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Post Author Forum Replies Views [] Posted
  Thread: murgaLua CGI %ENV
Post: RE: murgaLua CGI %ENV

[quote=dvw86]That sounds great. It was a bit of a challenge to get all the web server details worked out, so an embedded one would be fantastic. I am looking forward to it.[/quote] It's actually been...
JohnMurga MurgaLua - General 28 1,050,171 05-30-2012, 08:52 PM
  Thread: murgaLua CGI %ENV
Post: RE: murgaLua CGI %ENV

[quote=dvw86]It looks like you are using Lua (not murgaLua?) and then you are starting the Mongoose web server and then you configure the web server settings. But again you are using lua instead of mu...
JohnMurga MurgaLua - General 28 1,050,171 06-02-2012, 04:46 PM
  Thread: Whats next for MurgaLua?
Post: RE: Whats next for MurgaLua?

[quote=iGame3D]Wanted to check in here to see where things are going. Happy Holidays Everyone.[/quote] Happy coming holidays ;-) Pretty insane in terms of my personal life and being busy. Mu...
JohnMurga MurgaLua - General 9 943,853 11-18-2012, 05:00 PM
  Thread: Whats next for MurgaLua?
Post: RE: Whats next for MurgaLua?

[quote=dcharno]Would you consider putting MurgaLua up on GitHub and perhaps getting others to help?[/quote] I would. Part of what I am doing now is getting things to a point that it'll be easier f...
JohnMurga MurgaLua - General 9 943,853 02-06-2013, 02:01 PM
  Thread: Whats next for MurgaLua?
Post: RE: Whats next for MurgaLua?

[quote=jpjacobs]PS: I'll add a link to the mailing list archive when it becomes available.[/quote] My work, divorce and house move have been taking a toll on my time. I am hoping to catch up again...
JohnMurga MurgaLua - General 9 943,853 04-04-2013, 04:47 PM
  Thread: Visual Lua
Post: RE: Visual Lua

[quote=jpjacobs]This would mean keeping all blocks, links, ... in tables. But I would need to be able to get the identity of a GUI block to associate it with the logic. A quick check however pointed o...
JohnMurga MurgaLua - General 5 861,409 05-30-2012, 08:56 PM
  Thread: Visual Lua
Post: RE: Visual Lua

Hey, Subtle thing to do there ... When you create the widget call user_data("your id/data/whatever") on it. Then on the returned widget call user_data(). user_data() should work (if it doe...
JohnMurga MurgaLua - General 5 861,409 06-01-2012, 03:05 AM
  Thread: Visual Lua
Post: RE: Visual Lua

Yeah, this is a funny one ... Basically a Window is a Group, and when you create the Window (but before the show) it is the default group. However, in the callback it is not ... So just add "w:a...
JohnMurga MurgaLua - General 5 861,409 06-03-2012, 11:42 PM
  Thread: MurgaLua 0.7.0 RC1
Post: RE: MurgaLua 0.7.0 RC1

[quote=jpjacobs] If I can help with anything (like proof-reading or whatever) let me know. For the moment, I've got enough time ... [/quote] Thanks, Have a play with everything, let me know w...
JohnMurga MurgaLua - General 25 797,106 10-15-2010, 10:00 PM
  Thread: MurgaLua 0.7.0 RC1
Post: MurgaLua 0.7.0 RC1

[b]Intro[/b] This is final functionality for murgaLua 0.7.X. It is all about tidying up, fixing the docs and closing it up. I will post some examples of the neat new stuff you can do in subsequ...
JohnMurga MurgaLua - General 25 797,106 10-12-2010, 12:05 PM
  Thread: MurgaLua 0.7.0 RC1
Post: RE: MurgaLua 0.7.0 RC1

Drop is here : http://www.my-plan.org/storage/private/murgaLua-snapshot.tar.gz Builds for Windows, Linux and MacOS are included. MacOS builds where made on Snow Leopard, if you are using something ...
JohnMurga MurgaLua - General 25 797,106 10-12-2010, 12:09 PM
  Thread: MurgaLua 0.7.0 RC1
Post: RE: MurgaLua 0.7.0 RC1

[quote=jpjacobs]* Has OSS support in proAudio been dropped, or has something gone wrong? here (using OSSv4 on Ubuntu 64bit) all sound examples segfault.[/quote] The linux static builds should work ...
JohnMurga MurgaLua - General 25 797,106 10-13-2010, 03:19 AM
  Thread: MurgaLua 0.7.0 RC1
Post: RE: MurgaLua 0.7.0 RC1

Please report any other issues you may find ... I will be adding OpenMoko and FreeBSD builds in the next few days. And would like to push a final RC with updated docs before then end of Oct. ...
JohnMurga MurgaLua - General 25 797,106 10-15-2010, 07:54 PM
  Thread: MurgaLua 0.7.0 RC1
Post: RE: MurgaLua 0.7.0 RC1

[quote=jyf1987]so may i have the try of the 0.8.x branch? i cant wait to try an unicode support fltk libary[/quote] Sure, I will release 0.7.0 final in the next couple of weeks and the alfa bui...
JohnMurga MurgaLua - General 25 797,106 11-24-2010, 11:54 PM
  Thread: MurgaLua 0.7.0 RC1
Post: RE: MurgaLua 0.7.0 RC1

[quote=iGame3D]I supposed I should update, this OS is what 3 or 4 years old now? [/quote] OK, that is a pain :-( I will find the old CDs and do a Leopard build. Thanks for letting me know. ...
JohnMurga MurgaLua - General 25 797,106 12-20-2010, 08:22 PM
  Thread: MurgaLua 0.7.0 RC1
Post: RE: MurgaLua 0.7.0 RC1

[quote=mikshaw] I'm not having any luck with proAudio on my box, Debian Lenny with ALSA. The simpleSound example initially got stuck in the sleep loop, then after changing "if not proAudio.create() ...
JohnMurga MurgaLua - General 25 797,106 01-19-2011, 02:52 AM
  Thread: MurgaLua 0.7.0 RC1
Post: RE: MurgaLua 0.7.0 RC1

[quote=jpjacobs]Aside of that is there a way to get samples to pause, seek, etc etc? or is this well beyond the scope of the proteaAudio binding? I was just thinking of writing a transcription applica...
JohnMurga MurgaLua - General 25 797,106 01-19-2011, 02:55 AM
  Thread: MurgaLua 0.7.0 RC1
Post: RE: MurgaLua 0.7.0 RC1

[quote=jpjacobs] Any news on the progress to the long awaited stable version? [/quote] I have it ... I just need to tidy it up. Hopefully my computers will arrive in the next week or two and I...
JohnMurga MurgaLua - General 25 797,106 07-04-2011, 09:29 PM
  Thread: MurgaLua 0.7.0 RC1
Post: RE: MurgaLua 0.7.0 RC1

There has been some coding done and progress testing ... Found a couple of ways to make murgaLua a little more robust. What I haven't had time for was to update the documentation. I will defi...
JohnMurga MurgaLua - General 25 797,106 10-08-2011, 03:21 AM
  Thread: MurgaLua with ZeroBrane Studio
Post: RE: MurgaLua with ZeroBrane Studio

[quote=iGame3D] Happy New Year folks. I talked to the fellow that makes the [url=http://studio.zerobrane.com/]zerorbrane[/url] IDE. But his message pretty much went over my head. [quote]Thank you ...
JohnMurga MurgaLua - General 3 767,974 01-10-2013, 07:42 PM
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