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Post Author [] Forum Replies Views Posted
  Thread: drawing graphics in murgaLua
Post: RE: drawing graphics in murgaLua

[quote=mikshaw] That's pretty cool! [/quote]OK, what I have now is cooler :-) :-) [quote=mikshaw]/usr/bin/murgaLua: ./draw.lua:26: interrupted! stack traceback: [C]: in function 'check' ...
JohnMurga MurgaLua - General 16 29,851 06-23-2007, 07:00 AM
  Thread: drawing graphics in murgaLua
Post: RE: drawing graphics in murgaLua

And now for an animated demo ... Looks a lot nicer on murgaLua 0.5 but you'll have to wait ;-) [code]function draw_callback(eventValue) -- Need to look into what event 11 is ... if (Fl:ev...
JohnMurga MurgaLua - General 16 29,851 06-23-2007, 07:54 AM
  Thread: drawing graphics in murgaLua
Post: RE: drawing graphics in murgaLua

[quote=mikshaw] That last one is awesome! Next step would be to give the squares a random size with overlap =o) The circles demo segfaults on my system. [/quote] This segfaulting is really wo...
JohnMurga MurgaLua - General 16 29,851 06-27-2007, 02:04 AM
  Thread: drawing graphics in murgaLua
Post: RE: drawing graphics in murgaLua

OK, there are two issues here ... The circles demo segfaults on Linux because of the fl_color being invoked before make_current() has been done (to set the display window)... This is completely an ...
JohnMurga MurgaLua - General 16 29,851 06-27-2007, 09:35 AM
  Thread: animations in murgalua
Post: RE: animations in murgalua

It is all related to this ... http://www.murga-projects.com/forum/showthread.php?tid=38&pid=228#pid228 I guess the busy loops don't have as much of an impact on MacOS, so iGame3D is OK ... B...
JohnMurga MurgaLua - General 10 25,546 06-27-2007, 10:01 AM
  Thread: Current state and planned features, please read - UPDATED
Post: RE: Current state and planned features, please rea...

Hi, Currently I need a volunteer to do macOs-Intel build as I can do the other ones. I would send the person in question a pre-release with the finished source on Sunday, and they'd build it (wi...
JohnMurga MurgaLua - General 13 21,454 06-27-2007, 10:49 AM
  Thread: Current state and planned features, please read - UPDATED
Post: RE: Current state and planned features, please rea...

[quote=iGame3D]What was that "lipo" stuff Tobi was talking about to make it PPC compatible on mac? [/quote] Dunno ... Can you tell me if you can build this on your Mac ? [b]LINK REMOVED[/b] ...
JohnMurga MurgaLua - General 13 21,454 06-27-2007, 04:50 PM
  Thread: ebooks
Post: RE: ebooks

Hi I would have though it was a question of changing : [code]if fetch == nil then[/code] For : [code]if fetch == nil or fetch < 1 then[/code] Unless I am missing something ? Cheers ...
JohnMurga MurgaLua - General 1 4,044 06-28-2007, 06:11 PM
  Thread: removing/replacing widgets
Post: RE: removing/replacing widgets

OK, this appears to work correctly on Windows, however under Linux it only works when removing windows for some reason (!!) ... Ummm, will look into this.
JohnMurga MurgaLua - General 6 9,290 06-29-2007, 07:43 AM
  Thread: removing/replacing widgets
Post: RE: removing/replacing widgets

You have to hide it first (always) ... Not hiding it causes a crash on Windows too ... This example should work on Linux, I am about to test it : [code]local object = fltk:Fl_Double_Window(200, 10...
JohnMurga MurgaLua - General 6 9,290 06-29-2007, 06:26 AM
  Thread: removing/replacing widgets
Post: RE: removing/replacing widgets

I found the issue !! :-) Again, Linux being a little sensitive about the sequence. This was tested on both Windows and Linux and never segfaults. [code]local object = fltk:Fl_Double_Window(200,...
JohnMurga MurgaLua - General 6 9,290 06-30-2007, 10:06 AM
  Thread: removing/replacing widgets
Post: RE: removing/replacing widgets

[quote=mikshaw]Also, what is the purpose of creating "local object" and then setting "window" to the same value? [/quote] Err ... I was hacking the generated FLUID code (been playing with the conv...
JohnMurga MurgaLua - General 6 9,290 06-30-2007, 07:36 PM
  Thread: murgaLua-0.5.PREVIEW ... Out now
Post: murgaLua-0.5.PREVIEW ... Out now

UPDATE ... Find it here : http://www.murga-projects.com/murgaLua/murgaLua-0.5.PREVIEW.tar.gz Cheers ================================================ Hi, I haven't given you guys anyt...
JohnMurga MurgaLua - General 17 27,178 07-01-2007, 07:23 AM
  Thread: murgaLua-0.5.PREVIEW ... Out now
Post: RE: murgaLua-0.5.PREVIEW ... Out now

And here are the Mac binaries by iGame3d ... http://ig3d.homeip.net/murgalua05preview/murga05prv_MacOsIntel.zip PS : The version number on all these builds is incorrectly reported as 0.4.1 ...
JohnMurga MurgaLua - General 17 27,178 07-02-2007, 05:00 PM
  Thread: murgaLua-0.5.PREVIEW ... Out now
Post: RE: murgaLua-0.5.PREVIEW ... Out now

Any feedback on this would be appreciated, for starters I want to state that the drawSleepTest.lua is really an example on how NOT to do things ... Filtering for events can be risky unless you know...
JohnMurga MurgaLua - General 17 27,178 07-02-2007, 08:10 PM
  Thread: alternative XML methods for murgaLua
Post: RE: alternative XML methods for murgaLua

Interesting :-) I have actually been working on the XML API over the last few days as it happens ... Find and saveAsImported methods are in there, but I am hoping I can learn something from what...
JohnMurga MurgaLua - General 3 12,847 07-04-2007, 02:51 AM
  Thread: image export and saving
Post: RE: image export and saving

I am looking at other things, but this has been added to my todo list...
JohnMurga MurgaLua - General 1 3,872 07-04-2007, 10:37 PM
  Thread: MurgaLua 4.1 + LuaJIT 1.1.3 works
Post: RE: MurgaLua 4.1 + LuaJIT 1.1.3 works

Cool ... Worth looking into that's for sure ... I'll do some tests under Linux/Windows ... Thanks !! Cheers JohnM
JohnMurga MurgaLua - General 1 5,150 07-11-2007, 05:08 PM
  Thread: Does Luac work ?
Post: RE: Does Luac work ?

Hi, They are a little different, luac compiles lua code to lua bytecode ... It is not really faster when a program runs, it just allows you to compile scripts into binary files that murgaLua cou...
JohnMurga MurgaLua - General 5 8,455 07-13-2007, 05:57 PM
  Thread: Does Luac work ?
Post: RE: Does Luac work ?

[quote=chrimo]Yes, LuaJIT just works at X86, but I have to use PPC and SPARC CPU's, too.[/quote] If you build murgaLua for these architecture I'd be REALLY interested if you could contribute the bina...
JohnMurga MurgaLua - General 5 8,455 07-13-2007, 10:44 PM
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