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  Thread: UPDATED murgaLua build
Post: RE: UPDATED murgaLua build

[quote=mikshaw] That sounds super! I still don't understand how Fl_Menu_Item is used, but maybe that's not important anymore. [/quote] It isn't that important any more ... But I'll try and documen...
JohnMurga MurgaLua - General 29 49,174 01-21-2008, 10:07 AM
  Thread: UPDATED murgaLua build
Post: RE: UPDATED murgaLua build

[quote=mikshaw]I can't think of anything murgaLua is missing now (not that I won't in the future, of course, because I'll probably dig and poke at stuff that I have no knowledge of at this time)[/quot...
JohnMurga MurgaLua - General 29 49,174 01-21-2008, 05:33 PM
  Thread: UPDATED murgaLua build
Post: RE: UPDATED murgaLua build

[quote=Juergen] Is there something wrong with C/Invoke? [/quote] C/Invoke did have some serious issues last time I played with it ... Which was a massive shame as it was something I really wanted...
JohnMurga MurgaLua - General 29 49,174 01-22-2008, 02:04 AM
  Thread: UPDATED murgaLua build
Post: RE: UPDATED murgaLua build

[quote=JohnMurga] [quote=Juergen] I don't know if the above topic includes this, but would it be possible to build a dynamic version (still linked statically to fltk, liblua, .....) that is able to lo...
JohnMurga MurgaLua - General 29 49,174 01-22-2008, 08:38 AM
  Thread: UPDATED murgaLua build
Post: RE: UPDATED murgaLua build

[quote=Juergen] I just did a few extra tests and at no point does murgaLua try to open liblua. Although I can make it work when I preload liblua with "LD_PRELOAD". This is good enough and if it works...
JohnMurga MurgaLua - General 29 49,174 01-22-2008, 09:45 AM
  Thread: UPDATED murgaLua build
Post: RE: UPDATED murgaLua build

[quote=Juergen] I did a few experiments today and found another missing feature in the fltk binding: The constructors Fl_Pixmap and Fl_Bitmap normally take an array as an argument. It would make ...
JohnMurga MurgaLua - General 29 49,174 01-26-2008, 02:45 AM
  Thread: UPDATED murgaLua build
Post: RE: UPDATED murgaLua build

[quote=Juergen] You are right. I tried it with an array and it works. Another question: Is it possible to draw on an offline (not visible) surface and then copy the result? [/quote] Yup, but it...
JohnMurga MurgaLua - General 29 49,174 01-26-2008, 06:04 AM
  Thread: UPDATED murgaLua build
Post: RE: UPDATED murgaLua build

[quote=jpjacobs] when testing the new 0.6, the clockdemo thing throws me this error: [code]/usr/local/bin/murgaLua: [string "murgaLua"]:172: attempt to call field 'sleepMilliseconds' (a nil value) ...
JohnMurga MurgaLua - General 29 49,174 01-29-2008, 08:24 AM
  Thread: UPDATED murgaLua build
Post: RE: UPDATED murgaLua build

[quote=Juergen] Drawing to a hidden window was the first thing I tested. Unfortunately I only get a segmentation fault when I try to make_current() on the hidden window. [/quote] All that stuff is ...
JohnMurga MurgaLua - General 29 49,174 01-29-2008, 08:50 AM
  Thread: murgaLua CGI %ENV
Post: RE: murgaLua CGI %ENV

[quote=Juergen] But you shouldn't use murgaLua for CGI scripts. murgaLua is packed and has therefore more than an order of magnitude startup overhead (on my system it is more then 30x compared to sto...
JohnMurga MurgaLua - General 28 1,049,685 03-23-2008, 08:17 PM
  Thread: murgaLua CGI %ENV
Post: RE: murgaLua CGI %ENV

If you are using murgaLua for CGI then you invoke it each time a script is run, that means that you have to wait for it to start up ... And by default murgaLua is packed with UPX, which means that you...
JohnMurga MurgaLua - General 28 1,049,685 03-24-2008, 04:04 AM
  Thread: murgaLua CGI %ENV
Post: RE: murgaLua CGI %ENV

[quote=Juergen] Would be interesting to measure it. But I guess it will still be a lot faster even when the sql bindings are loaded dynamically. [/quote] I am not entirely sure ... [quote=Juergen]...
JohnMurga MurgaLua - General 28 1,049,685 03-24-2008, 07:11 AM
  Thread: murgaLua CGI %ENV
Post: RE: murgaLua CGI %ENV

There are many issues with murgaLua ... The startup time is too high, and it is too big right now ... Much of the startup time is murgaLua and LuaSocket initialization, however, I believe that f...
JohnMurga MurgaLua - General 28 1,049,685 04-14-2008, 03:36 AM
  Thread: murgaLua CGI %ENV
Post: RE: murgaLua CGI %ENV

[quote=Juergen]So if you have say 5 instances of murgaLua running, the difference is (roughly estimated for the dynamic binary) more than 7Mb in memory consumption.[/quote] Not that most people would...
JohnMurga MurgaLua - General 28 1,049,685 04-15-2008, 04:17 AM
  Thread: murgaLua CGI %ENV
Post: RE: murgaLua CGI %ENV

[quote=Juergen]Yes, you exported the symbols (although I'm not sure if you got the order right (putting the -Wl,-E after the import of the static lua library). On the other hand this doesn't matter in...
JohnMurga MurgaLua - General 28 1,049,685 04-15-2008, 07:28 AM
  Thread: murgaLua CGI %ENV
Post: RE: murgaLua CGI %ENV

I am still here ... Although I have been having a crazy time at work. The last build in December may have had an embedded web-server (my current one does anyway). I hope to tidy things up in ...
JohnMurga MurgaLua - General 28 1,049,685 05-28-2012, 04:51 AM
  Thread: murgaLua CGI %ENV
Post: RE: murgaLua CGI %ENV

[quote=dvw86]That sounds great. It was a bit of a challenge to get all the web server details worked out, so an embedded one would be fantastic. I am looking forward to it.[/quote] It's actually been...
JohnMurga MurgaLua - General 28 1,049,685 05-30-2012, 08:52 PM
  Thread: murgaLua CGI %ENV
Post: RE: murgaLua CGI %ENV

[quote=dvw86]It looks like you are using Lua (not murgaLua?) and then you are starting the Mongoose web server and then you configure the web server settings. But again you are using lua instead of mu...
JohnMurga MurgaLua - General 28 1,049,685 06-02-2012, 04:46 PM
  Thread: murgaLua 0.7.0 coming soon
Post: murgaLua 0.7.0 coming soon

Hi, The biggest problem right now is with documentation (as ever), but I am hoping I'll make good progress over Easter and release something. The changes are substantial enough to start the 0.7....
JohnMurga MurgaLua - General 26 49,510 04-07-2009, 02:08 AM
  Thread: murgaLua 0.7.0 coming soon
Post: RE: murgaLua 0.7.0 coming soon

Hi, [size=large][color=#FF0000]Testing builds are available for any platform on request, however, I don't want them out in the wild (so I that I don't end up with incompatible builds as happened befo...
JohnMurga MurgaLua - General 26 49,510 04-14-2009, 08:26 PM
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