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MyBB Thread: drag 'n drop from external applications?
Post: drag 'n drop from external applications?

Hi, I'm currently evaluating the suitability of murgaLua for my needs and tried to build a basic application that receives drag and drop events from other applications (e.g., dragging file names from...
znarf MurgaLua - General 11 16,728 06-25-2007, 06:08 AM
  Thread: alternative XML methods for murgaLua
Post: alternative XML methods for murgaLua

As written in the documentation, murgaLua's XML read/write abilities still are somehow provisional. Personally I especially miss the feature to write arbitrary XML data back to file in the same struct...
znarf MurgaLua - General 3 12,793 07-04-2007, 02:42 AM
  Thread: alternative XML methods for murgaLua
Post: RE: alternative XML methods for murgaLua

That's very good news :-) ! I'm looking forward to your solutions for drag and drop as well as for the XML API. If you find some lines of my code useful for your solution, just feel free to grab th...
znarf MurgaLua - General 3 12,793 07-04-2007, 04:56 AM
  Thread: alternative XML methods for murgaLua
Post: RE: alternative XML methods for murgaLua

I finally figured out how to support also Lua's object-oriented syntax. I've added this now to LuaXML. If you are interested, you may grab an updated package at the same place [url=http://www.viremo.d...
znarf MurgaLua - General 3 12,793 07-20-2007, 05:01 PM
  Thread: MurgaLua's GPL implications
Post: MurgaLua's GPL implications

I was just wondering about the implications of that MurgaLua is licensed unter the conditions of the GPL. It's clear what it means if you want to adjust, extend, or directly reuse MurgaLua's C++ code:...
znarf MurgaLua - General 4 7,678 07-29-2007, 12:18 AM
  Thread: MurgaLua's GPL implications
Post: RE: MurgaLua's GPL implications

Thanks for the explications! If this is the common understanding of the GPL, then I estimate this license as perfectly suitable for murgaLua. Regards, Gerald
znarf MurgaLua - General 4 7,678 07-29-2007, 10:25 PM
  Thread: lua51.dll needed
Post: RE: lua51.dll needed

I had a similar need once, and putting a "vanilla" lua51.dll into the same directory as the murgalua executable worked for me flawlessly. You may obtain such a dll from the following site: http://luab...
znarf MurgaLua - General 3 22,956 08-31-2007, 05:52 AM
  Thread: So what IS going on with MurgaLua
Post: RE: So what IS going on with MurgaLua

Hi all, I just want to express my continued interest in this project - although I've run into some limitations when trying to do serious work using it (e.g., a callback for the help_view link event is...
znarf MurgaLua - General 15 23,403 10-22-2007, 08:10 PM
  Thread: Different boxes
Post: RE: Different boxes

Hi scoop0101, the following statements may illustrate the general approach: btClear = fltk:Fl_Button(gui:w()-sz, gui:h()-sz, sz,sz, "clear") btClear:box(fltk.FL_THIN_UP_BOX) Regards, Gerald
znarf MurgaLua - General 7 10,256 10-25-2007, 04:07 AM
  Thread: It is quiet....
Post: RE: It is quiet....

I guess everyone is just quietly waiting for the highly anticipated 0.6 version without stressing the nerves of our main developer :-) Regards, Gerald
znarf MurgaLua - General 2 4,956 11-23-2007, 04:10 AM
  Thread: Initial build of version 0.6.0
Post: RE: Initial build of version 0.6.0

Hi all, I tested the new release under Linux Ubuntu 7.10 x86 and under Windows Vista x64. All my personal scripts and the examples worked fine. The compiler is really a nifty feature! Is it possible ...
znarf MurgaLua - General 15 21,260 01-20-2008, 12:07 AM
  Thread: debugger for MurgaLua?
Post: debugger for MurgaLua?

I've been playing around with [url=http://scitedebug.luaforge.net/]SciteDebug[/url] lately and I'm quite happy with it, because it just extends my favorite text editor under Windows and Linux with deb...
znarf MurgaLua - General 4 8,976 02-15-2008, 05:48 AM
  Thread: debugger for MurgaLua?
Post: RE: debugger for MurgaLua?

Hi iGame3d, by "vanilla" I mean a pure Lua without any "murgaesque" extensions as you can obtain from the www.lua.org website. I'm aware of Lua's built-in debug library, but for using it directly as ...
znarf MurgaLua - General 4 8,976 02-21-2008, 07:57 AM
  Thread: debugger for MurgaLua?
Post: RE: debugger for MurgaLua?

I've taken now a closer look at [url=http://luaforge.net/projects/clidebugger/]clidebugger[/url] under MurgaLua, and it works fine as command line debugger. We can now be pretty sure that there is not...
znarf MurgaLua - General 4 8,976 02-21-2008, 09:53 AM
  Thread: Future plans ...
Post: RE: Future plans ...

My personal favorite long-term direction for murgaLua would be more of a slant towards multimedia. Still I miss some truly free alternative to Adobe Flash. I did some experiments (e.g., a closer look ...
znarf MurgaLua - General 15 29,445 03-24-2008, 08:59 AM
  Thread: a brief look at murgaLua 0.6.8
Post: a brief look at murgaLua 0.6.8

Hi all, I looked into the most recent murgaLua 0.6.8 package, and generally I was pleased by the plentitude of new features recently added. While I was impressed by the possibilities of the luacom...
znarf MurgaLua - General 3 13,210 05-02-2008, 11:41 PM
  Thread: sys.spawn / sys.pid question
Post: sys.spawn / sys.pid question

Hello all, I'm currently trying to run an external console application as a background job started from a murgaLua script using the features provided by the luasys package in murgaLua 0.6.8. I di...
znarf MurgaLua - General 4 7,191 05-20-2008, 08:15 PM
  Thread: Development resumes
Post: RE: Development resumes

[quote=JohnMurga] ... Please report any issues that should be fixed for the next release. [/quote] The usage of Fl_Menu_Item user_data is not clear to me and might either need some documentation ...
znarf MurgaLua - General 4 6,670 06-16-2008, 09:35 PM
  Thread: RE: Abuse of license
Post: RE: Abuse of license

Hi John, I am seriously concerned by these posts and just want to support Jan-Pieter's words. From my own feeble open-source projects I know that these strong emotional ties one has towards one's o...
znarf MurgaLua - General 3 5,718 06-20-2008, 04:50 AM
  Thread: Development resumes
Post: RE: Development resumes

Hello Mikshaw, thank you a lot for your efforts to interpret my original posting lacking an explicit example, yes your code snippet captures the essence of the reported first issue. An analogous exa...
znarf MurgaLua - General 4 6,670 06-20-2008, 05:02 AM
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