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Post Author Forum Replies [] Views Posted
  Thread: How to advertise?
Post: RE: How to advertise?

[quote=asafp] I put the receive function first and got "attempt to call method 'timeout' (a nil value)" [/quote] The luasocket docs will tell you that the "timeout()" method was changed to "settimeou...
JohnMurga MurgaLua - General 20 36,974 01-26-2008, 02:21 AM
  Thread: How to advertise?
Post: RE: How to advertise?

Hi, Just updated forum to accept lua scripts (!) Anyway, here you have working socket co-routines for the existing murgaLua binaries (it'll even work on 0.5.5 I think). The secret was to read...
JohnMurga MurgaLua - General 20 36,974 01-26-2008, 07:03 AM
  Thread: How to advertise?
Post: RE: How to advertise?

[quote=mmburke] Oh, c'mon! You know what will happen: you'll get to V1 and say "V2 will be so much nicer, I'll wait..." and then when V2 rolls around you'll say, "but if I wait until V3 then I'll b...
JohnMurga MurgaLua - General 20 36,974 02-01-2008, 04:08 AM
  Thread: How to advertise?
Post: RE: How to advertise?

[quote=asafp] Then, I started thinking about some things that would be nice to have. The first thing would be a split function that works like what is available in awk/python/perl. Now, I know it's ...
JohnMurga MurgaLua - General 20 36,974 02-01-2008, 04:18 AM
  Thread: Lua editor
Post: RE: Lua editor

Hey, You can also try http://scintilla.sourceforge.net/SciTE.html ... It is apparently very good with Lua. Personally I tend to use whatever is at hand ;-) Cheers JohnM
JohnMurga MurgaLua - General 19 37,873 07-30-2007, 06:54 PM
  Thread: Lua editor
Post: RE: Lua editor

[quote=chrimo]isn't Fl_Text_Editor implemented ? ed = fltk:Fl_Text_Editor(1,1,400,200,"Ed"); Fl_Text_Editor' (a nil value) stack traceback: edittor.lua:37: in main chunk [C]: ?[...
JohnMurga MurgaLua - General 19 37,873 07-30-2007, 10:20 PM
  Thread: Lua editor
Post: RE: Lua editor

[quote=chrimo]I currently have problems with windows - my OSX code did not work at Win32... Editor did not show buttons on the right side ;-([/quote] I get back tomorrow, feel free to send me the co...
JohnMurga MurgaLua - General 19 37,873 09-03-2007, 01:45 AM
  Thread: Snapshot build for 0.6.9 now available
Post: Snapshot build for 0.6.9 now available

Hi, Can be found here : http://www.murga-projects.com/murgaLua/snapshot.html Please note that MINIMAL testing has taken place with this build. This is a DEVELOPMENT snapshot of the current...
JohnMurga MurgaLua - General 19 36,516 09-05-2008, 02:08 PM
  Thread: Snapshot build for 0.6.9 now available
Post: RE: Snapshot build for 0.6.9 now available

Hi, Just noticed that although murgaLua works fine in DSL the bundled (and patched) fluid doesn't (because of libc++) ... I think that issue has probably always been there, but either way I'll try ...
JohnMurga MurgaLua - General 19 36,516 09-05-2008, 02:15 PM
  Thread: Snapshot build for 0.6.9 now available
Post: RE: Snapshot build for 0.6.9 now available

Hi, There is some visual corruption on the Mac for the tree control under some conditions ... I fixed it, and will be doing another build next week (I am still working on the tree code). Featur...
JohnMurga MurgaLua - General 19 36,516 09-06-2008, 12:11 AM
  Thread: Snapshot build for 0.6.9 now available
Post: RE: Snapshot build for 0.6.9 now available

Hi, The "Warning - Causes FALSE positives with some AV" affects the patcher used to remove the console from the Windows version ... It might not happen with current version as I have changed it som...
JohnMurga MurgaLua - General 19 36,516 09-07-2008, 01:14 AM
  Thread: Snapshot build for 0.6.9 now available
Post: RE: Snapshot build for 0.6.9 now available

[quote=mikshaw] As Bill said, tree definitely looks interesting. I guess this isn't really the place to ask questions, but my curiosity is outweighing my abilities. Seems that icons are required in...
JohnMurga MurgaLua - General 19 36,516 09-08-2008, 11:37 PM
  Thread: Snapshot build for 0.6.9 now available
Post: RE: Snapshot build for 0.6.9 now available

[quote=jyf1987] maybe you could make a lua again fluid [/quote] What do you mean ? If you are talking about the Linux FLUID needing stdlibc++ I am going to make a new build in the next few day...
JohnMurga MurgaLua - General 19 36,516 09-14-2008, 11:27 PM
  Thread: Snapshot build for 0.6.9 now available
Post: RE: Snapshot build for 0.6.9 now available

[quote=mikshaw] Concerning Fl_Tree: What does state() represent? It seems to show 1 after a selection when the object is not already selected, 2 when the object is already selected, and 16 as if it ...
JohnMurga MurgaLua - General 19 36,516 09-15-2008, 03:35 AM
  Thread: access to media files on a LAN server
Post: RE: access to media files on a LAN server

Sorry, just saw this now, I've been away. I'll test tonight. Regarding SRT files ... I don't think there is a way to serve them over the network. The only solution I found is to do realtime t...
JohnMurga MurgaLua - General 19 196,046 01-14-2010, 08:01 PM
  Thread: access to media files on a LAN server
Post: RE: access to media files on a LAN server

[quote=mikshaw]I'm curious how one learns to use a software that has no website or documentation =o\[/quote] Natural reaction, I am sorry. Thats why I don't want to release a full murgaLua release...
JohnMurga MurgaLua - General 19 196,046 01-16-2010, 09:04 AM
  Thread: access to media files on a LAN server
Post: RE: access to media files on a LAN server

That another thing, I have to upgrade the forum so that people can register themselves ... (Obviously with a good anti spam system). Anyway ... The parameters for sys.spawn are : [code]filename (...
JohnMurga MurgaLua - General 19 196,046 01-17-2010, 12:42 PM
  Thread: FLTK and ffmpeg
Post: RE: FLTK and ffmpeg

Hi, Because of this thread I have pondering on incorporating sys_proc, sys_file, sys_comm and maybe sys_env into 0.6.8. The code is complete and I am trying to get time to do all the tests and c...
JohnMurga MurgaLua - General 18 42,133 04-09-2008, 07:25 AM
  Thread: FLTK and ffmpeg
Post: RE: FLTK and ffmpeg

[quote=JohnMurga] Hi, Because of this thread I have pondering on incorporating sys_proc, sys_file, sys_comm and maybe sys_env into 0.6.8. The code is complete and I am trying to get time to do ...
JohnMurga MurgaLua - General 18 42,133 04-10-2008, 06:53 AM
  Thread: FLTK and ffmpeg
Post: RE: FLTK and ffmpeg

luaEx doesn't have the IO stuff that I think you'd need ... I have done a lot of work tidying up LuaSys and got it all working nicely on Windows last night ... If it works OK on Mac/Linux then we'...
JohnMurga MurgaLua - General 18 42,133 04-10-2008, 10:48 PM
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