News : The level of daily SPAM has reached insane proportions, all registrations are now manual. I ask you to send me an e-mail (john (at) murga (dot) org), to confirm that you want me to create an account for you.


Pages (20): « First < Previous 3 4 5 6 [7] 8 9 10 11 Next > Last »
Search Results
Post Author Forum Replies Views Posted []
  Thread: MurgaLua 0.6.9 - Most of the coding is done - Features
Post: RE: MurgaLua 0.6.9 - Most of the coding is done - ...

OK ... Documentation not going too well, as I wanted to add a couple of new features and I found a couple of bugs. I have implemented a tree-type control ... And fixed a couple of bugs. A tes...
JohnMurga MurgaLua - General 1 4,851 08-27-2008, 07:17 PM
  Thread: MurgaLua 0.6.9 - Most of the coding is done - Features
Post: MurgaLua 0.6.9 - Most of the coding is done - Feat...

Hi, OK, I want to update the documentation over the next few days and make this a full blown release, as with my 0.7.X and Puppy work it may be a while until the next 0.6.X release ... Also, this [b...
JohnMurga MurgaLua - General 1 4,851 08-26-2008, 12:28 AM
  Thread: sqlite database is locked
Post: RE: sqlite database is locked

Haven't tried this ... Will put a test together, although sqLite locks are very coarse grained so the message could be true. I am trying to finish a 0.6.9 right now ... Cheers John de Murga
JohnMurga MurgaLua - General 2 7,752 08-25-2008, 06:47 PM
  Thread: the opengl support in fltk?
Post: RE: the opengl support in fltk?

Ah, the sqLite demo ... You have to run the script from the same directory ... So "cd" to the examples\sqlTool directory, then do : ..\..\bin\Windows\murgaLua sqlTool.lua Then go to the "File...
JohnMurga MurgaLua - General 3 5,909 08-16-2008, 10:57 PM
  Thread: Which FLTK version in murgaLua?
Post: RE: Which FLTK version in murgaLua?

The last time I tried 2.0 it had a few problems ... I am in the process of converting the binding to 2.0 again, to see how it works now. Cheers John de Murga
JohnMurga MurgaLua - General 7 10,789 08-16-2008, 10:44 PM
  Thread: the opengl support in fltk?
Post: RE: the opengl support in fltk?

Hi, FTLK support in murgaLua does not include OpenGL, if that is what you are looking for I'd recommend iGame3d : http://www.igame3d.com/ I'd like to know what system you are running and kind...
JohnMurga MurgaLua - General 3 5,909 08-15-2008, 11:05 PM
  Thread: continue statement
Post: RE: continue statement

Either way ... It is a feature that I have missed myself (coming from other languages) ... So I conclude that it allows you write code without having to re-think your logic with Lua in mind, so it'...
JohnMurga MurgaLua - General 6 10,144 08-15-2008, 10:47 PM
  Thread: continue statement
Post: RE: continue statement

OK, It's in ... Hopefully a 0.6.X series build for this weekend with quite a lot of updates and fixes. I am currently working on 0.7.X which does have some radical changes (under the hood, not a...
JohnMurga MurgaLua - General 6 10,144 08-11-2008, 09:01 PM
  Thread: LuaSocket image
Post: RE: LuaSocket image

[quote=asafp] have to put a "b" after the "w" for binary mode on file open. fh=io.open(filename,'wb') [/quote] I didn't get time to get home to have a play with code ... It didn't occur to me ...
JohnMurga MurgaLua - General 7 12,677 07-31-2008, 08:52 PM
  Thread: LuaSocket image
Post: RE: LuaSocket image

[quote=asafp] This is from a Windows ASP server to a Windows XP x86 machine. Downloads fine with curl. I was thinking it was something in the request header. Tried a few different things. Alway...
JohnMurga MurgaLua - General 7 12,677 07-26-2008, 05:49 AM
  Thread: drag 'n drop from external applications?
Post: RE: drag 'n drop from external applications?

Hi, This one works correctly ... And picks up the DND, I'll try tweaking it later. Cheers John de Murga
JohnMurga MurgaLua - General 11 16,741 07-22-2008, 10:09 PM
  Thread: C/Invoke
Post: RE: C/Invoke

Hi, This one of the big improvements in murgaLua 0.6.8, I use Alien to provide a truly portable way of doing this. Have a look in the most recent 0.6.8 build in : examples/new/alien There ...
JohnMurga MurgaLua - General 2 5,369 07-18-2008, 07:38 PM
  Thread: murgaLua.sleep
Post: RE: murgaLua.sleep

Which version are you using ? There was a regression, but I thought it was fixed in recent builds. Cheers John de Murga
JohnMurga MurgaLua - General 5 8,401 07-18-2008, 07:34 PM
  Thread: drag 'n drop from external applications?
Post: RE: drag 'n drop from external applications?

Weird ... I thought I had replied to this ... I am pretty sure I know why it is not working, the DND events are probably being discarded (although they are definitely fired). If you create a window...
JohnMurga MurgaLua - General 11 16,741 07-17-2008, 10:22 PM
  Thread: Detecting mouse position and raising a window
Post: RE: Detecting mouse position and raising a window

I will have to look into this ... I am really not sure FLTK handles it.
JohnMurga MurgaLua - General 2 4,833 07-17-2008, 02:58 AM
  Thread: the future direction of murgaLua revisited
Post: RE: the future direction of murgaLua revisited

Hi, mikshaw is partly correct ... However, I have been contacted directly by a few people on this and I want to make following clear : [list] [*]murgaLua is not dead. [*]I am still tinkerin...
JohnMurga MurgaLua - General 4 6,700 07-11-2008, 12:51 AM
  Thread: Putting things behind me ...
Post: Putting things behind me ...

Hi, Recent events have been very disturbing for me, and even now many defamatory posts and blog entries are being written about me and what I said or didn't say. The thing is that I don't care, ...
JohnMurga MurgaLua - General 0 3,493 06-22-2008, 04:47 AM
  Thread: RE: Abuse of license
Post: RE: RE: Abuse of license

Thanks, Things appear to have been resolved, please be patient. I'll be posting my ideas (along with a couple of fixes), soon. Cheers JohnM
JohnMurga MurgaLua - General 3 5,727 06-20-2008, 07:32 PM
  Thread: RE: Abuse of license
Post: RE: RE: Abuse of license

Hi, Thanks for the support, I just ask you to be patient with me while think about what I am going to do with the project. I love working on murgaLua, but I don't want my efforts to be undermined b...
JohnMurga MurgaLua - General 3 5,727 06-20-2008, 04:01 AM
  Thread: Development resumes
Post: RE: Development resumes

[quote=znarf] The usage of Fl_Menu_Item user_data is not clear to me and might either need some documentation or an extension of the Fl_Menu_:value(...) method: In my case I store the text corresp...
JohnMurga MurgaLua - General 4 6,677 06-17-2008, 12:27 AM
Pages (20): « First < Previous 3 4 5 6 [7] 8 9 10 11 Next > Last »