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  Thread: UTF8 support and FL_Table.
Post: RE: UTF8 support and FL_Table.

When it's 1/2 finished ... Like most of what I do :-) Pretty soon I think ... I was hoping to make it this weekend, but it doesn't look I'll get time. I have a whole bunch of stuff to do for ...
JohnMurga MurgaLua - General 4 8,319 09-21-2008, 07:09 AM
  Thread: IRC Program
Post: RE: Very sadly,help me ,my lord

Hi, Sorry ... I have been a little busy, anyway, if you run the program from the command line you'll see the following error after a few minutes : [code]irctest.lua:41: attempt to index local 'str...
JohnMurga MurgaLua - General 12 22,328 09-19-2008, 08:16 AM
  Thread: Space Bar presses FLTK buttons
Post: RE: Space Bar presses FLTK buttons

Have you tried disabling the buttons while the game is active ?
JohnMurga MurgaLua - General 5 15,270 09-18-2008, 06:45 AM
  Thread: IRC Program
Post: RE: Very sadly,help me ,my lord

I think I know what's wrong ... Let me check tonight. What are you running the code on ? Windows ? Cheers JohnM
JohnMurga MurgaLua - General 12 22,328 09-18-2008, 03:58 AM
  Thread: UTF8 support and FL_Table.
Post: UTF8 support and FL_Table.

Hi, This is something that has been requested a few times. And the last snapshot of FLTK 1.3 starts to support it in a way that is very friendly to murgaLua ... So I'll be trying to port the cur...
JohnMurga MurgaLua - General 4 8,319 09-17-2008, 10:45 PM
  Thread: Fl_Table Not_Found in murgaLua 0.6.9, Why?
Post: RE: Fl_Table Not_Found in murgaLua 0.6.9, Why?

Fl_Table is not part of FLTK 1.1.X Furthermore FL_Table really needs to be inherited to be use properly, and as a consequence isn't really suitable for one-to-one binding to lua. However, I do h...
JohnMurga MurgaLua - General 1 4,836 09-16-2008, 09:23 PM
  Thread: the fltk loop and socket loop?
Post: RE: the fltk loop and socket loop?

[quote=jyf1987] ok,i have solve the problem and now i can chat with my own client,:D but it strange when the code run,it used almost 7mb ram and after i minimize the main window and restore it t...
JohnMurga MurgaLua - General 5 10,885 09-16-2008, 07:37 PM
  Thread: strange problem with fltk ,diffrent from cmdline start or drag/drop start
Post: RE: strange problem with fltk ,diffrent from cmdli...

Hi, This is surprising ... Not that I support the behavior ... But I will look into it, as I thought that just invoked with parameters. I support two ways of invoking the script : * murgaL...
JohnMurga MurgaLua - General 3 6,797 09-16-2008, 04:41 AM
  Thread: How to bind a key event for widget?
Post: RE: How to bind a key event for widget?

[quote=jyf1987] it is cool ,but chinese char use 2 bytes so 256 will not enough [/quote] I found a UTF8 patch for nightly FLTK 1.1.8 build ... I will play around with this, I should be able to ma...
JohnMurga MurgaLua - General 11 18,712 09-16-2008, 04:38 AM
  Thread: How to bind a key event for widget?
Post: RE: How to bind a key event for widget?

[quote=jyf1987] thx for the tip so anyother secret? :D [/quote] Lots ... That's why I have to write some updated docs :-) Cheers JohnM
JohnMurga MurgaLua - General 11 18,712 09-15-2008, 11:37 PM
  Thread: Snapshot build for 0.6.9 now available
Post: RE: Snapshot build for 0.6.9 now available

[quote=mikshaw] Concerning Fl_Tree: What does state() represent? It seems to show 1 after a selection when the object is not already selected, 2 when the object is already selected, and 16 as if it ...
JohnMurga MurgaLua - General 19 36,936 09-15-2008, 03:35 AM
  Thread: How to bind a key event for widget?
Post: RE: How to bind a key event for widget?

[quote=jyf1987] thank you very much when i dont get the answer i use set_event_handler to solver the problem [/quote] Great examples, thanks :-) The only problem with using the event handler is...
JohnMurga MurgaLua - General 11 18,712 09-15-2008, 12:13 AM
  Thread: Snapshot build for 0.6.9 now available
Post: RE: Snapshot build for 0.6.9 now available

[quote=jyf1987] maybe you could make a lua again fluid [/quote] What do you mean ? If you are talking about the Linux FLUID needing stdlibc++ I am going to make a new build in the next few day...
JohnMurga MurgaLua - General 19 36,936 09-14-2008, 11:27 PM
  Thread: How to bind a key event for widget?
Post: RE: How to bind a key event for widget?

[quote=MrBill] I use Fluid and then convert to lua so thats how I get it done, usually. [/quote] You just beat me to it :-) The verbose version would be : [code] widget:when(fltk.FL_WHEN_ENT...
JohnMurga MurgaLua - General 11 18,712 09-14-2008, 07:22 AM
  Thread: Snapshot build for 0.6.9 now available
Post: RE: Snapshot build for 0.6.9 now available

[quote=mikshaw] As Bill said, tree definitely looks interesting. I guess this isn't really the place to ask questions, but my curiosity is outweighing my abilities. Seems that icons are required in...
JohnMurga MurgaLua - General 19 36,936 09-08-2008, 11:37 PM
  Thread: Snapshot build for 0.6.9 now available
Post: RE: Snapshot build for 0.6.9 now available

Hi, The "Warning - Causes FALSE positives with some AV" affects the patcher used to remove the console from the Windows version ... It might not happen with current version as I have changed it som...
JohnMurga MurgaLua - General 19 36,936 09-07-2008, 01:14 AM
  Thread: Snapshot build for 0.6.9 now available
Post: RE: Snapshot build for 0.6.9 now available

Hi, There is some visual corruption on the Mac for the tree control under some conditions ... I fixed it, and will be doing another build next week (I am still working on the tree code). Featur...
JohnMurga MurgaLua - General 19 36,936 09-06-2008, 12:11 AM
  Thread: Snapshot build for 0.6.9 now available
Post: RE: Snapshot build for 0.6.9 now available

Hi, Just noticed that although murgaLua works fine in DSL the bundled (and patched) fluid doesn't (because of libc++) ... I think that issue has probably always been there, but either way I'll try ...
JohnMurga MurgaLua - General 19 36,936 09-05-2008, 02:15 PM
  Thread: Snapshot build for 0.6.9 now available
Post: Snapshot build for 0.6.9 now available

Hi, Can be found here : http://www.murga-projects.com/murgaLua/snapshot.html Please note that MINIMAL testing has taken place with this build. This is a DEVELOPMENT snapshot of the current...
JohnMurga MurgaLua - General 19 36,936 09-05-2008, 02:08 PM
  Thread: Hopefully a testing build tomorrow or the next day ...
Post: Hopefully a testing build tomorrow or the next day...

I just need the weather to be a little worse and my better half to leave me alone a little :-) All coding is done, and I am VERY happy with my FLTK tree control ... Sorry for the delay Cheers...
JohnMurga MurgaLua - General 0 3,029 09-01-2008, 05:21 AM
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