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  Thread: murgaLua VERSION or indicator
Post: RE: murgaLua VERSION or indicator

Will be added in next version (0.5) Due maybe next week ...
JohnMurga MurgaLua - General 1 3,805 05-30-2007, 06:12 AM
  Thread: Using callbacks to move objects on the screen
Post: RE: Using callbacks to move objects on the screen

I'll look into this tonight ...
JohnMurga MurgaLua - General 10 16,471 05-30-2007, 06:13 AM
  Thread: Using callbacks to move objects on the screen
Post: RE: Using callbacks to move objects on the screen

OK, I'll have to think about how to implement the "handle" functionality. Not as easy as I hoped ... I'll keep you posted. Cheers JohnM
JohnMurga MurgaLua - General 10 16,471 05-30-2007, 11:09 PM
  Thread: Demo files
Post: RE: Demo files

[quote=widged]Perhaps a bit too early as murgalua is still undergoing testing... but this was easy to set up.[/quote] I have just seen this from the airport as I checked up on things ("RealLife TM"...
JohnMurga MurgaLua - General 2 4,948 06-04-2007, 12:13 AM
  Thread: Lua Murga as Lua Library
Post: RE: Lua Murga as Lua Library

This subject keeps on coming up ... I apologize in advance for what may seem like a terse response :-( murgaLua was devised as a standalone environment that could remain consistent across many ...
JohnMurga MurgaLua - General 1 5,343 06-04-2007, 11:00 AM
  Thread: best way to list filenames in Lua?
Post: RE: best way to list filenames in Lua?

[quote=mikshaw] I decided, after a long google session, to just go with what I have, which is using io.popen("ls"). It is definite...there is no directory listing in Lua. If someone happens to want...
JohnMurga MurgaLua - General 4 34,282 06-07-2007, 08:16 PM
  Thread: Current state and planned features, please read - UPDATED
Post: Current state and planned features, please read - ...

Hi all, I had hoped to prepare a release for this week, however, there are a couple of things going on in my life. I have just taken a job in Zurich (Switzerland), and I am getting my stuff shipped...
JohnMurga MurgaLua - General 13 21,421 06-08-2007, 09:34 PM
  Thread: Current state and planned features, please read - UPDATED
Post: RE: Current state and planned features, please rea...

Thanks for the feedback :-) [quote=widged] ... slow to use. Dokuwiki (wiki) is another very popular option. I am familiar with both and can easily set up a demo of these, with admin access to you t...
JohnMurga MurgaLua - General 13 21,421 06-11-2007, 10:11 PM
  Thread: Current state and planned features, please read - UPDATED
Post: RE: Current state and planned features, please rea...

[quote=widged]An utility very much alike phpmyadmin would be cool (if this is what you have in mind). [/quote] Yeah, kinda :-) [quote=widged]In the list of requests, what about sound? fltk doesn...
JohnMurga MurgaLua - General 13 21,421 06-12-2007, 09:01 AM
  Thread: Which FLTK version in murgaLua?
Post: RE: Which FLTK version in murgaLua?

Hi mikshaw, The version used is always what is at : http://www.murga-projects.com/murgaLua/files/ I find the dev builds for 1.1.X have a LOT of bugfixes over 1.1.7 ... Did do some experime...
JohnMurga MurgaLua - General 7 10,857 06-14-2007, 06:35 PM
  Thread: Which FLTK version in murgaLua?
Post: RE: Which FLTK version in murgaLua?

If you want to play with the FLTK 2.0 version of the bindings I can post it ... It'll be missing all of my recent bug-fixes, and may be a bit incompatible ... But for playing it'll be OK :-) The...
JohnMurga MurgaLua - General 7 10,857 06-15-2007, 02:39 AM
  Thread: Current state and planned features, please read - UPDATED
Post: RE: Current state and planned features, please rea...

[quote=mikshaw] It's my understanding that this thread was created to let us know what is currently in development. Since this thread was made after the latest murgaLua version was released, I assume...
JohnMurga MurgaLua - General 13 21,421 06-17-2007, 11:49 AM
  Thread: Escape Key exits window
Post: RE: Escape Key exits window

Hi, UPDATED Simple :-) Just set a callback for the window ... When the escape key is pressed you can decide what to do ... I'm about to try it ... Cheers JohnM
JohnMurga MurgaLua - General 6 13,680 06-22-2007, 10:02 PM
  Thread: drawing graphics in murgaLua
Post: RE: drawing graphics in murgaLua

Hi, Those functions are now supported (I have to update the list), however if you look at the FLTK reference they have to be within a widget (I have to find a workaround, or maybe we can use callba...
JohnMurga MurgaLua - General 16 29,810 06-22-2007, 11:39 PM
  Thread: Escape Key exits window
Post: RE: Escape Key exits window

This'll do it : [code] function esc_callback(myValue) if (Fl:event() == 12) and (Fl:event_key() == fltk.FL_Escape) then print ("No quit on Escape") io.flush() else ...
JohnMurga MurgaLua - General 6 13,680 06-23-2007, 12:29 AM
  Thread: drawing graphics in murgaLua
Post: RE: drawing graphics in murgaLua

OK, it kinda works now ... I decided to have a quick go before I got my things ready for this weekend. Try running this and pressing the ESC key : [code] function draw_callback(eventValue) ...
JohnMurga MurgaLua - General 16 29,810 06-23-2007, 12:53 AM
  Thread: Escape Key exits window
Post: RE: Escape Key exits window

[quote=mikshaw] What is the purpose of checking for event 12? (FL_DEACTIVATE?) [/quote] It's an FLTK inconsistency ... Basically if you just check for [code]Fl:event_key() == fltk.FL_Escape[/...
JohnMurga MurgaLua - General 6 13,680 06-23-2007, 01:57 AM
  Thread: drawing graphics in murgaLua
Post: RE: drawing graphics in murgaLua

[quote=mikshaw] That's pretty cool! [/quote]OK, what I have now is cooler :-) :-) [quote=mikshaw]/usr/bin/murgaLua: ./draw.lua:26: interrupted! stack traceback: [C]: in function 'check' ...
JohnMurga MurgaLua - General 16 29,810 06-23-2007, 07:00 AM
  Thread: drawing graphics in murgaLua
Post: RE: drawing graphics in murgaLua

And now for an animated demo ... Looks a lot nicer on murgaLua 0.5 but you'll have to wait ;-) [code]function draw_callback(eventValue) -- Need to look into what event 11 is ... if (Fl:ev...
JohnMurga MurgaLua - General 16 29,810 06-23-2007, 07:54 AM
  Thread: introduce myself
Post: RE: introduce myself

No need to re-build ... The XFT binary bundled with the distribution should be fine on Fedora 6. It is bin/Linux/murgaLua ... If you are having probs let us know. As for the build process,...
JohnMurga MurgaLua - General 2 5,036 06-25-2007, 07:53 PM
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