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  Thread: Lua stand-alone audio library
Post: Lua stand-alone audio library

Hi, while waiting for the much-anticipated murgaLua 0.7 release, I've done my best to close a gap in the Lua library module landscape. If you are interested in a free cross-platform stand-alone Lua...
znarf MurgaLua - General 16 53,842 01-10-2009, 11:34 PM
  Thread: Lua stand-alone audio library
Post: RE: Lua stand-alone audio library

Hi, thank you for your encouraging words and a special thanks to jyf1987 for his testing and suggestions for improvements. I've uploaded a new proteaAudio version today which includes an example fo...
znarf MurgaLua - General 16 53,842 01-21-2009, 10:21 PM
  Thread: Lua stand-alone audio library
Post: RE: Lua stand-alone audio library

[quote=jpjacobs] It throws me this error: > require'proAudioRt' error loading module 'proAudioRt' from file './proAudioRt.so': ./proAudioRt.so: undefined symbol: luaL_register [/quote]...
znarf MurgaLua - General 16 53,842 01-22-2009, 09:15 PM
  Thread: Lua stand-alone audio library
Post: RE: Lua stand-alone audio library

ok, I had a look at the issue reported by jpjacobs, and, to my dislike, also on my machine I cannot get proteaAudio working under murgaLua Linux. I'm wondering what could be the cause of it, my fir...
znarf MurgaLua - General 16 53,842 01-23-2009, 06:31 AM
  Thread: Lua stand-alone audio library
Post: RE: Lua stand-alone audio library

Hi, thanks again for your feedback. I've updated proteaAudio according to Juergen's suggestions (additional includes) and moved the files in the zip archives to single subfolders (thanks to Jan-Piete...
znarf MurgaLua - General 16 53,842 02-05-2009, 07:54 AM
  Thread: Lua stand-alone audio library
Post: RE: Lua stand-alone audio library

[quote=Juergen] "rtaudio/RtAudio.cpp" is still missing the "#include <climits>". Otherwise I get an error, because INT_MAX is undeclared. Also you did link explicitly against /usr/lib/liblua5.1.so w...
znarf MurgaLua - General 16 53,842 02-06-2009, 08:13 AM
  Thread: murgaLua 0.7.0 coming soon
Post: RE: murgaLua 0.7.0 coming soon

I also want to express my continuous valuation of and interest in murgaLua. I just used it the last weeks for creating a configuration UI, murgaLua is still best for getting such things done quickly i...
znarf MurgaLua - General 26 49,682 12-16-2009, 08:05 AM
  Thread: Future plans ...
Post: RE: Future plans ...

My personal favorite long-term direction for murgaLua would be more of a slant towards multimedia. Still I miss some truly free alternative to Adobe Flash. I did some experiments (e.g., a closer look ...
znarf MurgaLua - General 15 29,520 03-24-2008, 08:59 AM
  Thread: So what IS going on with MurgaLua
Post: RE: So what IS going on with MurgaLua

Hi all, I just want to express my continued interest in this project - although I've run into some limitations when trying to do serious work using it (e.g., a callback for the help_view link event is...
znarf MurgaLua - General 15 23,480 10-22-2007, 08:10 PM
  Thread: lua51.dll needed
Post: RE: lua51.dll needed

I had a similar need once, and putting a "vanilla" lua51.dll into the same directory as the murgalua executable worked for me flawlessly. You may obtain such a dll from the following site: http://luab...
znarf MurgaLua - General 3 22,979 08-31-2007, 05:52 AM
  Thread: Initial build of version 0.6.0
Post: RE: Initial build of version 0.6.0

Hi all, I tested the new release under Linux Ubuntu 7.10 x86 and under Windows Vista x64. All my personal scripts and the examples worked fine. The compiler is really a nifty feature! Is it possible ...
znarf MurgaLua - General 15 21,329 01-20-2008, 12:07 AM
MyBB Thread: drag 'n drop from external applications?
Post: drag 'n drop from external applications?

Hi, I'm currently evaluating the suitability of murgaLua for my needs and tried to build a basic application that receives drag and drop events from other applications (e.g., dragging file names from...
znarf MurgaLua - General 11 16,794 06-25-2007, 06:08 AM
  Thread: a brief look at murgaLua 0.6.8
Post: a brief look at murgaLua 0.6.8

Hi all, I looked into the most recent murgaLua 0.6.8 package, and generally I was pleased by the plentitude of new features recently added. While I was impressed by the possibilities of the luacom...
znarf MurgaLua - General 3 13,235 05-02-2008, 11:41 PM
  Thread: alternative XML methods for murgaLua
Post: alternative XML methods for murgaLua

As written in the documentation, murgaLua's XML read/write abilities still are somehow provisional. Personally I especially miss the feature to write arbitrary XML data back to file in the same struct...
znarf MurgaLua - General 3 12,817 07-04-2007, 02:42 AM
  Thread: alternative XML methods for murgaLua
Post: RE: alternative XML methods for murgaLua

That's very good news :-) ! I'm looking forward to your solutions for drag and drop as well as for the XML API. If you find some lines of my code useful for your solution, just feel free to grab th...
znarf MurgaLua - General 3 12,817 07-04-2007, 04:56 AM
  Thread: alternative XML methods for murgaLua
Post: RE: alternative XML methods for murgaLua

I finally figured out how to support also Lua's object-oriented syntax. I've added this now to LuaXML. If you are interested, you may grab an updated package at the same place [url=http://www.viremo.d...
znarf MurgaLua - General 3 12,817 07-20-2007, 05:01 PM
  Thread: LuaSocket image
Post: RE: LuaSocket image

One thing that immediately comes to my mind is byte order issues. One would expect luasocket to handle them, nevertheless it might be worthwhile to check if they are correctly done for your platform (...
znarf MurgaLua - General 7 12,719 07-25-2008, 08:39 PM
  Thread: Different boxes
Post: RE: Different boxes

Hi scoop0101, the following statements may illustrate the general approach: btClear = fltk:Fl_Button(gui:w()-sz, gui:h()-sz, sz,sz, "clear") btClear:box(fltk.FL_THIN_UP_BOX) Regards, Gerald
znarf MurgaLua - General 7 10,300 10-25-2007, 04:07 AM
Smile Thread: continue statement
Post: RE: continue statement

Although I won't recommend using a statement that is not part of standard Lua (and will never be), I'm pleased to see murgaLua evolving. In any case I'm looking forward to the next release, may it be...
znarf MurgaLua - General 6 10,164 08-13-2008, 08:57 PM
  Thread: debugger for MurgaLua?
Post: debugger for MurgaLua?

I've been playing around with [url=http://scitedebug.luaforge.net/]SciteDebug[/url] lately and I'm quite happy with it, because it just extends my favorite text editor under Windows and Linux with deb...
znarf MurgaLua - General 4 9,009 02-15-2008, 05:48 AM
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