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  Thread: io.popen not supported?
Post: RE: io.popen not supported?

Sorry, a few things came up with my personal life and I have been traveling lately. Yes, this problem is due to the way LUA is built. The popen test is pure LUA, so rebuild LUA with "make bsd; m...
JohnMurga MurgaLua - General 6 13,272 05-30-2007, 06:11 AM
  Thread: murgaLua VERSION or indicator
Post: RE: murgaLua VERSION or indicator

Will be added in next version (0.5) Due maybe next week ...
JohnMurga MurgaLua - General 1 3,780 05-30-2007, 06:12 AM
  Thread: Using callbacks to move objects on the screen
Post: RE: Using callbacks to move objects on the screen

I'll look into this tonight ...
JohnMurga MurgaLua - General 10 16,387 05-30-2007, 06:13 AM
  Thread: Using callbacks to move objects on the screen
Post: RE: Using callbacks to move objects on the screen

OK, I'll have to think about how to implement the "handle" functionality. Not as easy as I hoped ... I'll keep you posted. Cheers JohnM
JohnMurga MurgaLua - General 10 16,387 05-30-2007, 11:09 PM
  Thread: Demo files
Post: RE: Demo files

[quote=widged]Perhaps a bit too early as murgalua is still undergoing testing... but this was easy to set up.[/quote] I have just seen this from the airport as I checked up on things ("RealLife TM"...
JohnMurga MurgaLua - General 2 4,923 06-04-2007, 12:13 AM
  Thread: Lua Murga as Lua Library
Post: RE: Lua Murga as Lua Library

This subject keeps on coming up ... I apologize in advance for what may seem like a terse response :-( murgaLua was devised as a standalone environment that could remain consistent across many ...
JohnMurga MurgaLua - General 1 5,318 06-04-2007, 11:00 AM
  Thread: best way to list filenames in Lua?
Post: RE: best way to list filenames in Lua?

[quote=mikshaw] I decided, after a long google session, to just go with what I have, which is using io.popen("ls"). It is definite...there is no directory listing in Lua. If someone happens to want...
JohnMurga MurgaLua - General 4 34,191 06-07-2007, 08:16 PM
  Thread: Current state and planned features, please read - UPDATED
Post: Current state and planned features, please read - ...

Hi all, I had hoped to prepare a release for this week, however, there are a couple of things going on in my life. I have just taken a job in Zurich (Switzerland), and I am getting my stuff shipped...
JohnMurga MurgaLua - General 13 21,281 06-08-2007, 09:34 PM
  Thread: Current state and planned features, please read - UPDATED
Post: RE: Current state and planned features, please rea...

Thanks for the feedback :-) [quote=widged] ... slow to use. Dokuwiki (wiki) is another very popular option. I am familiar with both and can easily set up a demo of these, with admin access to you t...
JohnMurga MurgaLua - General 13 21,281 06-11-2007, 10:11 PM
  Thread: Current state and planned features, please read - UPDATED
Post: RE: Current state and planned features, please rea...

[quote=widged]An utility very much alike phpmyadmin would be cool (if this is what you have in mind). [/quote] Yeah, kinda :-) [quote=widged]In the list of requests, what about sound? fltk doesn...
JohnMurga MurgaLua - General 13 21,281 06-12-2007, 09:01 AM
  Thread: Which FLTK version in murgaLua?
Post: RE: Which FLTK version in murgaLua?

Hi mikshaw, The version used is always what is at : http://www.murga-projects.com/murgaLua/files/ I find the dev builds for 1.1.X have a LOT of bugfixes over 1.1.7 ... Did do some experime...
JohnMurga MurgaLua - General 7 10,784 06-14-2007, 06:35 PM
  Thread: Which FLTK version in murgaLua?
Post: RE: Which FLTK version in murgaLua?

If you want to play with the FLTK 2.0 version of the bindings I can post it ... It'll be missing all of my recent bug-fixes, and may be a bit incompatible ... But for playing it'll be OK :-) The...
JohnMurga MurgaLua - General 7 10,784 06-15-2007, 02:39 AM
  Thread: Current state and planned features, please read - UPDATED
Post: RE: Current state and planned features, please rea...

[quote=mikshaw] It's my understanding that this thread was created to let us know what is currently in development. Since this thread was made after the latest murgaLua version was released, I assume...
JohnMurga MurgaLua - General 13 21,281 06-17-2007, 11:49 AM
  Thread: Timing and drawing ... UPDATED
Post: Timing and drawing ... UPDATED

Hi, There has been a lot of conversation around timing and drawing ... Use of wait (which isn't at all reliable for timing), and nasty busy loops. You will also find examples of the socket.sleep...
JohnMurga MurgaLua - General 1 6,417 06-27-2007, 08:16 AM
  Thread: introduce myself
Post: RE: introduce myself

No need to re-build ... The XFT binary bundled with the distribution should be fine on Fedora 6. It is bin/Linux/murgaLua ... If you are having probs let us know. As for the build process,...
JohnMurga MurgaLua - General 2 5,010 06-25-2007, 07:53 PM
  Thread: Escape Key exits window
Post: RE: Escape Key exits window

Hi, UPDATED Simple :-) Just set a callback for the window ... When the escape key is pressed you can decide what to do ... I'm about to try it ... Cheers JohnM
JohnMurga MurgaLua - General 6 13,628 06-22-2007, 10:02 PM
  Thread: drawing graphics in murgaLua
Post: RE: drawing graphics in murgaLua

Hi, Those functions are now supported (I have to update the list), however if you look at the FLTK reference they have to be within a widget (I have to find a workaround, or maybe we can use callba...
JohnMurga MurgaLua - General 16 29,637 06-22-2007, 11:39 PM
  Thread: Escape Key exits window
Post: RE: Escape Key exits window

This'll do it : [code] function esc_callback(myValue) if (Fl:event() == 12) and (Fl:event_key() == fltk.FL_Escape) then print ("No quit on Escape") io.flush() else ...
JohnMurga MurgaLua - General 6 13,628 06-23-2007, 12:29 AM
  Thread: drawing graphics in murgaLua
Post: RE: drawing graphics in murgaLua

OK, it kinda works now ... I decided to have a quick go before I got my things ready for this weekend. Try running this and pressing the ESC key : [code] function draw_callback(eventValue) ...
JohnMurga MurgaLua - General 16 29,637 06-23-2007, 12:53 AM
  Thread: Escape Key exits window
Post: RE: Escape Key exits window

[quote=mikshaw] What is the purpose of checking for event 12? (FL_DEACTIVATE?) [/quote] It's an FLTK inconsistency ... Basically if you just check for [code]Fl:event_key() == fltk.FL_Escape[/...
JohnMurga MurgaLua - General 6 13,628 06-23-2007, 01:57 AM
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