News : The level of daily SPAM has reached insane proportions, all registrations are now manual. I ask you to send me an e-mail (john (at) murga (dot) org), to confirm that you want me to create an account for you.


Pages (2): « First [1] 2 Next > Last »
Search Results
Post Author Forum Replies [] Views Posted
  Thread: murgaLua 0.7.0 coming soon
Post: RE: murgaLua 0.7.0 coming soon

I also want to express my continuous valuation of and interest in murgaLua. I just used it the last weeks for creating a configuration UI, murgaLua is still best for getting such things done quickly i...
znarf MurgaLua - General 26 49,623 12-16-2009, 08:05 AM
  Thread: Lua stand-alone audio library
Post: Lua stand-alone audio library

Hi, while waiting for the much-anticipated murgaLua 0.7 release, I've done my best to close a gap in the Lua library module landscape. If you are interested in a free cross-platform stand-alone Lua...
znarf MurgaLua - General 16 53,809 01-10-2009, 11:34 PM
  Thread: Lua stand-alone audio library
Post: RE: Lua stand-alone audio library

Hi, thank you for your encouraging words and a special thanks to jyf1987 for his testing and suggestions for improvements. I've uploaded a new proteaAudio version today which includes an example fo...
znarf MurgaLua - General 16 53,809 01-21-2009, 10:21 PM
  Thread: Lua stand-alone audio library
Post: RE: Lua stand-alone audio library

[quote=jpjacobs] It throws me this error: > require'proAudioRt' error loading module 'proAudioRt' from file './proAudioRt.so': ./proAudioRt.so: undefined symbol: luaL_register [/quote]...
znarf MurgaLua - General 16 53,809 01-22-2009, 09:15 PM
  Thread: Lua stand-alone audio library
Post: RE: Lua stand-alone audio library

ok, I had a look at the issue reported by jpjacobs, and, to my dislike, also on my machine I cannot get proteaAudio working under murgaLua Linux. I'm wondering what could be the cause of it, my fir...
znarf MurgaLua - General 16 53,809 01-23-2009, 06:31 AM
  Thread: Lua stand-alone audio library
Post: RE: Lua stand-alone audio library

Hi, thanks again for your feedback. I've updated proteaAudio according to Juergen's suggestions (additional includes) and moved the files in the zip archives to single subfolders (thanks to Jan-Piete...
znarf MurgaLua - General 16 53,809 02-05-2009, 07:54 AM
  Thread: Lua stand-alone audio library
Post: RE: Lua stand-alone audio library

[quote=Juergen] "rtaudio/RtAudio.cpp" is still missing the "#include <climits>". Otherwise I get an error, because INT_MAX is undeclared. Also you did link explicitly against /usr/lib/liblua5.1.so w...
znarf MurgaLua - General 16 53,809 02-06-2009, 08:13 AM
  Thread: So what IS going on with MurgaLua
Post: RE: So what IS going on with MurgaLua

Hi all, I just want to express my continued interest in this project - although I've run into some limitations when trying to do serious work using it (e.g., a callback for the help_view link event is...
znarf MurgaLua - General 15 23,452 10-22-2007, 08:10 PM
  Thread: Initial build of version 0.6.0
Post: RE: Initial build of version 0.6.0

Hi all, I tested the new release under Linux Ubuntu 7.10 x86 and under Windows Vista x64. All my personal scripts and the examples worked fine. The compiler is really a nifty feature! Is it possible ...
znarf MurgaLua - General 15 21,306 01-20-2008, 12:07 AM
  Thread: Future plans ...
Post: RE: Future plans ...

My personal favorite long-term direction for murgaLua would be more of a slant towards multimedia. Still I miss some truly free alternative to Adobe Flash. I did some experiments (e.g., a closer look ...
znarf MurgaLua - General 15 29,493 03-24-2008, 08:59 AM
MyBB Thread: drag 'n drop from external applications?
Post: drag 'n drop from external applications?

Hi, I'm currently evaluating the suitability of murgaLua for my needs and tried to build a basic application that receives drag and drop events from other applications (e.g., dragging file names from...
znarf MurgaLua - General 11 16,766 06-25-2007, 06:08 AM
  Thread: Different boxes
Post: RE: Different boxes

Hi scoop0101, the following statements may illustrate the general approach: btClear = fltk:Fl_Button(gui:w()-sz, gui:h()-sz, sz,sz, "clear") btClear:box(fltk.FL_THIN_UP_BOX) Regards, Gerald
znarf MurgaLua - General 7 10,282 10-25-2007, 04:07 AM
  Thread: LuaSocket image
Post: RE: LuaSocket image

One thing that immediately comes to my mind is byte order issues. One would expect luasocket to handle them, nevertheless it might be worthwhile to check if they are correctly done for your platform (...
znarf MurgaLua - General 7 12,693 07-25-2008, 08:39 PM
Smile Thread: continue statement
Post: RE: continue statement

Although I won't recommend using a statement that is not part of standard Lua (and will never be), I'm pleased to see murgaLua evolving. In any case I'm looking forward to the next release, may it be...
znarf MurgaLua - General 6 10,151 08-13-2008, 08:57 PM
  Thread: MurgaLua's GPL implications
Post: MurgaLua's GPL implications

I was just wondering about the implications of that MurgaLua is licensed unter the conditions of the GPL. It's clear what it means if you want to adjust, extend, or directly reuse MurgaLua's C++ code:...
znarf MurgaLua - General 4 7,700 07-29-2007, 12:18 AM
  Thread: MurgaLua's GPL implications
Post: RE: MurgaLua's GPL implications

Thanks for the explications! If this is the common understanding of the GPL, then I estimate this license as perfectly suitable for murgaLua. Regards, Gerald
znarf MurgaLua - General 4 7,700 07-29-2007, 10:25 PM
  Thread: debugger for MurgaLua?
Post: debugger for MurgaLua?

I've been playing around with [url=http://scitedebug.luaforge.net/]SciteDebug[/url] lately and I'm quite happy with it, because it just extends my favorite text editor under Windows and Linux with deb...
znarf MurgaLua - General 4 8,996 02-15-2008, 05:48 AM
  Thread: debugger for MurgaLua?
Post: RE: debugger for MurgaLua?

Hi iGame3d, by "vanilla" I mean a pure Lua without any "murgaesque" extensions as you can obtain from the www.lua.org website. I'm aware of Lua's built-in debug library, but for using it directly as ...
znarf MurgaLua - General 4 8,996 02-21-2008, 07:57 AM
  Thread: debugger for MurgaLua?
Post: RE: debugger for MurgaLua?

I've taken now a closer look at [url=http://luaforge.net/projects/clidebugger/]clidebugger[/url] under MurgaLua, and it works fine as command line debugger. We can now be pretty sure that there is not...
znarf MurgaLua - General 4 8,996 02-21-2008, 09:53 AM
  Thread: sys.spawn / sys.pid question
Post: sys.spawn / sys.pid question

Hello all, I'm currently trying to run an external console application as a background job started from a murgaLua script using the features provided by the luasys package in murgaLua 0.6.8. I di...
znarf MurgaLua - General 4 7,200 05-20-2008, 08:15 PM
Pages (2): « First [1] 2 Next > Last »