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Big Grin Thread: Welcome !
Post: Welcome !

What better to open the forum than with a release announcement ? Here it is : [b]murgaLua 0.4 (2nd of April of 2007)[/b] Mainly a bugfix release although it contains a few interesting additions...
JohnMurga MurgaLua - General 0 18,115 04-03-2007, 05:48 AM
  Thread: Undocumented feature for Windows users
Post: Undocumented feature for Windows users

Hi, Windows executables are a funny thing, and that's why Java has "java.exe" and "javaw.exe", or python has "python.exe" and "pythonw.exe". Up to now murgaLua would have been the equivalent "mu...
JohnMurga MurgaLua - General 4 421,246 04-04-2007, 02:38 AM
Cool Thread: MacOS builds - Volunteer needed
Post: MacOS builds - Volunteer needed

Hi, The last time I had a MacOS binary was for version 0.1, it would be nice if someone could test the new build procedure on MacOS and provide me with a binary ... Anyone up for the challenge ?...
JohnMurga MurgaLua - General 12 38,586 04-05-2007, 08:14 AM
  Thread: MacOS builds - Volunteer needed
Post: RE: MacOS builds - Volunteer needed

[quote=iGame3D] iGame3D reporting for duty, tell me what I need to do. [/quote] The sequence goes something like this ... Download the dependencies from here : http://www.murga-projects.com...
JohnMurga MurgaLua - General 12 38,586 04-19-2007, 09:35 AM
  Thread: MacOS builds - Volunteer needed
Post: RE: MacOS builds - Volunteer needed

OK ... Sorry I have been away for a few days. I think I had this one before ... Try opening up "murgaLua/src/fltk.cxx" and replacing : #include <malloc.h> With : #include <stdlib.h> ...
JohnMurga MurgaLua - General 12 38,586 04-24-2007, 08:18 AM
  Thread: MacOS builds - Volunteer needed
Post: RE: MacOS builds - Volunteer needed

[quote=iGame3D] using stdlib.h builds until ... [code]... strip ../bin/murgaLua ../tools/upx --lzma ../bin/murgaLua ../tools/upx: ../tools/upx: cannot execute binary file make[1]: *** [macos] Er...
JohnMurga MurgaLua - General 12 38,586 04-24-2007, 07:56 PM
  Thread: Croquet
Post: RE: Croquet

[quote=thal]Hi iGame3D, I was beginning to think perhaps I was the only person logging in here! The info on how Croquet works is mindblowing! For the time being, I'm switching my language learning e...
JohnMurga MurgaLua - General 4 24,947 04-24-2007, 08:00 PM
  Thread: MacOS builds - Volunteer needed
Post: RE: MacOS builds - Volunteer needed

[quote=iGame3D] when I executed in terminal [code] mv murgaLua MacOS[/code] the murgaLua application was renamed to "MacOS" [code]mv murgaLua MacOs-Intel[/code] I believe corrects this problem...
JohnMurga MurgaLua - General 12 38,586 04-25-2007, 12:53 AM
  Thread: convertFluidToMurguaLua sh
Post: RE: convertFluidToMurguaLua sh

[quote=iGame3D]I get the same error trying to convert any of the example .cxx files The CXX [code]// generated by Fast Light User Interface Designer (fluid) version 1.0108 #include "2test.h" ...
JohnMurga MurgaLua - General 3 22,659 04-25-2007, 06:44 PM
  Thread: convertFluidToMurguaLua sh
Post: RE: convertFluidToMurguaLua sh

[quote=iGame3D] Ok still can't get the SH to work, still produces the error. I can get the Lua to work. Thanks for the help. [/quote] Cool, I'll be removing the SH when I re-work the docume...
JohnMurga MurgaLua - General 3 22,659 04-26-2007, 03:57 AM
  Thread: possible to use io.popen?
Post: RE: possible to use io.popen?

[quote=mikshaw] Lua has this handy alternative to os.execute which grabs the output of a shell command: mycmd = io.popen("some_command") myoutput = mycmd:read("*a") mycmd:close() [/quote] Hi...
JohnMurga MurgaLua - General 2 22,504 04-26-2007, 07:23 PM
  Thread: Gui Settings
Post: RE: Gui Settings

[quote=iGame3D] How to pass the Fluid gui settings on to the murgaLua script? [/quote] What do you mean ? If you want to know how to get the GUI into the script, you save your layout in fluid, an...
JohnMurga MurgaLua - General 4 24,319 04-26-2007, 07:29 PM
  Thread: New murgaLua 0.5.5 release !!
Post: RE: New murgaLua 0.5.5 release !!

[quote=faughanvale]My OS is PuppyLinux, 214 on a desktop and 217 on a laptop. The results are repeatable by switching back and forth between PREVIEW and 0.5.5, on either machine. Thanks for the he...
JohnMurga MurgaLua - General 14 22,680 07-31-2007, 11:38 PM
  Thread: MacOS builds - Volunteer needed
Post: RE: MacOS builds - Volunteer needed

[quote=iGame3D] [url=http://lua.igame3d.com/murgaLua/igame3dmurgaLuabuild0.zip]Here are my build results with Binaries [/url], I've included the terminal output, because I know that is very exciting ...
JohnMurga MurgaLua - General 12 38,586 04-26-2007, 07:34 PM
  Thread: MurgaLua - luasocket
Post: RE: MurgaLua - luasocket

[quote=elias] Hi All, I am impressed with MurgaLua. I an having a problem trying understand the setoption parameters requires to join and leave a multicast group. This is not covered in the luasoc...
JohnMurga MurgaLua - General 1 19,908 04-26-2007, 07:37 PM
  Thread: Gui Settings
Post: RE: Gui Settings

[quote=iGame3D]s there any way to have MurgaLua use the other GUI styles?[/quote] Yup ... Just add [code]Fl:scheme("plastic")[/code] Before the [code]window:show()[/code] Cheers Jo...
JohnMurga MurgaLua - General 4 24,319 04-27-2007, 12:50 AM
  Thread: GUI Designer
Post: RE: GUI Designer

[quote=buletov] I there a plan to enhance GUI designer? An example of a good IDE that uses Lua is AutoPlay Media Studio: http://www.indigorose.com/ams/gallery.php?slide=2 [/quote] There are plans...
JohnMurga MurgaLua - General 2 21,883 05-01-2007, 08:55 PM
  Thread: murgaLua 0.4.1 RELEASED
Post: murgaLua 0.4.1 RELEASED

Hi, OK, I have totally updated this post :-) 0.4.1 has been rebuilt with Lua 5.1.2 and should work with popen now. You can get it here : http://www.murga-projects.com/murgaLua/murgaLua-0.4...
JohnMurga MurgaLua - General 0 18,359 05-03-2007, 09:23 AM
  Thread: Callback typecast removal
Post: RE: Callback typecast removal

[quote=Tobi] OK, this is the solution: In the convertFluidToMurgaLua.lua file in line 101 the pattern in the gsub method has an error. Here's the corrected version: [code] currentLine = string....
JohnMurga MurgaLua - General 2 20,772 05-08-2007, 03:43 AM
  Thread: Issues raised while I have been away.
Post: Issues raised while I have been away.

Hi, I have been away without internet access for a while, I have noticed there have been a few bug reports and I am going to do my best to address the issues over the next few days. Thanks for y...
JohnMurga MurgaLua - General 2 5,205 05-22-2007, 10:18 PM
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