaLua 0.7.0 coming soon
Post: RE: murgaLua 0.7.0 coming soon

[s]Did you remember to include LuaAI[/s] Awww crap. I was hoping for a joke about Skynet MurgaLua bots, but apparently there is already a LuaAI project...DAMN YOU GOOGLE! You always ruin my gags with...
mikshaw MurgaLua - General 26 49,606 04-09-2009, 04:21 PM
  Thread: murgaLua 0.7.0 coming soon
Post: RE: murgaLua 0.7.0 coming soon

I haven't posted in a long time, though I still have been visiting regularly...I had forgotten my password after changing computers, and apparently the "reset password" function here doesn't actually ...
mikshaw MurgaLua - General 26 49,606 12-13-2009, 03:32 PM
  Thread: murgaLua 0.7.0 coming soon
Post: RE: murgaLua 0.7.0 coming soon

Is there a performance difference between running murgaLua_lite and running murgaLua -M2? If there is little or no difference other than the file size on disk, I wonder if you are making extra work f...
mikshaw MurgaLua - General 26 49,606 01-15-2010, 05:44 AM
  Thread: murgaLua 0.7.0 coming soon
Post: RE: murgaLua 0.7.0 coming soon

I'd click the "like" button multiple times, if there was a "like" button.
mikshaw MurgaLua - General 26 49,606 10-11-2010, 03:28 AM
  Thread: MurgaLua 0.7.0 RC1
Post: RE: MurgaLua 0.7.0 RC1

I never noticed io.stdin until you added the example in this RC That will likely have many uses. It seems to work as expected with Linux pipes =oD
mikshaw MurgaLua - General 25 796,787 10-13-2010, 01:37 PM
  Thread: MurgaLua 0.7.0 RC1
Post: RE: MurgaLua 0.7.0 RC1

I'm not having any luck with proAudio on my box, Debian Lenny with ALSA. The simpleSound example initially got stuck in the sleep loop, then after changing "if not proAudio.create() then os.exit(1) e...
mikshaw MurgaLua - General 25 796,787 01-15-2011, 11:32 AM
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